Dynamis Lord
Job: Warrior/Monk/Red Mage/Dark Knight Mega Boss |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
1 | A, L, T(S) | ||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Special Attacks: |
Transfusion: AoE Drain |
Mana Storm: AoE Aspir |
Tera Slash: Cone Attack high damage, ignores Utsusemi. Chance to Insta-death. |
Violent Rupture: AoE damage with Knockback and Weight that overwrites Flee, absorbed by multiple Utsusemi shadows |
Oblivion Smash: Extreme AoE damage, absorbed by multiple(2-3) Utsusemi shadows |
Dynamic Assault: Single target physical damage |
Dynamic Implosion: AoE physical damage and Stun |
Two Hour Abilities: |
Hundred Fists |
Mighty Strikes |
Blood Weapon |
Chainspell |
Magic: |
Bindga |
Slowga |
Silencega |
Dispelga |
Breakga |
Sleepga |
Death |
All tier 3 -ga spells |
Note: these spells all have near instant casting time |
Notes[edit]
- Spawned by trading a Shrouded Bijou to the ??? in front of Castle Zvahl.
- Immune to Silence but appears susceptible to Addle and Paralyze.
- At some point, Dynamis Lord summons Ying and Yang.
- The Dynamis Lord can create copies of itself while using special abilities, shifting its place and causing target lock to be released. These copies perish soon afterwards.
- Can drop both the Shadow Ring and the Shadow Mantle at the same time.
- Defeating the Dynamis Lord grants the Hydra Corps Battle Standard and the title Dynamis - Xarcabard Interloper for clearing Dynamis - Xarcabard.
- Can be defeated by around 10 characters at around levels 70-75.
(See Strategies and Testimonials)
Video[edit]
See the Video page.
This article uses material from the "Dynamis_Lord" article on FFXIclopedia and is licensed under the CC-BY-SA License.