Family: Sea Monk
Crystal: Water
Weak to: Ice, Lightning
Notorious Monster

Zone Level Drops Steal Spawns Notes
Qufim Island 73-74 1 9,000~10,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • Under 25%, it will use it frequently.
  • Possess potent hate decay
  • DOT recommended when kiting as it will frequently de-aggro.
  • A small period of time passes where Atkorkamuy stays red upon de-aggro, this period can be used to gain his attention before losing claim.
Hunt Registry Elusiveness Ferocity Required Scylds Rewarded Scylds Evolith Evolith
Ru'Lude Gardens (I-10)
6 7 0 25 Water WaterBlue Magic: Magic Attack Bonus +3 TriangleUpEmptyIceIce IceShape EmptyTriangleUp.gif6

Historical Background[edit]

In Ainu folklore, the Akkorokamui (or Atkorkamuy) is a giant octopus-like monster with a large 110m long red body like the color of the setting sun reflecting off the water which lurks in Uchiura Bay off southern Hokkaido's Oshima Peninsula in Japan. It is said that its enormous red body can be seen from a great distance. Because of its great size, it posed potential peril to fishing boats going back centuries, leading to stories of fishermen carrying scythes onboard to defend their boats from the Akkorokamui. Kamuy (or kamui) is the term for a divine being in Ainu folklore.



This article uses material from the "Atkorkamuy" article on FFXIclopedia and is licensed under the CC-BY-SA License.