Qufim Island


Table of Contents
Zone Information
Area Name Qufim Island
Type Outdoor
Maps
Map Acquisition Purchase
Miscellaneous Able to call Adventuring Fellow Able to use Tractor
Hobbies

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Weather

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Region Qufim
Expansion Original
Requirements None
Restrictions None
Background music
Monstrosity Small and medium monipulators permittedSmall and medium monipulators permitted
Notes None
Description

An island to the north of Jeuno, Qufim Island is home to those Gigas who are unable to survive the depths of Delkfutt's Tower. Qufim Island starts as a long, underwater tunnel under the Sea of Shu'Meyo which connects to Port Jeuno and then opens up to Qufim Island's rocky cliffs. Often crowded with adventurers during the day due to its proximity to Jeuno, at night a large number of undead roam around forcing many less experienced adventurers to seek safe cover.

Qufim-island-pic.jpg
Connections

Port Jeuno at (I-11)
Lower Delkfutt Tower at (F-6)
Behemoth's Dominion at (D-5)
Misareaux Coast via Swirling Vortex at (E-6)
Dynamis - Qufim via Hieroglyphics at (H-7)
Abyssea - Empyreal Paradox via Transcendental Radiance at (F-7)
Escha - Zi'Tah via Undulating Convergence at (G-7)
Home Point #1 at (G-7)

Involved in Quests/Missions[edit]

Quest Type Starter Location
Beneath a Blood-red Sky General Esha'ntarl (A)    Hall of the Gods
Expeditionary Force/Qufim Island Expeditionary Force ---    ---
Garrison/Qufim Island Garrison ---    ---
Hook, Line, and Sinker General Omer    Lower Jeuno G-10
Regaining Trust NPC Luto Mewrilah    Upper Jeuno G-8
Save My Son Job: Beastmaster Dietmund    Lower Jeuno G-11
The Antique Collector Map Imasuke    Port Jeuno E-6
The Miraculous Dale General Rakuru-Rakoru    Lower Jeuno I-6
Mission Nation Starter Location
The Echo Awakens A Crystalline Prophecy ---    ---
Gatherer of Light (I) A Crystalline Prophecy ---    ---
Gatherer of Light (II) A Crystalline Prophecy ---    ---
That Which Curdles Blood A Shantotto Ascension --    --
Sugar-coated Directive A Shantotto Ascension D. Shantotto    Qufim Island H-7

Other Information[edit]

Fish Cap Body of Water
Yellow Globe
17 Ice Pond, North & South
Tiger Cod
29
Nosteau Herring
39
Bluetail
55
Black Sole
96
Rusty Subligar
0
Rusty Leggings
0
Copper Ring
0
Cone Calamary
48 North Only
Gigant Squid
91
Silver Ring
0
Fish Scale Shield
0
Three-eyed Fish
81 South Only
Rusty Leggings
0
Rusty Bucket
0 North & South
Mythril Sword
0
Click for Detailed Information on Qufim Island Fishing
Fishing Map
QufimIslandFishing.gif


(F-6) & (I-8)
Page Tgt. Level Max Level Mobs to fight EXP/GIL
1 26~29 39 * 9 Clippers
* 1 Land Worm
630
2 26~29 39 * 8 Clippers
* 2 Seeker Bats
665
3 28~29 42 * 7 Greater Pugils
* 3 Clippers
700
4 28~30 42 * 6 Gigas
* 4 Greater Pugils
735
5 28~34 42 * 5 Acrophies
* 4 Gigas
* 1 Greater Pugil
770
Possible Weather Weather Reporter
Resist Vs. Lightning

Appollonia - Upper Jeuno (G-6)
Leffquen - Port Jeuno (J-8)
Shashan-Mishan - Lower Jeuno (F-11)

Resist Vs. Light
Elemental Map
QufimIslandElementals.png


Brown Casket Blue Casket
Item Abundance Item Abundance
Bomb Ash Very Rare(2.6%) Antidote Temporary Uncommon(12%)
Brass Cuisses Very Rare(0.6%) Catholicon Temporary Common(18.4%)
Brass Finger Gauntlets Very Rare(1.9%) Daedalus Wing RareExclusiveTemporary Common(15.2%)
Brass Greaves Very Rare(2.6%) Echo Drops Temporary Uncommon(12.8%)
Brass Mask Very Rare(2.6%) Elixir Temporary Rare(9.6%)
Chamomile Rare(6.5%) Ether +1 Temporary Very Rare(3.2%) (Up to x2)
Chestnut Log Very Rare(3.2%) Eye Drops Temporary Common(20%)
Chestnut Sabots Very Rare(1.3%) Hi-Ether +2 Temporary Uncommon(11.2%)
Cotton Brais Very Rare(1.3%) Hi-Ether +1 Temporary Common(17.6%)
Cotton Gloves Very Rare(0.6%) Hi-Ether +3 Temporary Common(19.8%) (Up to x2)
Cotton Gaiters Very Rare(1.9%) Hi-Potion +1 Temporary Common(16.8%)
Cotton Headgear Very Rare(1.9%) Hi-Potion +2 Temporary Common(18.4%)
Custodes RareExclusive Rare(8.4%) Hi-Potion +3 Temporary Uncommon(10.4%)
Ether +1 Uncommon(10.4%) Melon Juice Temporary Uncommon(12.7%)
Ether +2 Rare(8.4%) Pamama au Lait Temporary Very Common(20.8%)
Evolith Exclusive Rare(6.5%) Potion +2 Temporary Very Rare(2.4%)
Hemp Gorget Very Rare(1.9%) Potion +3 Temporary Very Rare(2.4%)
Iron Ore Rare(6.5%) Prism Powder Temporary Common(16%) (Up to x2)
Malboro Vine Very Rare(0.6%) Remedy Temporary Uncommon(14.4%)
Maple Log Very Rare(2.6%) Silent Oil Temporary Uncommon(14.4%)
Mythril Bolt Heads Very Rare(2.6%)
Mythril Earring Very Rare(2.6%)
Mythril Ore Rare(5.2%)
Mythril Ring Very Rare(1.3%)
Poison Dust Rare(8.4%)
Potion +2 Uncommon(11%)
Potion +3 Uncommon(14.9%)
Ram Horn Very Rare(0.6%)
Ram Skin Very Rare(0.6%)
Silver Obi Very Rare(1.9%)
Studded Boots Very Rare(1.9%)
Studded Gloves Very Rare(1.3%)
Wool Cuffs Very Rare(0.6%)
Wool Thread Very Rare(4.5%)
Wool Hat Very Rare(0.6%)
Vegetable Seeds Very Rare(3.2%)
Elm Pole Very Rare(0.6%)

NPCs Found Here[edit]

Name Location Type
Jiwon F-6 Outpost Vendor
Singing Blade, I.M. I-8 Conquest Overseer: Bastok: Outland Guard
Sasa, I.M. F-6 Conquest Overseer: Bastok: Outpost Guard
Matica, R.K. I-8 Conquest Overseer: San d'Oria: Outland Guard
Pitoire, R.K. F-6 Conquest Overseer: San d'Oria: Outpost Guard
Numumu, W.W. I-8 Conquest Overseer: Windurst: Outland Guard
Tsonga-Hoponga, W.W. F-6 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here[edit]

Name Level Drops Steal Family Spawns Notes


Dosetsu Tree
38-40 Raikiri Treants Dosetsu Tree Spawn Location

A, L


Kraken
Fished up
39-40 Blue Rock
Egret Fishing Rod
Seashell
Shall Shell
Sea Monks 1

A, H


Slippery Sucker
40< Qmark.gif Mystique Earring Leeches Slippery Sucker Spawn Location

L, H, Sc


Trickster Kinetix
35-36 Tabar Evil Weapons Trickster Kinetix Spawn Location

A, H, M


Atkorkamuy
74 Aptant: Durus
Aptant: Tachus
Sea Monks Atkorkamuy Spawn Location


Qoofim
G-6
45-47Verification Needed Sylph Earring Pugils Qoofim Spawn Location

L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[edit]

Name Level Drops Steal Family Spawns Notes
Goblin Bounty Hunter
15-36 Goblin Helm
Goblin Mail
Goblins 12 A, L, S
Giant Trapper
Assisted by Gigas's Leech (21-23)
28-31 Ram Leather Missive Gigas 13 A, L, S
Dark Bats
During 20:00-5:00
25-27 Bat Wing
Bat Fang
Bat Trios 18 L, H
Land Worm
25-27 Copper Ore
Flint Stone
Silver Ore
Zinc Ore
Pebble Worms 18 A, L, H
Qufim Pugil
Fished up
25-27 Pugils 1 A, H
Greater Pugil
Fished up
25-27 Pugils 1 A, H
Seeker Bats
25-27 Bat Wing
Bat Fang
Bat Trios 13 L, H
Ancient Bat
27-29 Bat Wing
Bat Fang
Giant Bats 6 A, H
Glow Bat
During 20:00-5:00
27-29 Bat Wing
Bat Fang
Fiend Blood
Giant Bats 12 A, H
Clipper
28-29 Rock Salt
Land Crab Meat
Crab Shell
Rock Salt Crabs 62 H
Dancing Weapon
Red Mage
28-30 Kaiser Sword Evil Weapons 6 A, H, M
Dancing Weapon
Warrior
28-30 Kaiser Sword Evil Weapons 5 A, H, M
Greater Pugil
28-30 Pugil Scales
Shall Shell
Fish Scales Pugils 20 L, H
Wight
Black Mage
During 20:00-4:00
28-30 Bone Chip
Scroll of Absorb-AGI
Scroll of Tractor
Bone Chip Skeletons 14 A, H, HP
Wight
Warrior
During 20:00-4:00
28-30 Bone Chip Bone Chip Skeletons 14 A, H, HP
Giant Ascetic
28-31 Ram Leather Missive Gigas 13 A, L, S
Giant Hunter
28-31 Northern Fur Gigas 17 A, L, S
Giant Ranger
28-31 Northern Fur
Ram Leather Missive
Gigas 17 A, L, S
Sea Bishop
Fished up
30-32 Blue Rock
Egret Fishing Rod
Rock Salt
Seashell
Sea Monks 1 A, H
Banshee
31-33 Cotton Cloth
Scroll of Escape
Revival Tree Root
Ghosts 10 A, H, HP
Acrophies
33-34 Carbuncle's Ruby
Fiend Blood
Leeches 18 H, L, Sc
Light Elemental
During light weather
35-36 Light Cluster Elementals 8 A, M
Thunder Elemental
During lightning weather
35-36 Lightning Cluster Elementals 4 A, M
Vepar
Fished up
35-36 Pugils 1 A, H
Kraken
37-40 Seashell
Shall Shell
Sea Monks 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[edit]

Garrison: Garrison/Qufim Island
Expeditionary Force: Expeditionary Force/Qufim Island

Name Family Spawns Notes
Ingaevon
Spawned Quest: Regaining Trust
Gigas 1 A, L, S
Malefic Fencer
Field Parchment
Evil Weapons 1 A, H, M
Seed Mandragora
Spawned Mission: Gatherer of Light (II)
Mandragora A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
This article uses material from the "Qufim_Island" article on FFXIclopedia and is licensed under the CC-BY-SA License.