Macrocosmic Orb

Macrocosmic Orb


Macrocosmic orbRareExclusive
A gem so solid that dropping it from a
fair height supposedly leaves fissures
in the earth for malms.

Stackable: Not Stackable

Other Uses[edit]

Resale Price: Cannot be sold to NPCs.

Battlefield: SKCNM (see below)

Used to enter the following SKCNMs[edit]

All battlefields are uncapped, allow up to six members, last 30 minutes, and allow the person trading the orb to select a difficulty for the battle (very easy, easy, normal, hard, very hard).



Reforged Armor item

Dismemberment Brigade II Horlais Peak Feet (Rem's Tale Chapter 5)
Grimshell Shocktroopers II Waughroon Shrine Feet (Rem's Tale Chapter 5)
Divine Punishers II Balga's Dais Feet (Rem's Tale Chapter 5)
Demolition Squad II Qu'Bia Arena Hands (Rem's Tale Chapter 3)
Brothers D'Aurphe II Qu'Bia Arena Hands (Rem's Tale Chapter 3)
Legion XI Comitatensis II Chamber of Oracles Legs (Rem's Tale Chapter 4)
Amphibian Assault II Sacrificial Chamber Head (Rem's Tale Chapter 1)
Jungle Boogymen II Sacrificial Chamber Head (Rem's Tale Chapter 1)
Kindred Spirits II Throne Room Body (Rem's Tale Chapter 2)

How to Obtain[edit]

Cannot be auctioned, traded, bazaared, or delivered.


Price: 20 Sacred Kindred's Crests
Name Location Type
Shami Port Jeuno (H-8) Orb Merchant

The Macrocosmic Orb remains in your inventory after the fight, but you cannot use it again.

This article uses material from the "Macrocosmic_Orb" article on FFXIclopedia and is licensed under the CC-BY-SA License.