Ironclad Sunderer


Family: Iron Giants
Crystal: None
 
Weak against: Resist Vs. Water Resist Vs. Lightning
Resistant to: Resist Vs. Fire Resist Vs. Ice
 
Notorious Monster
Ironclad Sunderer.png
Zone Level Drops Steal Spawns Notes
Abyssea - Grauberg
Unknown Unknown 1 Unknown
57,436~??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons

Trade Teekesselchen Fragment and Darkflame Arm to ??? at (J-6, near Flux 8).

  • N/A
Special Abilities Passive Traits
  • Seismic Impact: AoE damage + SlowSlow + TerrorStun. Slow overwrites and blocks Haste.
  • Incinerator: Conal AoE minor fire damage + Burn. This move will always be executed even if no targets are in range.
  • Scapula Beam: AoE damage + hate reset on current target. This move will always be executed even if no targets are in range. Hate reset will occur if any party member is struck by the attack, even if the player with hate is not hit. This attack is typically used as the 2nd TP move when Ironclad Sunderer performs two TP abilities in a row, but it may be used at any time.
  • Arm Cannon: AoE damage centered around the target. Unlike the one used by Ironclad Executioner (Vunkerl), this version of Arm Cannon does not reset hate of current target.
  • Turbine Cyclone: AoE damage + dispels 1-3 buffs.
  • N/A
Physical Qualities Magical Qualities
  • High Double Attack rate, although due to the altered attack method of Iron Giants, Double Attacks will actually be split apart by approximately a second (unlike standard Double Attacks, in which both attacks are calculated immediately)
  • TP abilities also may be used twice in succession approximately 33-50% of the time. Scapula Beam is often used as the 2nd TP ability when this occurs. Hate reset can usually be avoided by having the frontline kite the NM after the 1st TP move is used, although this may not be possible if the first move was Seismic Impact, due to its terror effect.
  • N/A

Historical Background[edit]

This article uses material from the "Ironclad_Sunderer" article on FFXIclopedia and is licensed under the CC-BY-SA License.