Horns of War
Type: BCNM |
Mobs[edit]
Name |
Level |
Job |
Family |
Chlevnik x 1 |
?? |
?? |
Possible Rewards[edit]
Your armoury crate will load out of the following groupings:
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All of: |
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Beastly Shank |
Notes[edit]
- Like all KSNM fights, buffs do not wear upon entering the battlefield.
- Chlevnik uses the attacks:
- Meteor
- Kick Out
- Howl
- Wild Horn
- Thunderbolt
- Shock Wave
- Flame Armor
- Additional Effect: Stun on regular attacks
- Casting range for Meteor is approximately 30', and Meteor hits all players within 30' of the target. Because of this, it's possible to be struck by Meteor when Chlevnik is over 50' away and beyond viewing distance.
- Immune to Stun.
- Susceptible to Paralyze and Addle.
- Chlevnik does not begin casting Meteor on the target with hate unless that target is within casting range.
- Chlevnik cannot be directly defeated by depleting its HP. When Chlevnik is out of HP (its HP bar stays at 1% and it still takes damage from attacks) and has finished performing any TP move or Meteor cast it was attempting (if any), it immediately uses an ability named Meteor as a "final attack". It is similar to the spell Meteor, but is more damaging and cannot be prevented. This move deals high damage to anyone within 40.0 units from Chlevnik. Following this attack's long animation, Chlevnik "falls to the ground" and dies.
- Sacrosanctity is an effective means of preventing almost all damage from a single Meteor, whether the casted or final-attack variety.
- Even if the entire party perishes from the final Meteor, the fight is still a win if at least one party member can Reraise.
Strategy[edit]
This article uses material from the "Horns_of_War" article on FFXIclopedia and is licensed under the CC-BY-SA License.