Horde Lullaby II


Scroll of Horde Lullaby II.png

Puts enemies within area of effect to sleep.

Description[edit]

Spell cost: None
Spell element: Light
Magic skill: Singing Skill
Jobs:

Timers[edit]

Casting Time: ? seconds
Recast Time: ?? seconds

Other Uses[edit]

Resale Price: ~7,175 gil

How to Obtain[edit]

Auction House Category: Scrolls > Songs ( )

Dropped From[edit]



BCNM[edit]



Notes[edit]

  • Lullaby base duration is 60 seconds, this can be increased by 20% with either Mary's Horn or Nursemaid's Harp to a duration of 72 seconds. This can be further increased with the use of Troubadour, to a base duration of 120 seconds and a duration of 144 seconds with Cradle Horn or Nursemaid's Harp.
  • Since this version of sleep is light based, it is very effective in sleeping undead monsters and bats.
  • The AoE range of Horde Lullaby is smaller than that of SleepgaVerification Needed. Intended targets must be within closer proximity in order to successfully hit them all.
  • Using Light Threnody on the target prior to using Lullaby will help ensure Lullaby does not get resisted.
  • Foe Lullaby II is on the same tier as Foe Lullaby, as such it is not able to overwrite Lullaby I. However, Sleep II (and subsequently Sleepga II) can overwrite it, making for an extensive Sleep (Status Effect) against any foe that is susceptible to both effects.


v  d  e
Magic of Vana'diel: Songs

Carols:
Dark I • II — Earth I • II — Fire I • II — Ice I • II — Light I • II — Lightning I • II — Water I • II — Wind I • II
Debuffs:
Battlefield / Carnage Elegy — Lullaby I • II / Horde Lullaby I • II  — Foe Requiem I • II • III • IV • V • VI • VII — Magic Finale — Maiden's Virelai — Pining Nocturne
Threnodies:
Dark I • II — Earth I • II — Fire I • II — Ice I • II — Light I • II — Lightning I • II — Water I • II — Wind I • II
Etudes:
Enchanting / Bewitching — Spirited / Logical — Learned / Sage — Quick / Swift — Vivacious / Vital — Dextrous / Uncanny — Sinewy / Herculean
Recovery / Misc:
Adventurer's Dirge — Army's Paeon I • II • III • IV • V • VI — Foe Sirvente — Goddess's Hymnus — Mage's Ballad I • II • III — Raptor / Chocobo Mazurka — Sentinel's Scherzo
Stats:
Advancing / Victory March — Hunter's / Archer's Prelude — Knight's Minne I • II • III • IV • V
Sheepfoe / Dragonfoe Mambo — Valor Minuet I • II • III • IV • V — Sword / Blade Madrigal
Status Resistance:
Fowl Aubade — Goblin Gavotte — Herb Pastoral — Scop's / Puppet's Operetta — Shining Fantasia — Warding Round — Gold Capriccio


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Horde_Lullaby_II" article on FFXIclopedia and is licensed under the CC-BY-SA License.