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Confederate Belfry

Family: Structures

Beastman Confederate

Confederate Belfry
Zone Level Drops Steal Spawns Notes
Bastok Markets (S) Information Needed ??? HP
Batallia Downs (S) (J-7) ??? HP
Beaucedine Glacier (S) Information Needed ??? HP
Beadeaux (S) Information Needed ??? HP
Castle Oztroja (S) Information Needed ??? HP
Crawlers' Nest (S) Information Needed ??? HP
East Ronfaure (S) (H-8) ??? HP
Fort Karugo-Narugo (S) (G-8) ??? HP
Grauberg (S) (H-8) 19,000~20,000 HP
Jugner Forest (S) (I-8) ??? HP
La Vaule (S) Information Needed ??? HP
Meriphataud Mountains (S) (E-6) ??? HP
North Gustaberg (S) Information Needed ??? HP
Pashhow Marshlands (S) (F-5), (J-5) ??? HP
Rolanberry Fields (S) (J-6/7),(K-6) ??? HP
Sauromugue Champaign (S) (H-6) ??? HP
Southern San d'Oria (S) Information Needed ??? HP
The Eldieme Necropolis (S) Information Needed ??? HP
Vunkerl Inlet (S) (G-10/H-10) ??? HP
West Sarutabaruta (S) (H-8) ??? HP
Windurst Waters (S) Information Needed ??? HP
Xarcabard (S) Information Needed ??? HP
Ghoyu's Reverie - A Feast for Gnats 13,500~14,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • Set up by members of the Beastman Confederate an enemy area when technology levels reach an unknown threshold. The groups that set them up are involved with supplies/sabotage.
  • Spawns reinforcements that attack fortifications, depending on which force installed it:
  • The belfry does not physically attack, however the reinforcements will attack anyone nearby when they pop.
  • The belfry does not regenerate, but it has a lot of HP and has damage reduction.
  • Having a pet attack the belfry and using Release/Leave once a reinforcement pops is recommended.
  • The belfry and reinforcements are not considered an attacking wave, so they'll automatically despawn when campaign battle ends.
  • A total number of five to ten reinforcements can be present, depending on the area, the belfry will respawn lost troops keeping the total at five.
  • Reinforcements spawn every 5-60 seconds, depending also on how fast they are killed.
  • Ghoyu's Reverie - The Confederate Belfry must be destroyed to win the battlefield for A Feast for Gnats. It will summon Quadav reinforcements as it is harmed.
  • The units summoned by the belfries do not have MP. Therefore aspir spells don't work on them, unlike most other campaign battle mobs that can be aspired.
This article uses material from the "Confederate_Belfry" article on FFXIclopedia and is licensed under the CC-BY-SA License.