Job: Black Mage
Family: Wyrms
Crystal: None
Notorious Monster
Title Obtained: Azdaja Abolisher
Zone Level Drops Steal Spawns Notes
Abyssea - Grauberg Unknown Unknown 1 Unknown
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawn Conditions Companions/Summons

Spawned by trading Vacant Bugard Eye Key Item to the ??? at (C-8)/(D-8). Right on the line.


Special Abilities Passive Traits
  • Sable Breath - Deals conal darkness damage. Damage reduced by standing to the sides.
  • Spike Flail - Deals extreme damage in a threefold attack when attacking a player that is behind Azdaja. Easily survivable with cruor HP buffs.
    • This move is RADIAL from Azdaja, meaning that it will hit anyone in a wide circle around the entire NM, not just those standing behind. Players outside of the party will not be hit.
    • Absorbed by one to three shadow images.
    • Azdaja will use no other TP move except Spike Flail if its target is behind it. Therefore tanking from behind is recommended to avoid Baleful Roar and Cyclone Wing.
  • Cyclone Wing - Deals 30' AoE darkness damage. Additional effect: Sleep. Duration 90 seconds.
  • Baleful Roar - AoE full dispel that removes all Cruor Buffs and all buffs including food. Also Hate Reset. If you are outside 20' your buffs will not be removed, however if you are the target of the tp move your Cruor Buffs will be removed no matter how far away you are.
  • Infinite Terror - AoE Terror 20'. Seems to last between 10-30 seconds and may possibly break upon taking damage.
Physical Qualities Magical Qualities
  • Physical Attacks have an added effect: Amnesia, Doom, Curse, Petrify, Paralyze, Bind or Dispel. The odds of an attack giving one of the aforementioned effects is roughly 50%. If you get Doomed, then another hit applies Curse, the Curse will overwrite the Doom effect.
Further Notes
  • Unlike Vrtra does not use Charm or summon adds.
  • Bringing lots of poison medicine actually makes this fight pretty simple. Recommend fighting near conflux to reapply buffs if they are dispelled and away from skeletons in the area to avoid blood aggro.
  • Runs at normal movement speed, meaning it can easily be kited to Conflux #7. Take care not to lose it, which may happen if NM stops to cast.

(see testimonials)


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This article uses material from the "Azdaja" article on FFXIclopedia and is licensed under the CC-BY-SA License.