Sanitization Team Alpha

This Maze requires the creator to use Maze Voucher 01

There are two sets of monsters in the area, scaled to check as "Decent Challenge" , "Even Match", and "Tough" for the lowest level party member. A Forcer crate with 10 HP is at the halfway point (appearing after the first set of monsters are cleared); when destroyed a ??? will appear on the ground giving whoever touches it a Temporary item. After the second set of monsters are killed, the Hoardbox will appear and upon opening it you will get your reward of experience points and Moblin Marbles with a chance of a Maze Rune. After earning the reward, you can use the temporary Maze Compass item to escape, or head back to the starting area where there is a Moblin named Flaraflic waiting there to take your party out back to Lower Jeuno.

  • The normal maze grants all players 8 marbles.

(see testimonials)

Possible Enemies[edit]

Possible Families with no mob modification runes include the following in any random pairing:

Mob Family Quantity
Bombs 8
Wivres 4-6
Lizards 8
Morbols 6
Hecteyes 8
Elementals 8-11
Cockatrices 6
Clusters 8
Rocs 8
Taurus 6-8
Scorpions 6-8
Efts 8
Flies 8
Funguars 8
Beetles 8
Mob Family Quantity
Skeletons 8
Crawlers 8
Ghosts 8
Golems 4
Coeurls 8
Mandragoras 8
Slimes 6-10
Sea Monks 6-15
Manticores 6-8
Magic Pots 6
Tigers 8
Birds 8-10
Saplings 10
Doomed 6
Bats 10

Possible Families with Maze Rune 010 include the following in any random pairing:

Mob Family Quantity
Imps 10
Taurus 6
Mob Family Quantity
Ahriman 8

Possible Families with Maze Rune 011 include the following in any random pairing:

Mob Family Quantity
Wyverns 6
Mob Family Quantity
Dragons 4-6

Increasing Marbles from the Hoardbox[edit]

Effect of different runes on the number of marbles rewarded by opening the Hoardbox:

WARNING: Marble bonus amounts may have changed since the April Update Verification Needed

Rune Effect Bonus Marbles
Maze Rune 017 Monsters far more formidable than the client will be lured into the maze +3
Maze Rune 018 Monsters more formidable than the client will be lured into the maze +2~3
Maze Rune 019 Monsters less formidable than the client will be lured into the maze -1
Maze Rune 020 Monsters far less formidable than the client will be lured into the maze -1~3
Maze Rune 029 The maze will be populated with foes of exceptional physical prowess +1
Maze Rune 030 The maze will be populated with particularly dexterous foes +1
Maze Rune 031 The maze will be populated with particularly agile foes +1
Maze Rune 032 The maze will be populated with particularly robust foes +1
Maze Rune 033 The maze will be populated with particularly shrewd foes +1
Maze Rune 034 The maze will be populated with particularly wisefoes +1
Maze Rune 035 The maze will be populated with particularly charismatic foes +1
Maze Rune 100 Slay your foes quickly and a surprise may be in store for you... +0~3
Maze Rune 101 Reduces time limit from 30 to either 26 or 25 minutes +7
Maze Rune 102 Even more massive throngs of enemies will be released into the maze +3
Maze Rune 103 You will be unable to use abilities within the maze +4
Maze Rune 104 You will be unable to cast spells within the maze +4

Warning: Due to limited space and conflicting rune types, only some of the above runes will fit on your tabula

Possible Rewards (Runes)[edit]

Upon "sanitizing" the maze of all threats a Hoardbox appears which can contain 0-2 of the following:

Rune Effect
Maze Rune 010 Demon-type foes will be lured into the maze.


Maze Rune 011 Dragon-type foes will be lured into the maze.
Maze Rune 012 Elemental-type foes will be lured into the maze.
Maze Rune 017 Monsters far more formidable than the client will be lured into the maze. Increases the number of marbles received from the Hoardbox as a reward.
Maze Rune 020 Monsters far less formidable than the client will be lured into the maze. Reduces the number of marbles received from the Hoardbox as a reward.
Maze Rune 039 Has different possible effects (see Maze Rune 039 article for details).
Maze Rune 042 Enemies will be imbued with the ability to cast healing magic.
Maze Rune 045 Enemies will be imbued with the ability to cast elemental magic.
Maze Rune 046 Enemies will be imbued with the ability to cast dark magic.
Maze Rune 081 Foes in the maze will move more swiftly.
Maze Rune 087 Smithing skill will be enhanced when synthesizing as a party.
Maze Rune 096 Synthesis will be conducted with increased precision.


Upon opening the Hoardbox, a Lockbox may also appear, determined by the number of Cave Conservation Points the host has obtained. It can only be opened by the host, and anything inside the chest goes directly to their inventory, instead of the treasure pool. It contains extra marbles and possibilities of the following:

Rune Effect
Maze Rune 017 Monsters far more formidable than the client will be lured into the maze. Increases the number of marbles received from the Hoardbox as a reward.
Maze Rune 040 Has different possible effects (see Maze Rune 040 article for details).
Maze Rune 041 Enemies will be imbued with the ability to cast divine magic.
Maze Rune 043 Enemies will be imbued with the ability to cast enhancing magic.
Maze Rune 044 Enemies will be imbued with the ability to cast enfeebling magic.
Maze Rune 081 Foes in the maze will move more swiftly.


These lists are seriously lacking, and others are encouraged to add their own findings.

Maps[edit]

This article uses material from the "Sanitization_Team_Alpha" article on FFXIclopedia and is licensed under the CC-BY-SA License.