Resheph


Job: Samurai
Family: Diremites
Crystal: None
 
Notorious Monster
Title Obtained: Resheph Eradicator
Resheph
Zone Level Drops Steal Spawns Notes
Abyssea - Uleguerand Information Needed 1 T(H), T(S)
~85,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons

Spawned by trading a Decaying diremite fang Key Item to the ??? at the south-west corner of (K-7), near Flux 5.

  • N/A
Special Abilities Passive Traits
  • Meikyo Shisui: Used whenever a TP move is triggered while Meikyo Shisui is not already active. Therefore, TP moves always come in sets of at least three, depending on level of additional TP feed and Resheph's remaining HP.
  • Tarsal Slam: Conal attack that reduces HP to 1. Ignores shadows and Stoneskin. Resets target's enmity. Always used at least once during Meikyo Shisui, usually as the third TP move, but it can be used anywhere in the sequence and can also be used more than once. As with most other hate resetting abilities, the hate reset takes a moment to take effect, meaning that Resheph may attempt to finish off its target with a regular melee attack before the hate reset occurs.
  • Spinning Top: AoE damage (200~500 damage)
  • Double Claw: Single target damage (600~1k damage)

Has a Gravity and Defense Down aura when Meikyo Shisui is active.

Physical Qualities Magical Qualities
  • N/A
Further Notes

(see testimonials)

== Video ==

This article uses material from the "Resheph" article on FFXIclopedia and is licensed under the CC-BY-SA License.