Rala Waterways
Table of Contents
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Zone Information
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Description
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public. | |||||||||||||||||||||||||||||||||
Connections
This zone is entered from: This zone exits to: This zone Escapes to: |
Involved in Quests/Missions[edit]
Quest | Type | Starter | Location |
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Fertile Ground | General | Chalvava | Rala Waterways F-11 |
It Sets My Heart Aflutter | General | Saldinor | Rala Waterways F-10 |
Quest | Type | Starter | Location |
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Gather: Rala Waterways | Coalition Assignments | Inventors' Coalition | Western Adoulin J-10 |
Research: Rala Waterways | Coalition Assignments | Mummers' Coalition | Western Adoulin G-11 |
Patrol: Rala Waterways | Coalition Assignments | Peacekeepers' Coalition | Eastern Adoulin F-7 |
Mission | Nation | Starter | Location |
Honor and Audacity | Adoulin | --- | --- |
The Watergarden Coliseum | Adoulin | --- | --- |
For Whom Do We Toil? | Adoulin | --- | --- |
Calamity in the Kitchen | Adoulin | --- | --- |
Predators and Prey | Adoulin | --- | --- |
Behind the Sluices | Adoulin | --- | --- |
Other Information[edit]
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NPCs Found Here[edit]
Name | Location | Type |
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Yeggha Dolashi | (M - 6) | Quest Giver |
Sainene | (N - 10) | ??? |
Notorious Monsters Found Here[edit]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[edit]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[edit]
Name | Family | Spawns | Notes |
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[[]]
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[[:Category:|]] |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |