Narval

Narval

Statistics[edit]

Narval RareExclusive
(Polearm) All Races
DMG: 83 Delay: 492 HP +15
Healing magic skill +10
Additional effect vs. undead:
Water damage
Lv. 67 DRG

Damage Per Second: 10.12
TP Per Hit: 133


Additional effect vs. undead

  • This additional effect deals 35~40 damage, but does not activate often.


Hidden Effect

Other Uses[edit]

Resale Price: Cannot be sold to NPCs.

Synthesis Recipes[edit]

None

Used in Recipes[edit]

  • None

Desynthesis Recipes[edit]

None

Obtained from Desynthesis[edit]

  • None

How to Obtain[edit]

Cannot be auctioned, traded, or bazaared, but can be delivered to a character on the same account.

Dropped From[edit]

Name Level Zone
Zuug the Shoreleaper (NM) 70 Sea Serpent Grotto

Historical Background[edit]

Narval is likely coming from Narwhal, an Arctic species of cetacean, which explains the water damage bonus.

It has been involved in several legends; In Inuit legend, the narwhal was created when a woman holding onto a harpoon had been pulled into the ocean and twisted around the harpoon; hence the polearm weapon.

Some medieval Europeans believed narwhal tusks to be the horns from the legendary unicorn.These tusks were considered to have magical powers; this is where the Healing Magic bonus comes from.

The fact that the water damage bonus is only while fighting undead is likely to come from its origin, the horn of the unicorn, a sacred beast.

This article uses material from the "Narval" article on FFXIclopedia and is licensed under the CC-BY-SA License.