Kur

Job: Warrior, Dark Knight, Monk
Family: Dragon

Notorious Monster

Kur
Zone Level Drops Steal Spawns Notes
Abyssea - Uleguerand
Unknown Unknown 1 A, T(S)
~60,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Spawns amongst the Adasaurus around (I-5)/(J-5) every 10-15 minutes.
  • Unlike normal Dragon monsters, is not 'Long-facing'. This means he will not remain in the same position no matter where his current target is around him like some dragons.
  • N/A
Special Abilities Passive Traits


  • Voidsong - AoE buff and debuff removal, affects both players in range as well as Kur.
  • Thornsong - Gains the effect of weak damage spikes.
  • Lodesong - AoE Gravity.


Physical Qualities Magical Qualities

Spellcasting N/A

Further Notes
  • You can interrupt a TP move set, and subsequently inhibit the NM from using the corresponding 2hr for that particular set, by stunning any ability in that set. This can be done every time it tries to use a set. This will not work to stop it using a 2hr at all times though, on many occasions it will start at the beginning of a new set. (stunning breath may make it use song set instead etc.)

(see testimonials)

Historical Background[edit]

This article uses material from the "Kur" article on FFXIclopedia and is licensed under the CC-BY-SA License.