Hazhalm Bat

Job: Warrior
Family: Giant Bat
Weak to: Wind, Light, Piercing
Strong to: Dark

Notorious Monster

Hazhalm Bat
Zone Level Drops Steal Spawns Notes
Rossweisse's Chamber 12 A, L, T(H)
Grimgerde's Chamber 12 A, L, T(H)
Siegrune's Chamber 12 A, L, T(H)
Helmwige's Chamber 12 A, L, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • Possible encounter during Einherjar - Wing I and Wing II chambers.
This article uses material from the "Hazhalm_Bat" article on FFXIclopedia and is licensed under the CC-BY-SA License.