Garm

Job:
Family: Hound
Crystal: Dark
Weak to: Fire, Light, Slashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame

Garm
Zone Level Drops Steal Spawns Notes
Bostaunieux Oubliette 64 - 66 19
Respawns: 5 minutes Verification Needed
A, H, HP
Nyzul Isle 66 - 69 3 A, H, HP
Silver Sea Remnants 12
Spawned by Archaic Ramparts
A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Historical Background[edit]

In Norse mythology, Garm was a giant dog which guarded Helheim, the land of the dead. Garm lived in a cave called Gnipahellir. Garm's coat of fur was soaked in blood. He was considered second only to Fenrir in ferocity. Garm is prophesied to kill the god Tyr (Norse god who lost his hand imprisoning Fenrir), who will also kill Garm, in Ragnarok, the Norse end of the world. Note the similarity between Garm of Norse mythology and Cerberus of Greek mythology.

This article uses material from the "Garm" article on FFXIclopedia and is licensed under the CC-BY-SA License.