Calculating Blood Pact Damage

Physical[edit]

Source: [1] [2]

Avatar PDIF Function

Physical Blood Pact Damage is determined by the equation:

Damage = (D+fSTR)*M*PDIF

where M is a multiplier which varies on each physical BP:

Note: These values are no longer accurate for higher level monsters. New values are being worked out.

 Avatar  Command  M
Leviathan  Barracuda Dive  3.5
Leviathan  Tail Whip  5
Leviathan  Spinning Dive  12
Titan  Rock Buster  4
Titan  Mountain Buster  12
Shiva  Axe Kick  3.5
Shiva  Double Slap  6, subsequent hit = 2
Shiva  Rush  5, subsequent hits = 2
Garuda  Claw  3.5
Garuda  Predator Claws  10?, subsequent hits = 2
Ramuh  Shock Strike  3.5
Ramuh  Chaotic Strike  9?, subsequent hits = 2
Ifrit  Punch  3.5
Ifrit  Double Punch  ?, subsequent hit = ?
Fenrir  Moonlit Charge  ?
Fenrir  Crescent Fang  ?
Fenrir  Eclipse Bite  ?, subsequent hits = ?
Diabolos  Camisado  ?

Calculating Base Damage (D+fSTR)[edit]

fSTR appears to have no caps to them, and appears to be calculated in the same way as PCs. The Base Damage is only an estimate. Especially at lower levels, this formula may be out by +-2:

Celestial Avatars + Fenrir
BASE DAMAGE = (AVATARS LEVEL * 0.74) - MONSTER VIT/4

Carbuncle
BASE DAMAGE = (AVATARS LEVEL * 2/3) - MONSTER VIT/4

Calculating Attack[edit]

Attack value level scaling is currently unknown. However, Celestial Avatars all have 504 attack at Level 75. Fenrir has 570. Carbuncle has somewhere between the two.

Calculating PDIF[edit]

  • Ratio is calculated just like PCs: Avatar Attack/Monster Defence.
  • Critical hits add 1.0 to PDIF.
  • Max PDIF can never exceed 4.2 and Min PDIF can never exceed 4.0. Due to this, avatar's critical hits will do the same as normal hits on very low level monsters.


Max PDIF has the following formulas:
Ratio Range Function Value
0 ≤ Ratio < 1 fMax(Ratio) = 1
1 ≤ Ratio ≤ 1.6 fMax(Ratio) = Ratio x 4/6 + 2/6
1.6 < Ratio ≤ 1.8 fMax(Ratio) = 1.8
1.8 < Ratio ≤ 3.6 fMax(Ratio) = Ratio x 2.4 - 2.52
3.6 < Ratio fMax(Ratio) = 4.2
Min PDIF has the following formulas:
Ratio Range Function Value
0 ≤ Ratio < 1 fMin(Ratio) = 1/3
1 ≤ Ratio ≤ 1.6 fMin(Ratio) = Ratio x 7/9 - 4/9
1.6 < Ratio ≤ 1.8 fMin(Ratio) = 1
1.8 < Ratio ≤ 3.6 fMin(Ratio) = Ratio x 5/3 - 2
3.6 < Ratio fMin(Ratio) = 4

Magical[edit]

Merit Blood Pacts go by the formula:

floor[512+1.72*(TP+1)] + floor[(Avatar's INT - Monster's INT) * 1.5]) * MAB(of avatar)/MDB(of monster) * Day/Weather

Where Avatar's have 1.32 MAB value at level 75 (Avatars are BLM main) and 82 INT.

This article uses material from the "Calculating_Blood_Pact_Damage" article on FFXIclopedia and is licensed under the CC-BY-SA License.