Quadav Turret

Job: Ranger
Family: Siege Turrets

Quadav Shieldwarriors

Quadav Turret
Zone Level Drops Steal Spawns Notes
Crawlers' Nest (S)
Grauberg (S)
North Gustaberg (S)
Pashhow Marshlands (S)
Rolanberry Fields (S)
1 A, L, T(S)
20,000~25,000 HP
Ruhotz Silvermines - Fire in the Hole 1 A, L, T(S)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]

  • Appears in Campaign Battles once the Quadav Shieldwarriors reaches a certain level of technology.
    • The Shieldwarriors' engineering corps, Bo'Dho's Shieldwarriors, will construct this monstrosity should their military call for it as part of their plans. If they are deployed into a Quadav offensive battle, they may construct this as part of their operations.
  • Its assembly will be accompanied by a chat message saying "The Quadav Shieldwarriors have erected a Siege Turret to the (insert direction) of the stronghold."
    • Summoned close to the fort.
  • Attacks Fortifications and players with high damage attacks.
  • Sends out War Ajattaras to attack. These reinforcements will not despawn when the turret is destroyed.
  • While it is deployed in the field, the turret will also damage the total amount of maximum resources the area can sustain.
  • Ruhotz Silvermines - encountered during Fire in the Hole battlefield.
This article uses material from the "Quadav_Turret" article on FFXIclopedia and is licensed under the CC-BY-SA License.