Orcish Zerker

Job: Dark Knight
Family: Orc
Crystal: Fire
Weak to: Water

Orcish Zerker (Crystal War version)
Zone Level Drops Steal Spawns Notes
Castle Zvahl Keep 50 - 52 7
Respawn: 16 minutes
A, L, S, Sc
??? HP
??? MP
Davoi 54 - 58 9
Respawn: 16 minutes
A, L, S, Sc
??? HP
??? MP
Monastic Cavern 54 - 58 20
Respawn: 16 minutes
A, L, S, Sc
??? HP
??? MP
Vunkerl Inlet (S) 71 - 73 8
Respawn: 5 minutes
A, L, S, Sc
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
This article uses material from the "Orcish_Zerker" article on FFXIclopedia and is licensed under the CC-BY-SA License.