Nightmare Bunny

Job: Thief
Family: Rabbits
Weak to: Lightning, Water, Dark

Notorious Monster

Nightmare Bunny
Zone Level Drops Steal Spawns Notes
Dynamis - Buburimu 20 A, L, T(S), Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • Spawns after the Apocalyptic Beast is defeated. They are located near the outpost.
  • Upon aggro, spawns a clone.
  • Uses an enhanced version of Wild Carrot which has an Erase effect in addition to the healing property. Verification Needed
  • Foot Kick ignores shadows.
  • New Dynamis notes:
  • 0:00-8:00 Magic !! Weakness Stagger
  • 8:00-16:00 Job Ability !! Weakness Stagger
  • 16:00-24:00 Weaponskill !! Weakness Stagger
  • No longer spawn clones and is free-spawning in the appropriate monster group areas.
  • Nightmare Shank drops off the Decent Challenge Nightmare Bunny around (E-7)
This article uses material from the "Nightmare_Bunny" article on FFXIclopedia and is licensed under the CC-BY-SA License.