Nightmare Bunny
Job: Thief Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Dynamis - Buburimu | 20 | A, L, T(S), Sc ??? HP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:[edit]
- Spawns after the Apocalyptic Beast is defeated. They are located near the outpost.
- Upon aggro, spawns a clone.
- Uses an enhanced version of Wild Carrot which has an Erase effect in addition to the healing property.
- Foot Kick ignores shadows.
- New Dynamis notes:
- 0:00-8:00 Magic !! Weakness Stagger
- 8:00-16:00 Job Ability !! Weakness Stagger
- 16:00-24:00 Weaponskill !! Weakness Stagger
- No longer spawn clones and is free-spawning in the appropriate monster group areas.
- Nightmare Shank drops off the Decent Challenge Nightmare Bunny around (E-7)
This article uses material from the "Nightmare_Bunny" article on FFXIclopedia and is licensed under the CC-BY-SA License.