Migratory Hippogryph

Family: Hippogryph
Crystal: Light
Weak to:

Notorious Monster

Migratory Hippogryph







Grauberg (S)


1,900~2,100 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • Spawned by Quest: The Unfinished Waltz at (F-5) in Grauberg (S)
  • Soloable with ease by some jobs @ 55+, and all jobs @ 70+
  • If trying to solo this quest on DNC, it is highly recommended to build TP and finishing moves on lizards/saplings near the fortification, and if under level 55 usage of a fellow NPC is recommended. With a fellow NPC it is a fairly easy fight for a upper-40s DNC
  • There are many Sidhe in this area of Grauberg (S) however, unlike most pixie-type mobs, these will not cast any Cures on players. However it's possible that they may Raise a defeated player.
  • No experience points are earned upon defeating this mob.
This article uses material from the "Migratory_Hippogryph" article on FFXIclopedia and is licensed under the CC-BY-SA License.