Job: Black Mage
Family: Corse
Crystal: Dark
Weak to: Light

Notorious Monster









~60 Verification Needed


A, H, HP
  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Sacrarium NM.png


  • Spawns inside the maze area (H-8/I-8/J-8/H-9/I-9/J-9) of the first map only during Dark weather at night (20:00~4:00 game time). Dark weather is totally random during this time frame, as it can take several game days before dark weather will occur.
  • Alternates nights with dark weather. If dark weather pops during night time and he spawns but de-pops, then the very next night with dark weather he will not spawn. The night with dark weather immediately following the no show, he will be back.
  • Seems to be a 2 hour minimum between spawns from previous death.
  • Special Attacks: Ice Spikes, Rasp, Bio III, Stone III, Aero III, Water III, Blizzaga II, Sleep II, Freeze, Burst, Quake, Charm
  • Very resistant to magic damage spells and enfeebling magic. Susceptible to Stun.
  • Will immediately despawn if all hate is lost when dark weather is no longer present.
  • Will aggro level 99 players. Soloable by many level 80+ jobs. (see testimonials)

Historical Background[edit]

In Puelche mythology (a native tribe in Argentina), Elel is an evil demonic being who causes storms, illness, and death.

This article uses material from the "Elel" article on FFXIclopedia and is licensed under the CC-BY-SA License.