Dekka

Job: Black Mage
Family: Imp
Weak against: Fire Fire, Light Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong against: Resist Vs. Dark

Notorious Monster

Dekka
Zone Level Drops Steal Spawns Notes
Silver Sea Remnants 1 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]

  • Spawns after Deadpan Devilet is defeated.
  • Very high attack speed (almost like Hundred Fists).
  • Resists stun 100% of the time, but spells can be interrupted with Sleep or Sleep II.
  • Susceptible to Paralyze II, with the paralysis taking effect noticeably more often.
This article uses material from the "Dekka" article on FFXIclopedia and is licensed under the CC-BY-SA License.