Wanderer

Family: Wanderers
Weak to: Varies

Wanderer
Zone Level Drops Steal Spawns Notes
Promyvion - Dem 22 - 36 90 A, T(H)
Promyvion - Holla 22 - 36 66 A, T(H)
Promyvion - Mea 22 - 36 69 A, T(H)
Promyvion - Vahzl 49 - 56 110 A, T(H)
Spire of Dem 1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • Element will vary; see the inner glow effect. Memories it can drop will likewise vary based on what element it carries.
  • Like all empty, it has two drop categories: One drop from its Tier II skillchain and one from its Tier III
    • For example, an empty holding flames can drop Radiant (light) and Burning (fusion) or alternatively, Radiant x2.
  • The Notorious Monster version appears in the ENM: You Are What You Eat
  • Uses Vanity Dive which is similiar to Helldive but without knockback
  • Uses Aura of Persistence which gives it a Defense Boost effect
  • Uses Mirage which gives it an Evasion Boost effect
  • Uses Empty Beleaguer which is an area attack that can damage up to three shadows
This article uses material from the "Wanderer" article on FFXIclopedia and is licensed under the CC-BY-SA License.