Skoffin

Job:
Family: Wyverns
Crystal: Wind
Weak to: Dark
Strong to: Fire, Wind

Skoffin
Zone Level Drops Steal Spawns Notes
Bhaflau Thickets 82 - 83 5 A, L, S
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • The Skoffins were renamed in the July 25th, 2006 update from their old name - Jurik. There is a Dragon NM named Jurik in Dynamis - Buburimu, which is the probable cause for the name-change.

Historical Background[edit]

In Icelandic folklore, the Skoffin was a Basilisk like creature. Its gaze could kill a human. The only means of killing a Skoffin was the gaze of another Skoffin or (in post-medieval accounts) shooting it with a silver bullet with a cross-shape carved into it. In other Icelandic accounts, the Skoffin was a a creature which was a hybrid of a fox and either a cat or dog (depending on the account).

This article uses material from the "Skoffin" article on FFXIclopedia and is licensed under the CC-BY-SA License.