Doom Guard

Job: Dark Knight
Family: Skeleton
Crystal: Earth
Weak to: Fire, Light, Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Strong to: Dark, Ice, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame

Doom Guard
Zone Level Drops Steal Spawns Notes
Gustav Tunnel 75 - 77 31
Respawn:16 minutes
A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
This article uses material from the "Doom_Guard" article on FFXIclopedia and is licensed under the CC-BY-SA License.