Avatar Magical Attack


Merit Point Enhancement[edit]

  • Category: Job-specific - Group 1 (Summoner)
  • Limits: 5 Levels (Merit Point Progression: 1>2>3>4>5 = 15 points total)
  • Description: Each level increases magic attack for all summoned Avatars by 2 per level, for a maximum bonus of +10 magic attack at Level 5.
  • Further Notes:
  • Physical abilities (e.g. Camisado, Crescent Fang, Predator Claws, etc.) are not affected by this enhancement. See Avatar Physical Attack
  • This may not be quite the same as magic attack for players. It has been reported that each Avatar Magical Attack merit level adds roughly +1.44% damage to the group 2 merit blood pacts.
  • It is unclear if this also affects summoned Spirits' spells.Verification Needed

Equipment that Enhances this effect[edit]

Item Level Slot
Astral Pot (Enchantment) 61 Ammunition
Nirvana * 75 Staff
Royal Redingote / Mirke Wardecors /
Nuevo Coselete Augmented*
75 Body
Fay Crozier * 75 Staff
Soulscourge 89 Staff
  • See the talk page for discussion on the Astral Pot's enchantment.
  • Nirvana initially applies +20 Magic Attack Bonus for avatar; +35 at level 90.
  • Fay Crozier only applies if the appropriate augment is received from the Succor to the Sidhe quest.
  • Augmented rewards from add-on packs require selection of the appropriate augments to gain this effect.
This article uses material from the "Avatar_Magical_Attack" article on FFXIclopedia and is licensed under the CC-BY-SA License.