|Valley of Sorrows||85 - 88||1||A,T(H)|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Spawn Conditions: Spawned by trading Red Pondweed to ??? at H-8.
- Damage will cause Aspidochelone to go in as well as come out of its shell.
- Has a heavy Auto Regen effect while inside its shell.
- Resistant to Slow and other earth-based spells.
- Susceptible to Paralyze
- Uses Draw In in addition to Adamantoise special attacks.
- Aspidochelone will Rage after 60 minutes.
- Can be defeated by 6 characters at level 75.
- Drops at least one of the Abjurations listed above.
In Medieval folklore and bestiaries, the Aspidochelone (also called the Asp-Turtle) was a gigantic combination of an asp and a turtle that lived in the ocean. It was so large, sailors would mistake it for an island. The Aspidochelone even had trees and bushes growing on its shell. The sailors would often drown when the turtle dived back in the ocean. Usually, this occurred when the sailors started a campfire on its back. It might have originated with reports of an Irish monk who traveled on the ocean or the stories about Sindbad's voyages, one of which involved Sindbad and his crew debarking on a small island, lighting some fires for cooking, the island shaking and diving beneath the waves, taking some of Sindbad's crew to watery graves and leading to Sindbad being adrift on the sea alone. He reported a creature which looked like an island, but went beneath the waves. Most medieval drawings depicted it as a large fish instead of the asp-turtle mix. Its name is derived from the Greek words "aspido" + "chelone", which mean "shield" and "turtle". The title it gives, Aspidochelone Sinker, derives from its island nature, meaning to slay the beast is to cause it (the "island") to sink.