Vampyr Dog

Job:
Family: Hounds
Weak to: Fire, Light, Slashing
Strong to: Dark, Ice

Notorious Monster

VampyrDog.png
Zone Level Drops Steal Spawns Notes
Ortlinde's Chamber 12 A, L, T(H), HP
Gerhilde's Chamber 12 A, L, T(H), HP
Brunhilde's Chamber 12 A, L, T(H), HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[edit]

  • Transformation of the Vampyr Jarl.
  • They must be killed in a random, sequential order.
  • If they're all (or mostly) slain, they'll converge back into the Vampyr Jarl (with reduced HP).
  • Immune to all forms of Sleep, including Lullaby and Repose.
  • They can pop as normal waves (usually when the boss is the Vampyr)
This article uses material from the "Vampyr_Dog" article on FFXIclopedia and is licensed under the CC-BY-SA License.