Talk:MP Recovered While Healing

Any consideration for cleaning this page up? Make this a bit more user friendly for new mages and old alike. Suggests adding the patches new items and breaking the armor down by categories.. Suggestions include categories for armortype (head, body, etc), sorted by increasing level. There is alot of information here, that in my opinion needs to be reworked abit. It is good you have broken the MP Healing down from food and equipment, maybe widen the tables abit and add subcategories for each column.--Comic collectr 17:13, 15 March 2007 (EDT)

Could you elaborate on how you think this is not user friendly? --Chrisjander 05:22, 12 March 2007 (EDT)

Feel free to take a whack at it ^^. --Chrisjander 23:10, 15 March 2007 (EDT)

Took a whack on it - sorted by equipment slot and lvl, added jobs. --Ruhe 0:43, 13 July 2007 (GMT+1)

Looks good, I centered your headers for you, looks neater. --User:Charitwo/Sig 17:30, 12 July 2007 (CDT)
Yeah indeed - thankees! ^^ --Ruhe 0:50, 13 July 2007 (GMT+1)

Can it be noted somewhere, perhaps on both hMP and hHP pages, that the first tick takes 20 seconds and continued ticks take 10 seconds? --Raithen 21:31, 14 August 2007 (CDT)

I went ahead and changed the +4 to +3 on the numerist pumps, since it has already been proven to be a typo on the english version. --Lightningcount 10:56, 10 August 2008 (UTC)

Is there a known healing cap? I wear around 300 MP worth of gear on SMN, and given enough time while resting, I can heal the difference in a single tick. From about 835-836 up to full 1133 with Sanction active. +3 hMP from Antivenom and Heirarch when I tested it. --Linoth 01:16, June 7, 2010 (UTC)

This article uses material from the "Talk:MP_Recovered_While_Healing" article on FFXIclopedia and is licensed under the CC-BY-SA License.