Talk:Cure Potency

Cure Potency effectiveness cap


One thing I had noticed with cure potency is that after 20%, it turns into almost a % chance the additional potency will actually effect the spell. Sometimes I will get the full benefit of potency(usually 30% with my gear) but sometimes the cures are less. Anyone else notice this? --Europea of Cerberus 21:10, 5 February 2008 (UTC)

I haven't observed that effect; no. Specifically what gear were/are you using, in your test setup? Also, on what in-game day and under which in-game weather conditions were/are the spells cast? Maybe (and this is pure conjecture) you did your tests on Lightsday and the random-activation 10% Cure Potency bonus on Lightsday explains what you were seeing? --Alephnot 22:47, 5 February 2008 (UTC)

Should probably add the the korin obi here since that will give you +10% cure potency on lights day or light weather 20% on double light weather. Yonko 22:52, 12 February 2008 (UTC)

Cure Potency cap at 50%


I did some test :
Cure potency + 53%, 75 MND, 59 VIT, 276 healing skill = cure 5 for 951 HP
Cure potency + 50%, 75 MND, 59 VIT, 276 healing skill = cure 5 for 951 HP (I removed my Fylgja Torque +1).

Cure potency + 53%, 100 MND, 59 VIT, 276 healing skill = cure 5 for 1008 HP
Cure potency + 50%, 100 MND, 59 VIT, 276 healing skill = cure 5 for 1008 HP (I removed my Fylgja Torque +1).

Cure potency + 53%, 114 MND, 59 VIT, 291 healing skill = cure 5 for 1038 HP
Cure potency + 50%, 114 MND, 59 VIT, 291 healing skill = cure 5 for 1038 HP (I removed my Fylgja Torque +1).

So i removed the bullshit on cure potency +53% and how get it. Also my other tests show that obi still affect your cures, even if you already have 50% of cure potency Gael77 11:52, 17 May 2010 (UTC)

This article uses material from the "Talk:Cure_Potency" article on FFXIclopedia and is licensed under the CC-BY-SA License.