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Talk:Critical Hit

from "pDIF" entry on this site:

Rules for melee Critical Hit When critical hit occurs, your pDIF will be raised by 1 and the max pDIF cap is 3.0 instead of 2.4 Examples : When your pDIF is 0.4 and you score a critical hit, your pDIF is raised to 1.4 (add 1.0 to current pDIF value) When your pDIF is 2.3 and you score a critical hit, your pDIF is raised to 3.0 (3.3 → 3.0, since 3.0 is the cap ) When your pDIF is -0.4 and you score a critical hit, your pDIF is raised to 0.6, but your normal attack will have pDIF = 0 (lower bound pDIF is 0)

Rules for ranged Critical Hit Ranged critical hit always multiplies your pDIF by 1.25 Example : When your pDIF is 3.0 and you score a critical hit, your pDIF will be 3.75

this information plus a link to the "pDIF" and "calculating physical damage" would be much more appropriate than, "say you hit for 15, if it had crit it may have hit for, oh i don't know, 30."

also, the article reads: "The higher an attacker's DEX stat, the more likely they are to score a Critical Hit. The higher a defender's AGI stat, the less likely they are to have Critical Hits scored against them." the former is presumably referring to a parse that showed that 15dex yields about 1-1.5crit% increase. the latter seems to be coming out of thin air...

Actually, it's been confirmed by SE a long time ago that AGI lowers critical hit rate percentage against you. . Other interviews on that site are also common knowledge. Petco 03:26, 3 May 2007 (CDT)

please someone with more initiative than i fix this awful entry. --Bowser 00:01, 19 March 2007 (EDT)

Fixed, it is indeed, a really awful content--VZX 18:56, 24 May 2007 (CDT)

Fall '09 Formula-Fishing Progress[edit]

There's been a lot of activity this October in trying to pin down the crit formula. Here's a link to the progress, Blue Gartr - Dexterity's Impact on Critical Hits--Sham 12:18, October 17, 2009 (UTC)

This article uses material from the "Talk:Critical_Hit" article on FFXIclopedia and is licensed under the CC-BY-SA License.