- 1 Talk About Server Records
- 2 Beastmen Generals
- 3 Acillary Mobs
- 4 Errors?
- 5 New mobs
- 6 Very Important!
- 7 Experience
- 8 Mamool Ja HNM
- 9 Invasion Window
- 10 Trolls > Mamools?
- 11 Subpages
- 12 Opening/Closing Cutscenes
- 13 Exploring Vana'diel vs. Storyline
- 14 no Experience points earned
- 15 Drachenessence?
- 16 Strange Glitch
- 17 Other Glitches
- 18 Lakshami Loss
- 19 Error in "Experience"-Paragraph?
- 20 Besieged Strategies
- 21 Force Pop Besieged
- 22 Experience Points issue
- 23 Experience table is wrong
- 24 Maximum Prisoners Captured in Besieged
- 25 Prisoner return time
- 26 Prisoner Page
- 27 Prisoners and Widescan
Talk About Server Records
The indentities of the beastmen generals are confirmed: Mamool WHM, Troll DRK, and Lamian WAR. (Too lazy to type out their names.) I have seen multiple copies of all of the 6 other beastmen in each beastmen force. However, what is not confirmed is their purpose...I have another idea, maybe there ARE 2 generals...It's just not a beastman. - Jopasopa
Jopasopa changed the Undead general to Lamia Rover... but I think this is incorrect. Every Undead Besieged I've been to has had a Merrow Shiranuhi general. --Ichthyos 18:40, 16 June 2006 (PDT)
I first thought Merrow Shiranuhi were the Undead Swarm's generals. However, I have seen multiple Shiranuhi during several Besieges..The Beastmen General section in general needs some fixing.
EDIT: I just noticed the change on the Beastmen General section about them cheering. If the Merrow Shiranuhi cheer, than they are the generals I guess. XD--Jopasopa 09:26, 17 June 2006 (PDT)
Possible mobs other than Generals cheer. Or the Undead work in sections, with a different general for each. Either way, after seeing two right next to each other, they aren't true generals. They also don't seem to have the "holy shit..anyone else hurting it?" effect generals have either.
I'm thinking the trigger for beseiged to end is General Dead+Certain number of mobs killed. Or it could be based off points, and the general gives a ton of points, since beseiged almost always seems to end a mob or two after the general dies. Also possible that, in a points based system, mobs that die after the general give more points towards the total.
Either way, generals definitely have SOME effect on mob retreats. Possibly Lamia Immolator? Undead Swarm retreated one mob after it died today. Feba 03:44, 19 June 2006 (PDT)
As far as I'm aware there are 2 Generals per beastman army both with the same name. I also noticed that with the Troll Mercenaries the General is huge compared to the other trolls. Would it be the same/similar with the other armies? If it is you can use that to identify the Generals although I'm fairly sure they're shown in the small CS that starts a besieged (although not named)(just a thought). --Perim 15:38, 19 June 2006 (PDT)
Hmm, I'm beginning to think that in the final wave(s) of the attack, there are just multiple enemies that pop that are larger, more evasive, and have more defense than the other mobs. I also like the point-based retreat idea--defeating these "Generals" probably gives more points than other kills do, and if the retreat is set at a certain point value, then it would make sense that we see retreats more often than not right after the Generals die. --Ichthyos 16:51, 19 June 2006 (PDT)
One of the undead generals is a SMN-class Lamia/Merrow. The mob will use Astral Flow at low health, which will kill anything in its range (usually doing at least 2k damage to each player). Both undead generals are mage-class mobs, the other being either a BLM or BRD. --Ayrlie 00:47, 20 June 2006 (CDT)
Today in Troll Besieged I was fighting the Pez<TAB> when the Trolls retreated, and it Warped. It wasn't necessary to defeat it to win. It did seem larger and tougher than the other Trolls around. --Valyana 20:02, 19 June 2006 (PDT)
All beastmen with MP will cast Warp when they retreat, regardless of job.--Priran 19:45, 20 June 2006 (PDT)
I've even seen none mages cast it. It's just a generic 'kimoutbai' from NPCs now, apperently. @Ayrlie, just because it does high damage doesn't make it a general. BLU Mamool can do 10k+ on Radiant Breath(Higher than Seiryu can, oddly). Unless it has significantly higher HP, DEF, and Evasion, it's just a dangerous mob, not a general.Feba 18:45, 22 June 2006 (PDT)
Has anyone seen any Gespenst during an Undead Swarm attack recently? I saw them during my first ever besiege but I do not think I have seen them again... Also: I noticed that when the Undead Swarm is advancing, the qutrub are known as "Qutrub Extortioner" and "Qutrub Waster," but when they are attacking they are known as "Qutrub Extortionist" and "Qutrub Wastrel." Just something I would like to share. --Jopasopa 09:36, 17 June 2006 (PDT)
I think those monsters are in the game's files. Maybe some of them aren't used, like the Qn'Phuabo of Al'Taieu. It's a NM there, but it can't be encountered and isn't summoned by any of the Jailers. Raid Raptors seem to exist. Allakhazam had a picture of them on that monster's page. I guess with the Undead, just look for a brown ghost. It should stand out since the other ghosts are those weird blue Bhoots. --zoogelio-forgot-his-password 07:20, 20 June 2006 (PDT)
I have seen the Gespenst before during my first ever besieged, but I have yet to see them again. I was thinking they got rid of them in that maintenance that did changes to besieged and stuff. I know all of those monsters existed at some point, but I do not know if they still do. They might have gotten rid of Gespensts because they figured the Undead Swarm already had Assault Bhoot and the most monsters (I think?) since Assault Draugar come in 4 types. --Jopasopa 10:03, 20 June 2006 (PDT)
Hmmm, the picture of the raptors and erucas on Alla disproves my theory (there is more than one of them). Guess this disproves my "pet" theory. --Jopasopa 14:11, 20 June 2006 (PDT)
Update: Ramuh just had 3 besieges all in a row. I am pretty sure they removed Flame Eruca, Raid Raptors, and Gespenst. If I do not see any proof of them during the next few days, I'll add "Removed" to their Notes. --Jopasopa 19:14, 20 June 2006 (PDT)
Maybe its not that they are removed, its just that they only attack during a non-level 5 besieged, I don't know about any other servers, but since the first patch, Gilgamesh has been level5 only. --Rhodoc 08:18, 22 June 2006 (PDT)
If you are a healer, buff them with Protect/Shell/Haste and help keep them alive if they get in trouble.
Has anyone actually managed to buff the Generals? Every attempt I've made always ends with the buff being cast on myself no matter how I try target the General. I think it's incorrect but I would rather someone else confirm/deny it before I make any changes to the information.
Hmm, I've targeted a General and hit my /ma Haste <t> macro, which fired... I don't remember anything weird happening but with all the spam it's possible that the spell fired on myself and I just didn't notice. I just assumed that the buffs were landing. I'll double check at the next Besieged. --Ichthyos 17:13, 9 July 2006 (PDT)
I've successfully buffed Generals, Goblins, and all other types of besieged NPCs.--Nobodyreal 05:43, 12 July 2006 (EDT)
The only way to cure/buff a Besieged NPC is to target them and use a /ma "Whatever spell" <t> macro. Selecting them manually with <st> or casting from the menu does not work. Tested and confirmed this in half a dozen besieged matches now, on both Generals and Goblins. --Nobodyreal 19:36, 19 July 2006 (EDT)
They buff themselves, so if your buffs don't work, it may already have a better one. Tahngarthor 17:09, 27 March 2007 (EDT)
Anyone else notice that sometimes the Generals can just instantly die for no real apparent reason? I spam cures on generals to skill up Healing Magic, and a few times, have seen them go from 100% to 0% and fall instantly. I believe that no matter who cures them, its predetermined by software randomly when a general will die. SoichiroofRemedy 13:08, 18 July 2008 (UTC)
Added the new Lamia and Troll mobs. Lamia's # might be wrong, it might also be 19 or something else, my momory is very fuzzy today.
Got a Mamool coming up, so I should have that too. more details afterwards --Feba 23:53, 24 July 2006 (EDT)
Got kicked out during last night's mamool ; ; Oh well --Feba 12:43, 25 July 2006 (EDT)
Lamia #9 is one of the new mobs. SMN class, has 3 elemental pets (type of elemental is random but lamiae love dark/ice/thunder elemental pets). Love to spam Belly Dance. Best defense is to keep up the bar-spell of the type of element it has out and kite the elementals. -- Ayrlie 21:29, 25 July 2006 (CDT)
Trolls attacked multiple times last night (Diabolos server), usually with only a few minutes between defeat and advancing again at full strength. Anyway, in the last wave there was a new NM named Gurfurlur the Menacing. It had a unique model (that is, not shared with any other troll that I know of), was MUCH larger than any of the other NM's that have been coming to fight since the update, had several unique abilities and was more resilient than any other enemy I have ever witnessed, 700 people in the zone focusing on this one NM took an hour to kill it, maybe more, although it being a Mnk and magical attacks being a big no-no probably didn't help. Has anyone else faced up to this monster? And more importantly, has anyone else seen an equivalent "Mega-Boss" NM in any other level 5 attacks? Bad Picture --Alris 06:56, 26 July 2006 (EDT)
One of the Mammol Jas NM starts with Forbidding. Loves Firespit. Both BLM and WHM Mammol Jas appear to be sahagain-type mobs. Also, advancing beastmen troops (en route to Al Zahbi) won't stop to aggro anyone in the path unless you attacked them (they're more concerned in getting to their destination than anything else). The Assault Torpedo in the troll army is a very huge bomb in apperance and it stands out from the crowd. --Ayrlie 01:02, 28 July 2006 (CDT)
Phantasmal Puk (uses White Wind, does same thing as previous FFs white wind, HP recovery. Never noticed a Puk mob use this before so I dont know if the move is new or not) and Dive-Puk are 2 of the new mobs for Mamool Ja. I don't think Scout Puk is in besieged any more I didn't see any and died twice running around trying to find new mobs (lol). First time I've ever seen a Qiqirn mercenary o.O One of the NMs is Thunderclap Sareel Ja.--Perim 15:30, 28 July 2006 (EDT)
New Lamia called Medusa was spotted on Lakshmi last night, as well as a new bomb type. Some pictures and text in this thread at the ClanBEB forums. --Tsakiki 15:55, 28 July 2006 (EDT)
I think as Besiegeds happen, we need to organize which monsters occur in which ones. There seems to be, from reports, a variance in who the NM is depending on the Level of the attacking army, which means there's not 3 different armies attacking, there's technically 15 different armies attacking. --zoogelio-forgot-his-password 22:02, 28 July 2006 (EDT)
I've added a new section about the Mega-bosses introduced since the update, unfortunately Medusa and the Mamool Ja bosses haven't attacked yet on my server, so I have no idea what moves they have or what to watch out for. If anyone can fill in the blanks for the other two I'd really appreciate it. Also, calling them "Beastman HNM's" doesn't sit well with me, but I couldn't come up with an acceptable alternative except for General, which is kinda ruled out because of the section above it. If anyone can come up with an alternative feel free to edit it. --Alris 03:42, 30 July 2006 (EDT)
Rhodoc is right, the raptors, eruca, and gespenst do not appear in level 5 besiegeds. Neither do Lamia rovers nor do Mamool Ja hospitalers I think. I think Lamia immolators might be the undead "generals" since, along with a Lamia Rover and No.34, there were no other Lamiae besides an immolator. For the Mamool Ja I'm stumped. This also might be a Troll-only feat. As for the Mamool Ja's HNM (I think the term is appropriate), is it that half-fighter/half-mage creature? --Jopasopa 14:51, 30 July 2006 (EDT)
Yesterday Ramuh had all three attacks. Trolls and Undead knocked out all the generals, but we still beat both of them off (it seems that they don't just run for the Candy, it's quite possible to fight them outside the Hall of Binding).
Troll HNMs were Vorjirzur the Valiant and Gurfurlur the Menacing. Vorjirzur wasn't bad, but Gurfurlur was just ridiculous. It took an hour from when the 2nd-to-last mob died until he finally warped at around 10% HP. He has nasty WS, he's very resistant to physical damage, and absorbs magic damage (I saw him absorb water, lightning, ice, wind, earth, light, dark). There was a lot of arguing over whether Drain was hurting or healing him, which eventually led to some racial tensions between the JP players (who all thought it was healing him) and NA players (most of whom thought it was hurting him). He consistently resisted all non-damaging debuffs, including the elemental DoTs and Stun. It's unclear whether Bio/Dia have any DoT effect, but their initial damage is absorbed. Drain says "xxx HP drained from Gurfurlur the Menacing" and it seems unlikely that it would heal both the player and the NM, but it also seems odd that it would be the one exception to the rule that magic damage heals him.
The Mamool Ja HNMs were Fleetfingered Mobel Ja and Strifelord Bakool Ja. Neither seemed particularly unusual. We managed to keep Mihli alive through this Besieged.
The Undead attack was several hours later. Their HNMs were Lamia #9 and Medusa. Lamia #9 took a while to kill, but wasn't too bad once people learned to use ranged attacks. Medusa took a stupidly long time much like Gurfurlur, though without the players yelling at each other. She was the only enemy on the field for 30 minutes before she finally died.
Hymnus is incredible for this sort of situation. I died 32 times during Besieged yesterday, then just popped right back up again and re-sung Hymnus.
The new HNMs, at least Gurfurlur and Medusa, make Besieged incredibly tedious. The Troll attack was very exciting right up until the last hour of mindless zerg. Hopefully today's update will mean we don't actually have to kill those two to make them retreat. --Valyana 15:50, 1 August 2006 (EDT)
We now know every single monster in besieged. This also seems to disprove the beastmen general theory. Also, it shows which monsters appear in which level besieged and how many spawn points they have in that level (they're working on the new enemies it seems). So, how are going to go about this now?
Other: Yay, we now know the name of another Mamool Ja overlord (Strifelord Bakool Ja). Also, I am not sure if we should count the new monsters that have multiple spawn points as NMs. Although they do have a pattern: Each army has 2 monsters of the same type, one of them having 2 spawn points and the other (weaker one?) having 8 spawn points (Phantasmal Puks, Dive-Puks, Bombshells, Aerial Torpedoes, Bhoot Invaders, and Bhoot Intruders). Also, each army has the same type of beastmen with 3 spawn points (Mamool Ja Ravagers, Troll Foragers, and Lamia Freebooters) and a monsters of the same type with 3 spawn points (Bull Bugards, Slaughterous Scorpions, and Qutrub Forayers), excluding any NM's pets. --Jopasopa 15:35, 30 July 2006 (EDT)
EDIT: Is the Mamool Ja HNM Gulool Ja Ja? --Jopasopa 15:36, 30 July 2006 (EDT)
EDIT2: I got rid of the beastmen general section (I am the creator, and I am also the destroyer!) If anyone wants to bring it back mentioning the old theory of it, I'm cool with that. Also, keep the Beastmen HNMs section called that. The only other name that sounds better is Besieged HNMs. Oh, and is it HNMs or HNM's? --Jopasopa 15:40, 30 July 2006 (EDT)
The names of the monsters of each army should be imported to this page and their presence/absence in each Besieged LV# is incomplete, but here at the Wiki, Besieged participants should try to make sense of it and complete the data set. And are those numbers accurate? I thought many more than 3 of each spawn in each event, unless its 3 per wave and there are x waves. --zoogelio-forgot-his-password 21:14, 30 July 2006 (EDT)
The numbers for the level 5's are definately accurate. As for waves, the numbers in paranthese are which waves they appear in. Yes, there are less mobs in a besieged than you think. --Jopasopa 23:23, 30 July 2006 (EDT)
Okay, I finally (was actually waiting for it to happen) played in a Besieged session the other day in which we lost. Figure this may help for people trying to figure out experience values for winning and losing.
Level 38 Monk / Level 19 Warrior fighting a Level 5 Undead Swarm attack - 200 Experience and 200 Imperial Standing - 1 death in total, used reraise scroll
Because I got the same amount of EXP as I did IS, I would have to assume that the amount of IS gained is still equal to that of your EXP, no matter win or lose. Thus, if losing a Level 5 attack gets you a maximum of 350 experience, I would have to conclude that you'd also get 350 Imperial Standing.
Snojoex 03:22, 17 August 2006 (EDT)
Finished 2 Level8 Besieges today...On the Undead my boyfriend got 1810EXP/IS (I was in the same room as him so I can confirm he did) and on the Mamool 1800EXP/IS was what I got. Both of those were the highest I saw anyone shout also. Demigoddess 01:40, 22 July 2007 (CDT)
Mamool Ja HNM
Has anyone ever seen a Mamool Ja HNM? Cuz I'm pretty sure he's never been seen on Bahamut.
I would like to confirm the fact the besieged invasion window for an army can open as soon as Al Zahbi recovers the Astral Candy. Today around 13:00 CDT the AC was recovered from the Undead Swarm, which had control for approx. 43 1/2 hours. At 13:27 CDT, the Mammol Jas started advancing. The Mammol Ja force level was at 12 at the time of recovery. --Ayrlie 13:36, 1 October 2006 (CDT).
Trolls > Mamools?
Lately I have noticed that (on Bahamut anyway), the trolls kill more generals then the mamools. Any other servers noticing this?
I think this page might be aided a little by moving the three different beastmen forces to subpages. Thoughts? --Gahoo 16:06, 20 October 2006 (EDT)
I've been planning something like that...that or all the enemies in their own (Besieged Enemies?) page. I wouldn't mind that. --Jopasopa 16:37, 20 October 2006 (EDT)
OK. I vote for it being a subpage (1 or 3), but I leave it up to you since you're the Besieged master. --Gahoo 16:44, 20 October 2006 (EDT)
Much easier to scroll through the page now. ^^ --Jopasopa 21:38, 20 October 2006 (EDT)
Don't know if it's worth putting in the article, but I'm gonna collect the dialogue for the opening/closing cutscenes.
Rughadjeen : Fellow combatants!
Rughadjeen : The future of the Empire rests on your shoulders!
Rughadjeen : May we be victorious and bring glory to the Empress this day!
Zazarg : Gahahaha!
Zazarg : So our enemies think they've already won, do they?
Zazarg : I'll teach them a lesson!
Mihli Aliapoh : This is all you've got?
Mihli Aliapoh : Defenders of the Empire
Mihli Aliapoh : Shrrred our foes into meat jerky!
Gadalar : Will the Empire thrive? Or fall into ruin?
Gadalar : Well? Fight and see?
Gadalar : War and perish, minions!
Feed all of your desperation into the fray!
Najelith : Everyone, lend me your courage.
Najelith : If only we put our trust in each other...
Najelith : We can triumph over this threat!
With Gulool Ja Ja:
Gulool Ja Ja (Fighter Head) : Grrrrrr!
Surrender to us, you shall!
Gulool Ja Ja (Mage Head) : Gahahahaha...
It matters not, where you run.
A safe place, there is not...
With Gurfurlur the Menacing:
Gurfurlur : (Who dares fight me?)
Megomak : Garfurlor asks, "Is there no one strong enough to fight me?"
Megomak : Garfurlor is mighty!
Megomak : If you can defeat him, maybe I'll use his salary to employ you instead!
Gurfurlur : Raaaaaawr...!
Medusa : Well, well...
Medusa : Look at all these adorable two-legs...
Medusa : Come, dance with me mortals!
Rughadjeen : Excellent work, fellow combatants!
Rughadjeen : Bask in the victory of the Imperial Army!
Rughadjeen : Let us raise a triumphant cheer for Her Magnificence the Empress!
Zazarg : Gahahaha!
Zazarg : It's time to rejoice!
Zazarg : The beastmen got a taste of our army ran off with their tails between their legs! Rich!
Mihli Aliapoh : Phew...We...we finally won...
Mihli Aliapoh : My brrrave defenders...
Mihli Aliapoh : You have earned your rrrest...
Gadalar : Damn, they retreated...
Gadalar : Well, what are you waiting for? After them!
Gadalar : And don't stop until the beastmen have no safe place to turn to!
Najelith : Everyone, rejoice!
Najelith : We have defeated the beastmen!
Najelith : Let us celebrate our victory!
With the Immortals (No Serpent Generals):
Syaid : Our enemies have retreated behind the Balrah Line.
The Imperial Army is victorious! I am sure the Empress is most pleased.
The cutscenes have changed since the update. Who appears seems to be random, and I think as long as they are not kidnapped when Besieged ends the person in the opening is the same as the closing. I also wonder if the closing is different if you defeat the Mega Boss (Gulool, Gurf, Medusa). Is it even possible to defeat them in besieged? .Dat miners prz. --Jopasopa 14:52, 22 October 2006 (EDT)
Thought I'd add it's random for each individual since the update - my husband and I get different cutscenes for the same besiegeds. --Tsakiki 19:12, 23 October 2006 (EDT)
Also, to preserve history, I am 99% the order of who did the cutscenes pre-update was Rughadjeen>Zazarg>Mihli>Gadalar>Najelith>Those Immortal dudes. Also, is any of the info Tsakiki or I have given article-worthy? --Jopasopa 16:25, 26 October 2006 (EDT)
- Subpage worthy I guess. --Gahoo 10:10, 29 October 2006 (EST)
It's not possible for all 5 generals to be abducted as far as I can tell. Otherwise the beastmen would be able to advance on the candesence from the get-go (which would make it a lot harder to win). I think I've seen 4 abducted once, but never 5. Tahngarthor 00:52, 31 March 2007 (EDT)
- I think you're right. Back in what I call the "Besieged drought" (July update -> October update) because losing the AC was commonplace, we would lose all 5 Serpent Generals during an attack more often than we lost, but at least 1 general was always remaining. --Joped 09:39, 31 March 2007 (EDT)
Dang, those mamools are evasive. With 290 skill, 74 DEX and +61 acc in gear I had less than 60% acc on non-THF Mamool Ja last night (vs. 80% acc on the Brontobugard). On the THF NM, only 25%. --Valyana 15:04, 16 November 2006 (EST)
Why was this changed to a category? It should be changed back. --Mierin 14:10, 11 December 2006 (EST) I agree this is undoutedly part of the storyline and it deosn't really belong in exploring vanadiel since it only takes place in a major city --Heretic [email protected] January 7.
Exploring Vana'diel vs. Storyline
Discuss where you want it under here:
Personally, I'm kinda split. Besieged is central to ToAU's storyline, but Besieged itself has no plot development. Regarding exploring, it doesn't take place in 1 area. You can go defeat monsters, NMs, and mirrors to lower their forces. You can also fight some monsters while they are advancing. Plus Offensive Besieged (when you have to get the AC back) involves you going deep in the beastmen strongholds. Also to consider is that Besieged is the Near East's version of Conquest, and that the Aht Urhgan map is call /besiegemap or something. I'm leaning towards Exploring Vana'diel, but not by much. --Jopasopa 12:10, 7 January 2007 (EST)
While Besieged itself might not have that much story development looking at the aht urhgan story as a whole it is(as you said)central to the storyline and while infiltrating the enemy territories and retrieving the Astral Candecence is part of it the main focus of besieged are the assaults on Al Zahbi itself, not really fitting into exploring vana'diel. So i say put it under storyline.-Ardjetx
I agree with Ardjetx put it back in storyline.- Heretic [email protected]
I think my main beef with it being under "Exploring Vana'diel" is that Dynamis/Limbus/Salvage are there. Besieged is pretty different since, like its Conquest counterpart, it involves basically the whole playerbase participating in someway and the outcome(s) affect(s) the whole server, unlike DLS (Dynamis/Limbus/Salvage), which has a small to large group of players gaining a reward for themselves. Maybe they can be under another heading? Along with BCNM/ENM/ISNM and maybe EF/Garrison/Assault? Dunno what it would be called... Adversaries (with the Bestiary and NMs)? Fighting in Vana'diel? Battling in Vana'diel? Battles? Battling? Unno... --Jopasopa 11:36, 13 January 2007 (EST)
Until there are some other articles we can put in this new category i think we should move besieged back to storyline- 22 january Heretic [email protected] 5:21pm
no Experience points earned
Today I was doin Besieged and gain no experience points with my character. But I was tractored at the end of Besieged. Maybe this is the reason. Anybody else noticed that? --Germn 14:30, 13 February 2007 (EST)
When you get tractored you zone, thus I would imagine you lose all EXP gained. ; ; --Jopasopa 16:23, 13 February 2007 (EST)
This is correct. If you get tractored, you rezone and it as if you just joined. You also get your temp items back, but your XP and IS is resset to 0. Tahngarthor 05:03, 26 March 2007 (EDT)
I've been tractored three times during a Besieged and only once did I lose any chance at the EXP/IS and thats because when I was tractored the area was at MAX. occupants and it zoned me into Whitegate. Other than that the other two time I've always recieved EXP or IS but never both at the same time and seemed to always recieve what was probably the lowest you can receive (outside of none that is). Demigoddess 01:46, 22 July 2007 (CDT)
- You probably just earned it back after being tractored. Just because your exp/IS got reset, doesn't mean you can't earn more before the Besieged ends. :P --FFXI-Kyrial 04:57, 31 October 2007 (UTC)
So I've been taking my Dragoon into beseiged lately. Among the temp items in my list was a Drachenessence, and I thought it was just another temp item that everyone got. But the last time I did a Beseiged, I used it, and a friend of mine with me said something along the lines of "What the hell is that?". Short version, I looked around the wiki, and found absolutely nothing about Drachenessence being a temp item in Beseiged. So the logical conclusion is that it's only distributed to Dragoons, which would make sense since DRGs are really the only ones who can use it. I have to look into it more, but I'm wondering if it's just given automatically, or if it replaces another item. Anyone know any more details? --Thalandor46 16:45, 22 February 2007 (PST)
Small update on the matter. Just did a beseiged with no prisoners. I had the Drachenessence, and I had 16 temp items. So it doesn't replace anything. It's just a matter of what NPC it involves. Gonna update the item table in hopes that someone knows the answer. --Thalandor46 1:23, 3 March 2007 (PST)
How long does it take after releasing a prisoner before he returns to his usual place in town? Tahngarthor 05:03, 26 March 2007 (EDT)
Today I saw only 2 generals in Al Zahbi. In addition, the Auction House Manager and the qiqirn appraiser were not there. HOWEVER, Halvung was the only army that had prisoners, and they had 2. When the Mamool Ja Savages attacked, I saw Zazarg in the opening cutscene, but he was not one of the generals present (Rughadjeen and Mihli were there). When they ran, I saw Gadalar end it (again, not in there). Why did this happen? (Note: Trolls attacked a few hours later; the prisoner count remained the same, yet all the generals were present)
I've been watching this for sometime. On Ramuh Server, we are seeing the armies reach level 1, 100 Preparing immediately after a beseiged ends, and then stay there. It's been this way today (June 07, 2007) For almost 12 hours now.
On several occasions, the beastman army has gone backwards, from Lv.1 prep to Training (99) It was my understanding this could never happen. Anyone else seeing the same problem on other servers?
- I think they can go down if someone defeats 1 of 4 NMs, but I'm not sure if that's what happened. --Joped 10:45, 8 June 2007 (CDT)
- They can go down an entire level of one of the four appropriate NMs are killed in the Beastman Army's home area, however they typically go down an entire level, not just one point.Talouin 11:00, 8 June 2007 (CDT)
This is happening on Lakshmi as well. Since approximately 10pm EST June 07, 2007 the Troll Mercenaries and Undead Swarm were at Level 1 Preparing (100) and the Mamool Ja were at Training (99). They remained this way until I went to sleep approximately 4-5 hours later.Talouin 10:08, 8 June 2007 (CDT)
- Sadly, it's true. I wasn't online at the time, so can't give any details, but the Mamool Ja have the Astral Candescense. --Tsakiki 18:52, 28 June 2007 (CDT)
- It was recovered this morning around 2AM Eastern time, about 8 hours after it was taken. --Tsakiki 08:52, 29 June 2007 (CDT)
Error in "Experience"-Paragraph?
- There's the part saying: "Casting Shell 1 on an NPC seems to be worth 2 experience points. A Phantom Roll is worth 20 points. Casting Reraise is worth 24 points"
- Doesn't it have to be "Raise" instead of "Reraise" ?--Calvagh 14:50, 19 July 2007 (CDT)
This line cannot seriously be correct:
- All forms of magic damage (including spirit damage such as Chi Blast and Spirits Within) will land on a monster for 20% of its normal damage. It is better to melee than to waste MP nuking.
With enough magic accuracy equipment my spells land for over 60% of their normal damage. Perhaps the opinion that a melee mage is better than a nuking mage should be removed as well? --Raithen 15:43, 28 July 2007 (CDT)
Force Pop Besieged
"Their force level is increased by 1 when a player inside that stronghold is KO'ed."
"When the number is 100 or above, the enemy is 'Preparing'."
Working from the information above I tried to force the next invasion by the Trolls on Hades today. I grabbed a random person shouting about being bored in Whitegate, they changed to Dragoon 1, then we took the Halvung Staging Point, and proceeded into Halvung to have them die repeatedly. They died at least 7 times and there was no increase in the Trolls' Force Level.
So while I don't doubt the information above has been observed, I would like to note that it has been observed not to be true at level 1. It would be nice if some brave souls wanted to sacrifice themselves for the sake of posterity and find out what the minimum level is to increase the enemy's force levels.
Seral 00:47, 8 September 2007 (CDT)
Went into Mamook as a 99 whm, cast RR3 and repetedly died 6 times, reraising each time. After a 30 minute wait the enemy forces still did not increase from 94. Finally died and hompointed for a 7th death in case deaths you raise from don't count. 30 Minutes later the forces still had not increased. Pkacing verification tag on "Their force level is increased by 1 when a player inside that stronghold is KO'ed."--Duzell-Levi 02:49, February 11, 2012 (UTC)
Experience Points issue
In the article, under "Experience," it says:
"The use of temporary items grants a moderate amount of experience points."
I find this to be inaccurate. Case in point: I participated in Shiva's Besieged today against the Mamool Ja as a Lv. 4 Summoner/Lv. 2 White Mage. I planned on staying away from the combat, just wanted to skill-up in Summoning magic, and get the free experience points on the knowledge I'd get some for using the items. I used every single one, as well as the ones received mid-way through after the NM defeats.
I received 0 experience points, and 0 Imperial Standing, for this. Unless you need to draw a weapon and strike an enemy to receive any experience points, I'd say using items gets NO experience or IS at all whatsoever. I will put this to the test in the next Besieged (use all items, draw weapon, make sure I get one hit in, etc.) and leave this as is for now, but I'd watch out anyone else who tries to do this.
Only thing I got out of it? The run-around, and 2.3 skill-up in Summoning Magic. --Snojoex 19:46, 2 November 2007 (UTC)
I went as a 51COR/25BLM. Spammed all my job abilities including quickdraw which did a steady 21 damage everytime(think I fired 20 of them). Use a ton of temp items and everything. Was even engaged when a monster died, shot it with rattk for 0 a couple times. At the end I still got 0. Anyone know why? PS: I have never got any points from besieged thus far on this char. -BlueFire
Experience table is wrong
You definitely do not get 2400 xp/is for a Lv.8 siege, unless there are "special" conditions that I've never seen met and which are unlisted in the article. Even with people constantly defeating NMs, it's still difficult to get even 1800 xp/is. I've gotten as little as about 1200 xp/is from a Lv.8 siege before, and I think the only time I ever got higher than 2000 xp/is was during a Lv.8 Troll siege where Gurfurlur was defeated.
Furthermore, as far as I know, the beastmen will not retreat until their numbers have been sufficiently reduced, or until 1 hour has been reached. And I've been in a siege where there was nothing left except for NMs. I think there were about 7 NMs left, 0 normal monsters, and they still weren't retreating. So again, I very much doubt that 2.4k is the max xp/is you can get for a siege, without defeating NMs. --Ivrai 08:37, 25 November 2007 (UTC)
There was a time when I got 2400 exp on a lv8 beseiged (200). It was when Hydra was killed. Dunno if Gulool Ja Ja was killed too, but I'm sure he was. Sorry I don't have a screenshot of it. I play on the ps2.--Sasamichan 07:03, 9 March 2008 (UTC)
Maximum Prisoners Captured in Besieged
Any of the 3 Beastmen forces can capture more than 8 NPCs in a single besieged. Alexander has seen numerous occasions where 10 or more were taken (typically after the AC was lost). --Docstu 08:12, 10 February 2008 (UTC)
Prisoner return time
Re: "The NPC will not be back in Al Zahbi right away. It takes approximately one to two game days for the NPC to return. Verification Needed" -- Rescued 3 prisoners now and so far all have appeared exactly 24 game hours after they were freed. For example, I freed one at 1:23 and it appeared in town at 1:23 the following game day. Anyone else have a similar experience? Seems pretty consistent to me but I only have experience with the 3 so I didn't want to edit the main page yet. --Sarvatt 05:36, 29 May 2008 (UTC)
Reckon it's possible to make a page for just what prisoners can be taken and who / what gets affected? I will prob make this page myself when I'm free in a few days if no-one else has --Daveie 22:53, 2 June 2008 (UTC)
Prisoners and Widescan
Will prisoners show up in widescan if they're captive? Petco 10:57, 12 January 2009 (UTC)
- In Al Zahbi? No.--User:Anthoron/Sig 11:09, 10 February 2009 (UTC)
- I'm pretty sure Petco meant in the zones in which they are being held. I'd like to know the answer to this question as well. --diphen 02:28, 14 April 2009 (UTC)
- They do show up on widescan, as long as you're on the same map of course. --ImperialPanda 23:21, 28 August 2009 (UTC)