The Sanctuary of Zi'Tah


Table of Contents
Zone Information
Area Name The Sanctuary of Zi'Tah
Type Outdoors
Maps
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to call Adventuring Fellow Able to use Tractor
Hobbies

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Weather

Double Lightning.gif

Trans Water.gif

Region Li'Telor
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music "The Sanctuary of Zi'Tah"
Monstrosity All monipulators permittedAll monipulators permittedAll monipulators permitted
Notes None
Description

The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro'Maeve, or Goblin Highwaymen.

Zitah-sanctuary-pic.jpg
Connections

Meriphataud Mountains (E-12)
The Boyahda Tree (J-12) (K-12)
Ro'Maeve (F-5)
Dragon's Aery (I-10)

Involved in Quests/Missions[edit]

Quest Type Starter Location
Expeditionary Force/The Sanctuary of Zi'Tah Expeditionary Force ---    ---
Forge Your Destiny Job: Samurai Jaucribaix    Norg K-8
Garrison/The Sanctuary of Zi'Tah Garrison ---    ---
Lovers in the Dusk General Carmelo    Port Bastok E-6
Soul Searching General ---    The Sanctuary of Zi'Tah I-7
The Sacred Katana Artifact Armor Jaucribaix    Norg K-8
The Weight of Your Limits Weaponskill Iron Eater    Metalworks J-8
Mission Nation Starter Location
Headstone Pilgrimage Zilart ---    ---
Shock! Arrant Abuse of Authority Moogle Kupo d'Etat Moogle    Upper Jeuno H-8
Shantotto in Chains A Shantotto Ascension NA    NA

Other Information[edit]

Fish Cap Body of Water
Dark Bass
33 All
Crystal Bass
35
Red Terrapin
53
Arrowwood Log
0
Fishing Map
TheSanctuaryofZiTahFishing.gif


Possible Weather Weather Reporter
Resist Vs. LightningResist Vs. Lightning

Shashan-Mishan Lower Jeuno (F-11)
Leffquen Port Jeuno (J-8)
Appollonia Upper Jeuno (G-6)
Pekuku Mhaura (H-9)

Resist Vs. Water
Elemental Map
TheSanctuaryofZiTahElementals.png


Brown Casket Blue Casket
Item Abundance Item Abundance
Cuir Gloves More data needed.(2.6%) Antidote More data needed.(11.8%)
Ether +1 More data needed.(15.4%) Catholicon More data needed.(11.8%)
Ether +2 More data needed.(20.5%) Daedalus Wing More data needed.(8.8%) (Up to x2)
Ether +3 More data needed.(2.6%) Elixir More data needed.(2.9%)
Grain Seeds More data needed.(7.7%) Eye Drops More data needed.(26.5%) (Up to x2)
Hi-Potion +3 More data needed.(2.6%) Hi-Ether +2 More data needed.(8.8%)
Leggings More data needed.(5.1%) Hi-Ether +3 More data needed.(17.6%) (Up to x2)
Mythril Ore More data needed.(7.7%) Hi-Potion +2 More data needed.(14.7%)
Oak Log More data needed.(12.8%) Hi-Potion +3 More data needed.(14.7%)
Potion +2 More data needed.(17.9%) Melon Juice More data needed.(14.7%) (Up to x2)
Potion +3 More data needed.(25.6%) Pamama au Lait More data needed.(8.8%)
Rossignol RareExclusive More data needed.(7.7%) Prism Powder More data needed.(11.8%)
Velvet Hat More data needed.(2.6%) Remedy More data needed.(17.6%)
Iron Subligar More data needed.(5.1%) Silent Oil More data needed.(11.8%) (Up to x2)
Linen Thread More data needed.(5.1%) Super Ether More data needed.(29.4%) (Up to x2)
Black Chocobo Feather More data needed.(7.7%) X-Potion More data needed.(20.6%)
Kazham Peppers More data needed.(12.8%) Echo Drops More data needed.(2.9%)
Mercury More data needed.(7.7%)
Silver Arrowheads More data needed.(5.1%)
Ebony Sabots More data needed.(2.6%)
Velvet Cuffs More data needed.(2.6%)
Cuir Highboots More data needed.(2.6%)
Cuir Trousers More data needed.(5.1%)
Item Abundance
Arrowwood Log More data needed.(11.7%) (Very Common)
Pebble More data needed.(15%) (Very Common)
Bone Chip More data needed.(10%) (Common)
Moko Grass More data needed.(8.3%) (Common)
Beastcoin More data needed.(11.7%) (Common)
Yew Log More data needed.(10%) (Uncommon)
Silver Beastcoin More data needed.(13.3%) (Uncommon)
Bird Egg Unknown (Uncommon)
Colored Egg Unknown (Uncommon)
Hard-Boiled Egg Unknown (Uncommon)
Sairui-Ran Unknown (Uncommon)
Soft-Boiled Egg Unknown (Uncommon)
Elm Log More data needed.(3.3%) (Rare)
Green Rock More data needed.(1.7%) (Rare)
Mythril Beastcoin More data needed.(11.7%) (Rare)
Translucent Rock More data needed.(3.3%) (Rare)
King Truffle Unknown (Very Rare)
Gold Beastcoin Unknown (Very Rare)
Petrified Log Unknown (Very Rare)
Oak Log Unknown (Very Rare)
Platinum Beastcoin Unknown (Very Rare)
Ancient Lumber Very Rare(0.1%)

= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night

  • Lightning crystals attainable in Thunder weather. Lightning clusters attainable in Thunderstorms (double-thunder) weather.
  • Water crystals attainable in Rain weather.


(G-9) & (E-11)
Li'Telor Region
Pg Tgt. Level Max Level Mobs to Fight XP/Gil Tabs
1 40~44 59 900 90
2 41~46 61 940 94
3 41~46 62 980 98
4 42~47 62 1020 102
5 44~50 63 1100 110

NPCs Found Here[edit]

Name Location Type
Kasim H-9 Outpost Vendor
Dedden, I.M. F-5 Conquest Overseer: Bastok: Outland Guard
Calliope, I.M. H-9 Conquest Overseer: Bastok: Outpost Guard
Limion, R.K. F-5 Conquest Overseer: San d'Oria: Outland Guard
Credaurion, R.K. H-9 Conquest Overseer: San d'Oria: Outpost Guard
Ochocho, W.W. F-9 Conquest Overseer: Windurst: Outland Guard
Ajimo-Majimo, W.W. H-9 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here[edit]

Name Level Drops Steal Family Spawns Notes


Bastet
62 Bastet Fang Coeurls Bastet Spawn Location

A, S, Sc


Elusive Edwin
47 Forte Earring Flies Elusive Edwin Spawn Location

L, H


Huwasi
65~67 Imperial Topaz Golems Huwasi Spawn Location

A, S


Keeper of Halidom
56-61 Boyahda Moss
Daihannya
Tree Cuttings
Goobbues Keeper of Halidom Spawn Location

A, L, H


Noble Mold
50 Rain Hat Funguars Noble Mold Spawn Location

A, L, H


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[edit]

Name Level Drops Steal Family Spawns Notes
Clipper
Fished up
25-28 Crabs 1 A, H
Greater Pugil
Fished up
25-28 Pugil Scales
Shall Shell
Pugils 1 A, H
Goblin Gambler
25-29 Poison Flour
Goblin Armor
Goblin Mask
Silver Beastcoin Goblins 8 A, L, S
Goblin Leecher
25-29 Scroll of Paralyze
Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Goblin Mask
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Silver Beastcoin Goblins 9 A, L, S
Goblin Mugger
25-29 Goblin Helm
Goblin Mail
Goblin Mask
Silver Beastcoin
Silver Beastcoin Goblins 12 A, L, S
Ancient Bat
Spawns at night. (16:00-7:00)
26-28 Bat Fang
Bat Wing
Fiend Blood
Giant Bats 38 A, L, H
Goblin Furrier
31-34 Goblin Mask
Goblin Armor
Crossbow Bolt Goblins 4 A, L, S
Goblin Smithy
31-34 Goblin Helm
Goblin Mail
Silver Beastcoin Goblins 7 A, L, S
Big Jaw
Fished up
34-37 Pugils 1 A, H
Lesser Gaylas
Spawns at night. (16:00-8:00)
39-42 Bat Wing
Bat Fang
Beast Blood
Fiend Blood
Bat Trios 50 A, L, H
Goobbue Gardener
40-43 Boyahda Moss
Tree Cuttings
Goobbues 13 A, H, L
Ogrefly
41-44 Insect Wing Insect Wing Flies 45 L, H
Myxomycete
41-46 Danceshroom
Woozyshroom
Sleepshroom
Funguars 58 L, H
Goobbue Parasite
42-45 Beastman Blood
Carbuncle's Ruby
Fiend Blood
Leeches 47 L, H, Sc
Bigclaw
Fished up
42-45 Rock Salt
Crab Shell
Land Crab Meat
Crabs 1 A, H
Goblin Poacher
42-46 Cuir Bandana
Goblin Armor
Goblin Mask
Hound Fang Sack
Mythril Beastcoin
Crossbow Bolt Goblins 7 A, L, S
Goblin Reaper
42-46 Goblin Helm
Goblin Mail
Sallet
Scroll of Absorb-AGI
Scroll of Absorb-INT
Scroll of Absorb-VIT
Scroll of Stun
Mythril Beastcoin Goblins 4 A, L, S
Goblin Robber
42-46 Goblin Mail
Hound Fang Sack
Goblin Helm
Sack of Fish Bait
Mythril Beastcoin Goblins 11 A, L, S
Goblin Trader
Assisted by Goblin's Leech (35-40)
42-46 Cuir Gloves
Goblin Armor
Goblin Mask
Hound Fang Sack
Mythril Beastcoin Goblins 6 A, L, S
Master Coeurl
44-47 Coeurl Hide
Coeurl Meat
Coeurl Whisker
Coeurl Whisker Coeurls 31 A, S, Sc
Revenant
45-47 Linen Cloth
Revival Tree Root
Ghosts 7 A, H, HP
Hell Hound
Spawns at night. (16:00-7:00)
46-50 Revival Tree Root
Wolf Hide
Hounds 20 A, H, HP
Makara
Fished up
47-50 Pugil Scales
Shall Shell
Pugils 1 A, H
Puroboros
Spawns During: Fog
47-49 Bomb Arm
Bomb Ash
Bombs 4 A, S, M
Thunder Elemental
During lightning weather
48-49 Lightning Cluster Elementals 4 A, M
Water Elemental
During water weather
48-49 Water Cluster Elementals 4 A, M
Rock Golem
49-50 Golem Shard
Mythril Ore
Golems 17 A, S, M
Rot Prowler
Spawns at night. (16:00-7:00)
49-53 Bone Chip
Revival Tree Root
Scroll of Absorb-AGI
Scroll of Absorb-INT
Scroll of Absorb-VIT
Skeletons 19 A, H, HP
Lost Soul
Spawns at night. (16:00-7:00)
51-55 Bone Chip
Revival Tree Root
Bone Chip Skeletons 9 A, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[edit]

Garrison: Garrison/The Sanctuary of Zi'Tah
Expeditionary Force: Expeditionary Force/The Sanctuary of Zi'Tah

Name Family Spawns Notes
Blest Bones
Used in mission: Shantotto in Chains
Skeletons 3 H, HP
Doomed Pilgrims
Spawned for mission: Headstone Pilgrimage
Doomed 1 A, H, HP
Greenman
Spawned for quest: The Weight of Your Limits
Treants 1 A, H
Guardian Treant
Spawned for quest: Forge Your Destiny
Treants 1 A, H
Holey Horror
Used in mission: Shantotto in Chains
Ghosts 3 H, HP
Isonade
Spawned for quest: The Sacred Katana
Pugils 1 A, H
Ruebezahl
Field Parchment
Golems 1 A, S
Skeleton Scuffler
Used in mission: Shantotto in Chains
Skeletons 3 H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
This article uses material from the "The_Sanctuary_of_Zi%27Tah" article on FFXIclopedia and is licensed under the CC-BY-SA License.