Template talk:Abundance

  • Unknown
  • Unknown
  • More data needed.(13.8%)
  • Very Common(22.4%)
  • Rare(9.8%)
  • Received if not previously obtained
  • Received with quest active

Revision[edit]

Can we get 2 alternatives added? 1. if {{abundance|map}} then results in something like "Received if not previously obtained". 2. if {{abundance|relic}} then results in something like "Received with quest active". I'd like it in the template so we can adjust langague if needed. --User:Gahoo/Sig 21:13, 23 January 2008 (UTC)

Done. I used "quested" instead of "relic," so it can be used more generally. ~ Karuberu 21:53, 23 January 2008 (UTC)
I noticed that this template reports "Unknown" when the first argument is equal to zero. This also results in "Unknown" instead of 0% for rare treasure that may be 0/X for a while. Can this be changed to report something else, like Very Rare? User:Eithin/Sig 15:42, 7 August 2008 (UTC)

working now? --User:Gahoo/Sig 20:45, 15 October 2008 (UTC)

It's still giving Unknown, probably because of the line: | 0 = ''[[FFXI:Drop Rate Policy|Unknown]]'', since 0/x (x ≠ 0) always produces 0. Other than this I haven't a clue how template code works; but I do know it should only give Unknown if the second parameter equals zero. User:Eithin/Sig 00:46, 7 January 2009 (UTC)


Just out of curiosity, is it possible to have one variable to demonstrate the amount of times something has been obtained? Instead of something being listed as so: 1/25 0/25 3/25 5/25 1/25 etc

it could be Opened 25 times 1 0 3 5 1

If theres a chance of 30 some odd items popping out of one chest, it gets redundant to have to +1 30 things.--Nynja 22:15, 14 April 2009 (UTC)

This article uses material from the "Template_talk:Abundance" article on FFXIclopedia and is licensed under the CC-BY-SA License.