Template:CombatLevels

Display a table with progress bars for each combat skill. These bars take into account the maximum achievable skill through levelling all of the jobs. It does not currently support going above the cap with merits. Updated to always show automaton skills, otherwise it was broken for one or the other.

This is my derivative of Questora's modification of the fantastic Template:JobLevels

USAGE:

{{CombatLevels
|HandToHand=
|Dagger=
|Sword=
|GreatSword=
|Axe=
|GreatAxe=
|Scythe=
|Polearm=
|Katana=
|GreatKatana=
|Club=
|Staff=
|Archery=
|Marksmanship=
|Throwing=
|Evasion=
|Guarding=
|Parrying=
|Shield=
|BlueMagic=
|DarkMagic=
|DivineMagic=
|ElementalMagic=
|EnfeeblingMagic=
|EnhancingMagic=
|HealingMagic=
|Summoning=
|Ninjutsu=
|Singing=
|StringInstrument=
|WindInstrument=
|Geomancy=
|Handbell=
|AutomatonMelee=
|AutomatonMagic=
|AutomatonRanged=
}}


Skill Level Progress Percent
 Hand-to-Hand 0
0%
 Dagger 0
0%
 Sword 0
0%
 Great Sword 0
0%
 Axe 0
0%
 Great Axe 0
0%
 Scythe 0
0%
 Polearm 0
0%
 Katana 0
0%
 Great Katana 0
0%
 Club 0
0%
 Staff 0
0%
 Archery 0
0%
 Marksmanship 0
0%
 Throwing 0
0%
 Evasion 0
0%
 Guarding 0
0%
 Parrying 0
0%
 Shield 0
0%
 Blue Magic 0
0%
 Dark Magic 0
0%
 Divine Magic 0
0%
 Elemental Magic 0
0%
 Enfeebling Magic 0
0%
 Enhancing Magic 0
0%
 Healing Magic 0
0%
 Summoning 0
0%
 Ninjutsu 0
0%
 Singing 0
0%
 String 0
0%
 Wind 0
0%
 Geomancy 0
0%
 Handbell 0
0%
 Automaton Melee 0
0%
 Automaton Magic 0
0%
 Automaton Ranged 0
0%
This article uses material from the "Template:CombatLevels" article on FFXIclopedia and is licensed under the CC-BY-SA License.