Nightmare Stirge

Job:
Family: Giant Bat
Weak to: Light, Wind, Piercing

Notorious Monster

Nightmare Stirge
Zone Level Drops Steal Spawns Notes
Dynamis - Qufim 19 A, L, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawns at the start of Dynamis. They are located in the passages leading out of the starting area, as well as near Stringes.
  • Upon aggro, they will spawn two to three other clones.
  • Seemingly immune (or at least very resistant) to Dark-magic Sleep spells. Light-based Lullaby, Repose, and Light Shot sleep spells are necessary.
This article uses material from the "Nightmare_Stirge" article on FFXIclopedia and is licensed under the CC-BY-SA License.