Harvest Festival 2009/Guide
|This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. |
Strategies and information in guides may not work for everyone.
- 1 The Grim Tale of Pyracmon and the Baleful Eye
- 2 Cloaks
- 3 Wake of the Lilies
- 4 Lanterns
- 5 Pitchforks Mini-Quest
- 6 Headgear and Staves
- 7 Harvest Festival 2009 Guide Notes
The Grim Tale of Pyracmon and the Baleful Eye
From October 16th at 1:00(PDT) until Monday November 2nd at 1:00(PDT), the Halloween Harvest Festival 2009 shall be active. The fiend Pyracmon has once again fallen on Vana'diel. It is up to the adventurers of the world to stop him.
- West Ronfaure (I-6) / East Ronfaure (G-6)
- North Gustaberg (L-8) / South Gustaberg (J-7)
- West Sarutabaruta (J-8) / East Sarutabaruta (G-11)
- Talk to the Moogle and agree to help him with this year's task. Your level will be restricted to 1, and you will not be aggroed by other mobs in the zone.
- Note that as with normal level syncing, negative stats still apply.
- Kill 11-30 Wraith Bats. They have ~1HP (die in 1 hit), and have an extremely fast respawn rate. (They do not aggro even if you rest next to one and do not link.) This is required in order to meet the minimum requirements to receive an Eerie Cloak.
- They hit for 2~15 HP, with critical hits up to 24 at least, so watch your HP. There is no exp loss on death, but you will have to start over. A food like Squid Sushi +1 that adds HP (30), improves accuracy and lasts 1 hour, is a good idea. A Taru lvl 1 might have only 21 HP - so a critical Wraith Bat hit will one-shot him or her.
- Each bat defeated will increase your overall Additional Effect: Light Damage (Enlight) by 1 for a maximum of 30 damage (30 bats). Any more will be meaningless. Personally I always kill 30. (1 bat=1 point of additional damage; 20 bats = 20 points of additional damage; 30 bats = 30 points of additional damage [max], etc. )
- Each Wraith Bat is confirmed to have only 1-2 HP, since Dia hit for 2 damage and killed with just that.
- After killing enough bats, return to the Moogle and select the "Ready to take on the Pyracmon" option to receive the Enlight effect. Do not forget to do this before trying to fight Pyracmon, because in order to receive any kind of reward, you must have landed a hit on Pyracmon that produces an "Additional Effect: Light". The number of bats does not carry over to a second fight. So, for instance, you start by killing 30 bats and fight but Pyracmon knocks your Enlight off and you run fast enough that he loses aggro and you don't have to zone, you must still talk to the Moogle again and kill at least 12 more bats to get the Eerie Cloak + 1. I saw a player sliver him and then kill only 9 bats. He killed Pyracmon in 2 hits but when he went for his reward, got a Jack-O-Lantern. Not enough bats on the actual kill.
- Look for Pyracmon, who is located closely around the bats. You must melee attack him, and it must produce the "Additional Effect: Light" in order for you to get credit for the fight. Beware of its special attack, Monocular Scowl, a single target Gaze Attack that will dispel your Enlight and anything else you have on like regen from Field Manual or an AuLait drink or Selbina Milk, Refresh from a Yagudo Drink, etc. It will not kill your food effect though. You must have your Enlight at the time of Pyracmon's death in order to receive credit for the kill. If you lose your Enlight fighting solo, zone at the gate nearby and start over. No weapon or weapon skill does actual damage to Pyracmon. Withought Enlight you can not damage him or kill him. If in party, you can try killing more bats (at least 11 or 12) while your partners keep him busy and then get the Enlight from the Moogle again and rejoin the fight.
- Anyone can attack Pyracmon; parties and alliances are not needed, regardless of who has claim. If you are a whm and are soloing bats (capped at level 1), you can cure someone who is fighting Pyracmon but will get immediate aggro. Since you will not have Enlight on, there is no damage you can do to him. Once the player you cured starts hitting him again, he'll forget about you if you run some distance away.
- It is recommended to engage Pyracmon with 2-4 people.
- Pyracmon usually does 1-3 dmg per hit.
- Pyracmon has 300 hp. This means with a full Enlight, you can kill him with 10 hits assuming none are resisted.
- To avoid Monocular Scowl, unlock from target and turn your back to it immediately when it starts the attack. When you fight him the second time for the Eerie Cloak + 1 this does not always work. I assume this is a TP move but three times chars have done this perfectly and sill had Enlight knocked off. In each case he used Monocular Scowl late in the fight and avoiding it worked. Then about 3 hits later he used it again, players turned their backs and ran and it still got them. Don't know why.
- If your Enlight is dispelled, you must start all over. The kill does not count if you don't have the Enlight on.
- If you track Pyracmon with widescan, it will sometimes track his new pop as well.
- Pyracmon is easily soloed by most melee jobs, Blue Mage, Red Mage, White Mage, Puppetmaster.
- With Puppetmaster the automaton can tank effectively. (Using Strobe (provoke), Shock Absorber (Stoneskin), and Auto-Repair Kit or Auto-Repair Kit II attachments.) Make sure to deactivate the automaton before starting the quest, as the level cap will deactivate it. The Automaton is immune to the special attack, however, providing no additional effect of its own. As little as a single point of additional effect is needed to solo in this manner. (In order to use Maneuvers successfully as /PUP you need to equip the Animator.)
- A player using a low-delay dagger or using Hand-to-hand with a potent (30 bat) Enlight can tear through Pyracmon. No weapon or weapon skill will do any damage (zero damage every hit). It is the Enlight (additional effect) that does the damage. So short delay weapons are best.
- Regen from the Field Manual makes the fight significantly easier.
- Return victorious to the Moogle to receive your Eerie Cloak.
- With the Eerie Cloak in your inventory, talk to the Moogle to begin the quest again, this time killing at least 11 bats. It is a minimum requirement to kill at least 11 bats in order to receive the Eerie Cloak +1, otherwise you will merely receive a Jack-o'-Lantern. You need not equip the Eerie Cloak
- Return to Moogle and select "Ready to fight the Pyracmon" option to receive the Enlight effect again. Kill Pyracmon one last time and then return to Moogle, and this time he will reward you with the Eerie Cloak +1.
- Items such as Federation Stables Scarfs, Republic Stables Medals, and Kingdom Stables Collars randomly drop from Pyracmon. Multiples drops (even of the same item) are possible. To obtain the drops, you or a member of your party/alliance must deal the final blow to Pyracmon.
- If you are trying to obtain these items, it is not necessary to re-do the whole process of killing bats each time. Simply wait for Pyracmon to respawn and kill him again, provided your Enlight effect has not worn off.
- If all members of your party/alliance already possess all three of the above neck pieces, Pyracmon will not drop any of them. If even one member is missing one of the three, Pyracmon will continue to randomly drop pieces until all members possess all three.
- Like most Festival Attire, if you call your NPC at a Rendezvous Point while wearing your Eerie Cloak +1, he/she will appear wearing an Eerie Cloak as well.
Wake of the Lilies
This part of the Festival involves an event where you put on a costume, and then follow a ghostly Witch that an Exorcist will assign you to.
- Northern San d'Oria: Gertrude(D-8) @ West Ronfaure Gate
- Windurst Waters: Roger(F-5) @ West Sarutabaruta Gate
- Bastok Markets: Brian(G-9) @ Main Fountain Area
Easy Witch Locations
- Northern San d'Oria: Poseaulloie(I-8, J-8, I-9, J-9) @ Parade Ground
- Windurst Waters: Bikho Ronpotteh(F-8, G-8, F-9, G-9) @ Huntman's Court(North Waters)
- Bastok Markets: Selma(I-9, J-9, K-9) @ Gold Street
Easy Witches: Assignment 1 Following
- Talk to one of the Exorcists in the 3 nations.
- If this is your first time (or if you don't have a Witch or Coven Hat equipped), then you will be assigned to follow an "easy" Witch in your town. These witches are Poseaulloie, Bikho Ronpotteh, or Selma.
- Now trade a sweet to a costumed NPC (looks like a monster), and you will receive a monster costume.
- Find your assigned witch and follow behind them. Do not let them see you! Stay at her back.
- If they see you, your costume will be removed and you will have to find a new costume (to get another costume, you must trade a DIFFERENT sweet then what you traded before).
- After you find a new costume and position yourself behind the witch again, you will continue your Progression Messages where you left off.
- The witches will walk along a set path, but occasionally stop and turn around in a partial circle.
- Following the Witches is quite easy. Simply walk directly behind them, and as they stop and begin to turn, just turn with them, always keeping yourself at their back.
- Alternately, the "easy" witches have somewhat poor eyesight, and may not see you if you're at least 10' away. However, keeping this far away makes you too far to be counted in the Precession, and you will often time-out and lose your costume, which may require you re-costume 2-3 times in order to complete it.
- As you follow your assigned witch, you will get progression messages, giving you an indication of how much longer you need to follow them. Eventually, you will be told "Alright! It's time to collect your reward!" After that, you may get rid of your costume and speak to the exorcist for your reward.
- If you run by a Witch after receiving the Success message and they remove your costume, it does not affect your ability to receive your reward.
- In previous years you would hear a story; however, this year you simply hear indicators of how much longer you need to follow the witches.
- You cannot have a costume on to turn in the quest.
- You will be given a Witch Hat as your reward.
Hard Witch Locations
- Northern San d'Oria: Maryse(E-5, F-5 E-6, F-6) @ Laborman's Way
- Windurst Waters: Guwanana(H-7, I-7, H-8, I-8) Rhinostery(South Waters)
- Bastok Markets: Pretty Heart(G-5, H-5, G-6, H-6, G-7, H-7) @ Northeast Firewater Circle->Front of Metalwork's Entrance->Front of Sororo - Scribe and Notary
Hard Witches: Assignment 2 Following
- After completing the "easy" witch quest, you must wait until the beginning of the next day (0:00) and be wearing a Witch Hat before you are able to receive the "hard" witch quest.
- Equip your Witch Hat and talk to one of the exorcists in the 3 nations, and this time you will be assigned a "hard" witch to follow. These witches are Maryse, Guwanana, or Pretty Heart.
- Trade sweets to a costumed NPC (looks like a monster) until you receive a monster costume.
- Find your assigned witch and follow behind her. Do not let them see you! Again, stay at her back.
- If they see you, your costume will be removed and you will have to find a new costume. You may continue following them once re-costumed, and you begin at the Precession state where you left off.
- These harder witches are only slightly more perceptive. These witches turn more quickly than their easier counterparts do, and may make sharper turns as they run around. It is still very easy to keep yourself at their back, however.
- As before, follow them until they say you may go collect your reward, then speak to the exorcist.
Information on Costumes & Trading Sweets
- Each type of sweet may be traded for a costume only once per Vana'diel day, whenever the in-game clock resets to 0:00.
- For example, you'll typically be given a costume for the first Ginger Cookie you trade in a day. Attempting to trade another Ginger Cookie can result in an item, but no costume. However, you may still trade an Acorn Cookie or some other type of sweet for another costume.
- Rarely, an item will be given rather than a costume as a result of the first trade, so you may wish to carry a second sweet if you only want a costume.
- You cannot open doors while costumed, so consider avoiding the costumed NPCs within buildings.
- You cannot cast spells while costumed; it is thus not possible to Warp past a door.
- You cannot speak to NPCs while costumed.
- Costumes last for a limited amount of time: as little as 5 min 24 sec (2hrs 15 min Vana'diel Time).
- You can not /logout or /shutdown while costumed.
- You may remove your costume manually, if you need to. As with Enhancing Magic, press the Window Select button twice and scroll to the icon. Enter/Select to remove.
- The costume must be a 'scary' costume to allow you to join the procession behind the witches. These 'scary' costumes include undead and beastmen. Costume status received from Mithran Rice Cake, Elvaan Rice Cake, Tarutaru Rice Cake, Hume Rice Cake, Tarutaru Mochi, Elvaan Mochi, Hume Mochi, Galka Mochi, Rabbit Belt, Mandragora Belt, Worm Belt, Mandragora Beret, Detonator Belt, Drover's Belt and Miracle Milk will not allow you to join the procession, but are fun ways to enjoy the event regardless.
As you follow the witches, they will say the following messages to you, in this order:
- You've joined the procession.
- You can't stop now. You've just started!
- You've only just begun.
- There's still a long way to go.
- Hope you didn't make any other plans, because you're not even close to being finished.
- Almost halfway...
- It's still a little too early go back.
- Leave the procession now and someone might be peeved.
- Just a little longer...
- You're almost done!
- Alright! It's time to collect your reward!
These lanterns can be purchased from the event moogle at (G-7) in Upper Jeuno. Each lantern is 10,000 gil.
- Form a party with at least 2 members. Only 2 of you must be in costumes under the Bomb Canopy in order to get your reward.
- Follow the costume combinations listed below for the area in which you currently are.
- If you receive a costume using one kind of sweet, you cannot use the same sweet again till the next Vana'diel Day.
- CAUTION! If you currently have the Dark Lilies Quest active when attempting to obtain the Pitchfork, ensure you avoid The Dark Lilies NPCs, or they may spot you and remove your costume!
- Windurst Waters 100% Confirmed
- Skeleton Costume: Trick Spirit (Roaming)
- Hound Costume: Trick Shadow (Roaming)
- Once both have one of the costumes listed above, proceed to the Bomb Canopy at (E-9) next to the Cooking Guild and stand under it till you both receive a pitchfork.
- Windurst Woods
- Ghost Costume: Taraihi-Perunhi (J-10)
- Shade Costume: Quesse (K-12). Note: Once Quesse gives you a costume, you cannot open the door to exit the Chocobo Stables. An uncostumed person must open the door for you.
- Once both have one of the costumes listed above, proceed to the Bomb Canopy at (G-9) next to the Manustery and stand under it till you both receive a pitchfork.
- Bastok Markets 100% Confirmed
- Ghost Costume: Trick Specter (Roaming)
- Hound Costume: Trick Ghost (Roaming)
- Once both have one of the costumes listed above, proceed to the Bomb Canopy at (J-10) near Harmodios's Music Shop and stand under it till you both receive a pitchfork.
- Bastok Mines 100% Confirmed
- Southern San d'Oria
- Northern San d'Oria 100% Confirmed
- Shade Costume: Trick Phantom (Roaming)
- Hound Costume: Trick Skeleton (Roaming)
- Once both have one of the costumes listed above, proceed to the Bomb Canopy at (E-6) and stand under it till you both receive a pitchfork.
- Pitchfork Notes:
- If you have a pitchfork/pitchfork+1 from another nation and do the pitchfork/pitchfork+1 mini-quest in another nation, you receive a Jack-o'-Lantern. Also, it seems that if you throw this item away, you can not obtain it in the same nation you first received it in.
- You must do each pitchfork in a different city or a different zone of the city. If you do the quest for either Fork and want to do it for another friend, you must go to a different zone in that city. Example: You and your party member go to Windurst Waters to get a Pitchfork +1, and then another friend asks you to get a Pitchfork. You CANNOT do the Pitchfork quest again in Windurst Waters; you would instead need to do it in Windurst Woods.
- Both party members must have the appropriate costumes above, but one party member must be in one and the other party member in the other. You cannot both be in the same costume, or else it won't work.
- Form a party with at least 2 members. Only 2 of you must be in costumes under the Bomb Canopy in order to get your reward.
- You and your partner must both have a Pitchfork, and have it equipped. (You cannot use Pitchfork +1 to help someone, both must have pitchfork)
- you must do this mini-quest in a different nation than where both you and your partner obtained the Pitchfork.
- Find the NPC who changes you into your home nation's opposing Beastman Race.
- A Bastokan will need to find the NPC that turns players into a Quadav
- A Windurstian will need to find the NPC that turns players into a Yagudo
- A San d'Orian will need to find the NPC that turns players into an Orc.
- Once you trade a sweet to the NPC while your Pitchfork is equipped, you will change into a Goblin instead.
- When you and your partner approach the correct bomb canopy as Goblins, you'll both be awarded with a Pitchfork +1.
- CAUTION! If you currently have the Dark Lilies Quest active when attempting to obtain the Pitchfork +1, ensure you avoid The Dark Lilies NPCs, or they may spot you and remove your costume!
- Windurst Waters
- Orc Costume (San d'Orian): Trick Bones, Trick Specter (Roaming)
- Quadav Costume (Bastokan): Trick Shade (Roaming)
- Yagudo Costume (Windurstian): Trick Ghost (Roaming)
- Once both have goblin costumes, proceed to the Bomb Canopy at (K-6) near the Aurastery and stand under it till you both receive a Pitchfork +1.
- Bastok Markets
- Orc Costume (San d'Orian): Trick Spirit (Roaming)
- Quadav Costume (Bastokan): Trick Phantom (Roaming)
- Yagudo Costume (Windurstian): Trick Skeleton (Roaming)
- Once both have goblin costumes, proceed to the Bomb Canopy at (G-4) near the bridge to Port Bastok and stand under it till you both receive a Pitchfork +1.
- Northern San d'Oria
- Orc Costume (San d'Orian): Trick Shadow (Roaming)
- Quadav Costume (Bastokan): Trick Bones, Trick Specter (Roaming)
- Yagudo Costume (Windurstian): Trick Shade (Roaming)
- Once both have goblin costumes, proceed to the Bomb Canopy at (D-9) and stand under it till you both receive a Pitchfork +1.
Headgear and Staves
- For a list of current theories about trading sweets, there is a guide at Harvest Festival Pumpkin Staff Guide.
The trading of sweets for the items in this section differs considerably than that done to obtain costumes. Multiple trades of the same sweet(singularly) are not only possible, but a preferred strategy. You must remove the costume usually granted with the first sweet trade before you continue trading. If you use different sweets when trading, you will have to cancel different costumes, so it is better to stick with just one sweet, preferably cheap cookies.
Example of a sweet trade macro:
- /item "Ginger Cookie" <stnpc>
- /wait 1
- /item "Ginger Cookie" <lastst>
- /wait 1
- /item "Ginger Cookie" <lastst>
Pumpkin Heads, Trick Staves
The following 4 Normal-Quality items are obtained randomly by trading sweets to a costumed NPC.
Horror Heads, Treat Staves
The following 4 High-Quality items are obtained by equipping the appropriate Normal-Quality item and then trading sweets to a costumed NPC.
- Ensure you only equip 1 NQ Event Item at a time when trying to get the matching HQ item.
- Note: If you equip a Trick staff, make sure you do not have a Grip equipped in your Sub slot.
- To obtain a Treat Staff II, equip a Trick Staff II. To obtain a Treat Staff, equip a Trick Staff. The Treat staves are High-Quality versions of their respective Trick staves.
Harvest Festival 2009 Guide Notes
Useful information and tidbits about the mechanics of the festival
- Acorn Cookies (21-83 gil, stacks to 99) from Ness Rugetomal in Windurst Waters (Northern, F-10)
- Cinna-cookies (14-17 gil, stacks to 99) from Ness Rugetomal when Windurst is at least 2nd in Conquest
- Ginger Cookies (11-12 gil, stacks to 99) from Ness Rugetomal when Windurst is in 1st in Conquest and Home nation is Windurst, or from Valeriano in whichever Home Nation is 1st in Conquest
- Apple Pie (240-1,408 gil, stacks to 12) Crafted/AH and Guild Merchant: Chomo Jinjahl, Kopopo Windurst Waters (E-8).
- Baked Apple (440 gil, stacks to 12) from Glyke in Upper Jeuno Marble Bridge Eatery F-7
- Goblin Chocolates (35 gil, stacks to 99) Crafted/AH and Pawkrix in Lower Jeuno (H-10).
- Dried Date (200 gil, stacks to 12) from Khaf Jhifanm in Aht Urhgan Whitegate H-11
- Orange Kuchen (877-1014 gil,non stacking) Crafted/AH and Taajiji in Windurst Waters(F-10)
The following crafted/event item/AH only Sweets have been tested to use in this event. (HQ tested as separate items from their NQ version.)
- Wild Cookies (stacks to 99) Crafted/AH only.
- Melon Pies (non-stacking) Crafted/AH only.
- Coin Cookies (stacks to 99) Crafted/AH only.
- Wizard Cookies (stacks to 99) Crafted/AH only.
- Apple Pie +1 (stacks to 12) Crafted/AH only.
- Sweet Baked Apple (stacks to 12) Crafted/AH only.
- Bubble Chocolates (stacks to 12) Crafted/AH only.
- Hobgoblin Chocolates (stacks to 99) Crafted/AH only.
- Buche au Chocolat (non stacking) Crafted/AH/Starlight Celebration item.
- Snoll Gelato (stacks to 12) Crafted/AH only.
- Rolanberry Pie (stacks to 12) Crafted/AH only.
- Sweet Rice Cake (stacks to 12) Crafted/AH only.
- Pamama Tart (stacks to 12) Crafted/AH only.
The following count toward obtaining costumes and items, although listed under Breads and Rice at the Auction House
- Garlic Crackers (3-4 gil, stacks to 99) from Ghebi Damomohe at Lower Jeuno (I-7)
- Spicy Crackers (stacks to 99) Crafted/AH only
- Garlic Cracker +1 (stacks to 99) Crafted/AH only.
- Red Hot Cracker (stacks to 99) Crafted/AH only.
The following foods can NOT be used to obtain costumes and items:
- Coffee Muffin
- Bloody Chocolate
- Shrimp Cracker
- Cherry Muffin
- Cherry Muffin +1
- Pumpkin Cake
- Cotton Candy
- Melon Snowcone
- Maple Sugar
- Cream Puff
Costumed NPCs for Items and Costumes
NPCs marked with an asterisk (*) are inside buildings; as noted above under Information on Costumes & Trading Sweets, this can make acquiring costumes from them impractical. The asterisk list is very much incomplete.
Bastok Markets NPCs:
Bastok Markets roaming NPCs:
Bastok Mines NPCs:
Northern San d'Oria NPCs:
Northern San d'Oria roaming NPCs:
Southern San d'Oria NPCs:
Windurst Waters NPCs:
Windurst Waters roaming NPCs:
Windurst Woods NPCs:
Storyline of the Dark Lilies
The stories of The Dark Lilies '06 and '07:
Item Storage Information
- All of the items specific to the Harvest Festival listed here can be stored with the Event Item Storer, except the Trick Staff II (because it has 10 finite charges) and the Calabazilla Lantern . A fee is payable when recovering items; there is no charge for storing.
- If you are not done collecting all the Event Items, do not turn in items to the Event Item Storer during the event. Turning Event Items over to the Event Item Storer and then trying to get more will result in you receiving items you already have. For the game to determine whether or not you already have these Rare/Ex items or not, it checks your inventory, your safe, your storage, your locker, and your mog satchel (if activated), but not the Event Item Storer. So if you have any relevant event items stored via that NPC, then you will have a chance at getting extras of those items (which the Event Item Storer will not accept) as you continue trading sweets to the costumed NPCs. If you have an item equipped on a mannequin you might get a second of that item so check to make sure that they are not equipped on your mannequin.