Harvest Festival 2009/Guide

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.


The Grim Tale of Pyracmon and the Baleful Eye[edit]

From October 16th at 1:00(PDT) until Monday November 2nd at 1:00(PDT), the Halloween Harvest Festival 2009 shall be active. The fiend Pyracmon has once again fallen on Vana'diel. It is up to the adventurers of the world to stop him.

Moogle Locations:


Cloaks[edit]

  • Talk to the Moogle and agree to help him with this year's task. Your level will be restricted to 1, and you will not be aggroed by other mobs in the zone.
    • Note that as with normal level syncing, negative stats still apply.
  • Kill 11-30 Wraith Bats. They have ~1HP (die in 1 hit), and have an extremely fast respawn rate. (They do not aggro even if you rest next to one and do not link.) This is required in order to meet the minimum requirements to receive an Eerie Cloak.
    • They hit for 2~15 HP, with critical hits up to 24 at least, so watch your HP. There is no exp loss on death, but you will have to start over. A food like Squid Sushi +1 that adds HP (30), improves accuracy and lasts 1 hour, is a good idea. A Taru lvl 1 might have only 21 HP - so a critical Wraith Bat hit will one-shot him or her.
    • Each bat defeated will increase your overall Additional Effect: Light Damage (Enlight) by 1 for a maximum of 30 damage (30 bats). Any more will be meaningless. Personally I always kill 30. (1 bat=1 point of additional damage; 20 bats = 20 points of additional damage; 30 bats = 30 points of additional damage [max], etc. )
    • Each Wraith Bat is confirmed to have only 1-2 HP, since Dia hit for 2 damage and killed with just that.
  • After killing enough bats, return to the Moogle and select the "Ready to take on the Pyracmon" option to receive the Enlight effect. Do not forget to do this before trying to fight Pyracmon, because in order to receive any kind of reward, you must have landed a hit on Pyracmon that produces an "Additional Effect: Light". The number of bats does not carry over to a second fight. So, for instance, you start by killing 30 bats and fight but Pyracmon knocks your Enlight off and you run fast enough that he loses aggro and you don't have to zone, you must still talk to the Moogle again and kill at least 12 more bats to get the Eerie Cloak + 1. I saw a player sliver him and then kill only 9 bats. He killed Pyracmon in 2 hits but when he went for his reward, got a Jack-O-Lantern. Not enough bats on the actual kill.
  • Look for Pyracmon, who is located closely around the bats. You must melee attack him, and it must produce the "Additional Effect: Light" in order for you to get credit for the fight. Beware of its special attack, Monocular Scowl, a single target Gaze Attack that will dispel your Enlight and anything else you have on like regen from Field Manual or an AuLait drink or Selbina Milk, Refresh from a Yagudo Drink, etc. It will not kill your food effect though. You must have your Enlight at the time of Pyracmon's death in order to receive credit for the kill. If you lose your Enlight fighting solo, zone at the gate nearby and start over. No weapon or weapon skill does actual damage to Pyracmon. Withought Enlight you can not damage him or kill him. If in party, you can try killing more bats (at least 11 or 12) while your partners keep him busy and then get the Enlight from the Moogle again and rejoin the fight.
    • Anyone can attack Pyracmon; parties and alliances are not needed, regardless of who has claim. If you are a whm and are soloing bats (capped at level 1), you can cure someone who is fighting Pyracmon but will get immediate aggro. Since you will not have Enlight on, there is no damage you can do to him. Once the player you cured starts hitting him again, he'll forget about you if you run some distance away.
    • It is recommended to engage Pyracmon with 2-4 people.
    • Pyracmon usually does 1-3 dmg per hit.
    • Pyracmon has 300 hp. This means with a full Enlight, you can kill him with 10 hits assuming none are resisted.
      • To avoid Monocular Scowl, unlock from target and turn your back to it immediately when it starts the attack. When you fight him the second time for the Eerie Cloak + 1 this does not always work. I assume this is a TP move but three times chars have done this perfectly and sill had Enlight knocked off. In each case he used Monocular Scowl late in the fight and avoiding it worked. Then about 3 hits later he used it again, players turned their backs and ran and it still got them. Don't know why.
      • If your Enlight is dispelled, you must start all over. The kill does not count if you don't have the Enlight on.
    • If you track Pyracmon with widescan, it will sometimes track his new pop as well.
    • Pyracmon is easily soloed by most melee jobs, Blue Mage, Red Mage, White Mage, Puppetmaster.
      • With Puppetmaster the automaton can tank effectively. (Using Strobe (provoke), Shock Absorber (Stoneskin), and Auto-Repair Kit or Auto-Repair Kit II attachments.) Make sure to deactivate the automaton before starting the quest, as the level cap will deactivate it. The Automaton is immune to the special attack, however, providing no additional effect of its own. As little as a single point of additional effect is needed to solo in this manner. (In order to use Maneuvers successfully as /PUP you need to equip the Animator.)
      • A player using a low-delay dagger or using Hand-to-hand with a potent (30 bat) Enlight can tear through Pyracmon. No weapon or weapon skill will do any damage (zero damage every hit). It is the Enlight (additional effect) that does the damage. So short delay weapons are best.
      • Regen from the Field Manual makes the fight significantly easier.
  • Return victorious to the Moogle to receive your Eerie Cloak.
  • Items such as Federation Stables Scarfs, Republic Stables Medals, and Kingdom Stables Collars randomly drop from Pyracmon. Multiples drops (even of the same item) are possible. To obtain the drops, you or a member of your party/alliance must deal the final blow to Pyracmon.
    • If you are trying to obtain these items, it is not necessary to re-do the whole process of killing bats each time. Simply wait for Pyracmon to respawn and kill him again, provided your Enlight effect has not worn off.
    • If all members of your party/alliance already possess all three of the above neck pieces, Pyracmon will not drop any of them. If even one member is missing one of the three, Pyracmon will continue to randomly drop pieces until all members possess all three.
  • Like most Festival Attire, if you call your NPC at a Rendezvous Point while wearing your Eerie Cloak +1, he/she will appear wearing an Eerie Cloak as well.

Other prizes[edit]

If you already received the cloaks (or do not meet the requirements to obtain a cloak) and defeat Pyracmon again, other Moogle prizes include:

Wake of the Lilies[edit]

This part of the Festival involves an event where you put on a costume, and then follow a ghostly Witch that an Exorcist will assign you to.

Exorcist Locations[edit]

Easy Witch Locations[edit]

Easy Witches: Assignment 1 Following[edit]

  • Talk to one of the Exorcists in the 3 nations.
  • If this is your first time (or if you don't have a Witch or Coven Hat equipped), then you will be assigned to follow an "easy" Witch in your town. These witches are Poseaulloie, Bikho Ronpotteh, or Selma.
  • Note that after receiving the quest from the Exorcist, you cannot zone in or out of town, or into your Mog House if you wish to complete it. If this happens, simply go back to the Exorcist and receive the quest again.
  • Now trade a sweet to a costumed NPC (looks like a monster), and you will receive a monster costume.
  • Find your assigned witch and follow behind them. Do not let them see you! Stay at her back.
    • If they see you, your costume will be removed and you will have to find a new costume (to get another costume, you must trade a DIFFERENT sweet then what you traded before).
    • After you find a new costume and position yourself behind the witch again, you will continue your Progression Messages where you left off.
  • The witches will walk along a set path, but occasionally stop and turn around in a partial circle.
  • Following the Witches is quite easy. Simply walk directly behind them, and as they stop and begin to turn, just turn with them, always keeping yourself at their back.
  • Alternately, the "easy" witches have somewhat poor eyesight, and may not see you if you're at least 10' away. However, keeping this far away makes you too far to be counted in the Precession, and you will often time-out and lose your costume, which may require you re-costume 2-3 times in order to complete it.
  • As you follow your assigned witch, you will get progression messages, giving you an indication of how much longer you need to follow them. Eventually, you will be told "Alright! It's time to collect your reward!" After that, you may get rid of your costume and speak to the exorcist for your reward.
  • If you run by a Witch after receiving the Success message and they remove your costume, it does not affect your ability to receive your reward.
  • In previous years you would hear a story; however, this year you simply hear indicators of how much longer you need to follow the witches.
  • You cannot have a costume on to turn in the quest.
  • You will be given a Witch Hat as your reward.
  • Wearing this while speaking to a vending Moogle will allow you to purchase a lantern specific to your Home Nation for 10,000 gil.
  • If you already have the Witch Hat when finishing this quest, then you'll be rewarded with a random number of Papillions.

Hard Witch Locations[edit]

Hard Witches: Assignment 2 Following[edit]

  • After completing the "easy" witch quest, you must wait until the beginning of the next day (0:00) and be wearing a Witch Hat before you are able to receive the "hard" witch quest.
  • Equip your Witch Hat and talk to one of the exorcists in the 3 nations, and this time you will be assigned a "hard" witch to follow. These witches are Maryse, Guwanana, or Pretty Heart.
  • Trade sweets to a costumed NPC (looks like a monster) until you receive a monster costume.
  • Find your assigned witch and follow behind her. Do not let them see you! Again, stay at her back.
    • If they see you, your costume will be removed and you will have to find a new costume. You may continue following them once re-costumed, and you begin at the Precession state where you left off.
    • These harder witches are only slightly more perceptive. These witches turn more quickly than their easier counterparts do, and may make sharper turns as they run around. It is still very easy to keep yourself at their back, however.
  • As before, follow them until they say you may go collect your reward, then speak to the exorcist.
  • Wearing this while speaking to a vending Moogle will allow you to purchase any nation's lantern for 10,000 gil.
  • If you already have the Coven Hat when finishing this quest, then you'll be rewarded with a random number of Papillions.

Information on Costumes & Trading Sweets[edit]

  • Each type of sweet may be traded for a costume only once per Vana'diel day, whenever the in-game clock resets to 0:00.
    • For example, you'll typically be given a costume for the first Ginger Cookie you trade in a day. Attempting to trade another Ginger Cookie can result in an item, but no costume. However, you may still trade an Acorn Cookie or some other type of sweet for another costume.
    • Rarely, an item will be given rather than a costume as a result of the first trade, so you may wish to carry a second sweet if you only want a costume.
  • You cannot open doors while costumed, so consider avoiding the costumed NPCs within buildings.
  • You cannot cast spells while costumed; it is thus not possible to Warp past a door.
  • You cannot speak to NPCs while costumed.
  • Costumes last for a limited amount of time: as little as 5 min 24 sec (2hrs 15 min Vana'diel Time).
  • You can not /logout or /shutdown while costumed.
  • You may remove your costume manually, if you need to. As with Enhancing Magic, press the Window Select button twice and scroll to the icon. Enter/Select to remove.
  • The costume must be a 'scary' costume to allow you to join the procession behind the witches. These 'scary' costumes include undead and beastmen. Costume status received from Mithran Rice Cake, Elvaan Rice Cake, Tarutaru Rice Cake, Hume Rice Cake, Tarutaru Mochi, Elvaan Mochi, Hume Mochi, Galka Mochi, Rabbit Belt, Mandragora Belt, Worm Belt, Mandragora Beret, Detonator Belt, Drover's Belt and Miracle Milk will not allow you to join the procession, but are fun ways to enjoy the event regardless.

Progression Messages[edit]

As you follow the witches, they will say the following messages to you, in this order:

  • You've joined the procession.
  • You can't stop now. You've just started!
  • You've only just begun.
  • There's still a long way to go.
  • Hope you didn't make any other plans, because you're not even close to being finished.
  • Almost halfway...
  • It's still a little too early go back.
  • Leave the procession now and someone might be peeved.
  • Just a little longer...
  • You're almost done!
  • Alright! It's time to collect your reward!

Lanterns[edit]

These lanterns can be purchased from the event moogle at (G-7) in Upper Jeuno. Each lantern is 10,000 gil.

Pitchforks Mini-Quest[edit]

Pitchfork NQ[edit]

  • Form a party with at least 2 members. Only 2 of you must be in costumes under the Bomb Canopy in order to get your reward.
  • Follow the costume combinations listed below for the area in which you currently are.
  • If you receive a costume using one kind of sweet, you cannot use the same sweet again till the next Vana'diel Day.
  • CAUTION! If you currently have the Dark Lilies Quest active when attempting to obtain the Pitchfork, ensure you avoid The Dark Lilies NPCs, or they may spot you and remove your costume!
Windurst Waters 100% Confirmed
  • Skeleton Costume: Trick Spirit (Roaming)
  • Hound Costume: Trick Shadow (Roaming)
  • Once both have one of the costumes listed above, proceed to the Bomb Canopy at (E-9) next to the Cooking Guild and stand under it till you both receive a pitchfork.
Windurst Woods
  • Ghost Costume: Taraihi-Perunhi (J-10)
  • Shade Costume: Quesse (K-12). Note: Once Quesse gives you a costume, you cannot open the door to exit the Chocobo Stables. An uncostumed person must open the door for you.
  • Once both have one of the costumes listed above, proceed to the Bomb Canopy at (G-9) next to the Manustery and stand under it till you both receive a pitchfork.
Bastok Markets 100% Confirmed
  • Ghost Costume: Trick Specter (Roaming)
  • Hound Costume: Trick Ghost (Roaming)
  • Once both have one of the costumes listed above, proceed to the Bomb Canopy at (J-10) near Harmodios's Music Shop and stand under it till you both receive a pitchfork.
Bastok Mines 100% Confirmed
  • Skeleton Costume: Emaliveulaux (G-6)
  • Shade Costume: Neigepance (J-9)
  • Once both have one of the costumes listed above, proceed to the Bomb Canopy at (H-7) near the Auction House and stand under it till you both receive a pitchfork.
Southern San d'Oria
  • Ghost Costume: Phamelise (K-9)
  • Skeleton Costume: Corua (G-9)
  • Once both have one of the costumes listed above, proceed to the Bomb Canopy at (L-7) near the Residential Area and stand under it till you both receive a pitchfork.
Northern San d'Oria 100% Confirmed
  • Shade Costume: Trick Phantom (Roaming)
  • Hound Costume: Trick Skeleton (Roaming)
  • Once both have one of the costumes listed above, proceed to the Bomb Canopy at (E-6) and stand under it till you both receive a pitchfork.
  • Pitchfork Notes:
    • If you have a pitchfork/pitchfork+1 from another nation and do the pitchfork/pitchfork+1 mini-quest in another nation, you receive a Jack-o'-Lantern. Also, it seems that if you throw this item away, you can not obtain it in the same nation you first received it in.
    • You must do each pitchfork in a different city or a different zone of the city. If you do the quest for either Fork and want to do it for another friend, you must go to a different zone in that city. Example: You and your party member go to Windurst Waters to get a Pitchfork +1, and then another friend asks you to get a Pitchfork. You CANNOT do the Pitchfork quest again in Windurst Waters; you would instead need to do it in Windurst Woods.
    • Both party members must have the appropriate costumes above, but one party member must be in one and the other party member in the other. You cannot both be in the same costume, or else it won't work.

Pitchfork HQ[edit]

  • Form a party with at least 2 members. Only 2 of you must be in costumes under the Bomb Canopy in order to get your reward.
  • You and your partner must both have a Pitchfork, and have it equipped. (You cannot use Pitchfork +1 to help someone, both must have pitchfork)
  • you must do this mini-quest in a different nation than where both you and your partner obtained the Pitchfork.
  • Note: If you do try and do the Pitchfork +1 in the nation you did the Pitchfork you will not be changed to a Goblin, but into your nations Beastman Race.
  • Find the NPC who changes you into your home nation's opposing Beastman Race.
    • A Bastokan will need to find the NPC that turns players into a Quadav
    • A Windurstian will need to find the NPC that turns players into a Yagudo
    • A San d'Orian will need to find the NPC that turns players into an Orc.
  • Once you trade a sweet to the NPC while your Pitchfork is equipped, you will change into a Goblin instead.
  • When you and your partner approach the correct bomb canopy as Goblins, you'll both be awarded with a Pitchfork +1.
  • CAUTION! If you currently have the Dark Lilies Quest active when attempting to obtain the Pitchfork +1, ensure you avoid The Dark Lilies NPCs, or they may spot you and remove your costume!
Windurst Waters
  • Orc Costume (San d'Orian): Trick Bones, Trick Specter (Roaming)
  • Quadav Costume (Bastokan): Trick Shade (Roaming)
  • Yagudo Costume (Windurstian): Trick Ghost (Roaming)
  • Once both have goblin costumes, proceed to the Bomb Canopy at (K-6) near the Aurastery and stand under it till you both receive a Pitchfork +1.
Bastok Markets
  • Orc Costume (San d'Orian): Trick Spirit (Roaming)
  • Quadav Costume (Bastokan): Trick Phantom (Roaming)
  • Yagudo Costume (Windurstian): Trick Skeleton (Roaming)
  • Once both have goblin costumes, proceed to the Bomb Canopy at (G-4) near the bridge to Port Bastok and stand under it till you both receive a Pitchfork +1.
Northern San d'Oria
  • Orc Costume (San d'Orian): Trick Shadow (Roaming)
  • Quadav Costume (Bastokan): Trick Bones, Trick Specter (Roaming)
  • Yagudo Costume (Windurstian): Trick Shade (Roaming)
  • Once both have goblin costumes, proceed to the Bomb Canopy at (D-9) and stand under it till you both receive a Pitchfork +1.

Headgear and Staves[edit]

For a list of current theories about trading sweets, there is a guide at Harvest Festival Pumpkin Staff Guide.

The trading of sweets for the items in this section differs considerably than that done to obtain costumes. Multiple trades of the same sweet(singularly) are not only possible, but a preferred strategy. You must remove the costume usually granted with the first sweet trade before you continue trading. If you use different sweets when trading, you will have to cancel different costumes, so it is better to stick with just one sweet, preferably cheap cookies.

Example of a sweet trade macro:

  • /item "Ginger Cookie" <stnpc>
  • /wait 1
  • /item "Ginger Cookie" <lastst>
  • /wait 1
  • /item "Ginger Cookie" <lastst>

Pumpkin Heads, Trick Staves[edit]

The following 4 Normal-Quality items are obtained randomly by trading sweets to a costumed NPC.

Horror Heads, Treat Staves[edit]

The following 4 High-Quality items are obtained by equipping the appropriate Normal-Quality item and then trading sweets to a costumed NPC.

  • Ensure you only equip 1 NQ Event Item at a time when trying to get the matching HQ item.
  • Note: If you equip a Trick staff, make sure you do not have a Grip equipped in your Sub slot.
  • To obtain a Treat Staff II, equip a Trick Staff II. To obtain a Treat Staff, equip a Trick Staff. The Treat staves are High-Quality versions of their respective Trick staves.

Harvest Festival 2009 Guide Notes[edit]

Useful information and tidbits about the mechanics of the festival

Sweets[edit]

Most items listed under Sweets in the Auction House may be used in this event. Auction House Item Location: Food > Meals > Sweets The following Sweets are also available from NPCs:

The following crafted/event item/AH only Sweets have been tested to use in this event. (HQ tested as separate items from their NQ version.)

The following count toward obtaining costumes and items, although listed under Breads and Rice at the Auction House

The following foods can NOT be used to obtain costumes and items:

Costumed NPCs for Items and Costumes[edit]

NPCs marked with an asterisk (*) are inside buildings; as noted above under Information on Costumes & Trading Sweets, this can make acquiring costumes from them impractical. The asterisk list is very much incomplete.

Bastok Markets NPCs:
Olwyn * (E-11): Ghost Costume
Belizieg (F-8): Orc Costume
Charging Chocobo* (F-10): Skeleton Costume
Ciqala * (F-10): Quadav Costume
Peritrage* (F-10): Yagudo Costume
Visala * (H-8): Hound Costume
Carmelide * (I-8): Hound Costume
Harmodios * (K-10): Shadow Costume

Bastok Markets roaming NPCs:
Trick Bones: Ghost Costume
Trick Ghast: Shade Costume
Trick Ghost: Hound Costume
Trick Phantom: Quadav Costume
Trick Shade: Shade Costume
Trick Shadow: Skeleton Costume
Trick Skeleton: Yagudo Costume
Trick Specter: Ghost Costume
Trick Spirit: Orc Costume
Trick Wight: Skeleton Costume

Bastok Mines NPCs:
Galdeo (E-6): Skeleton Costume
Tibelda (E-6): Yagudo Costume
Aulavia (G-7): Ghost Costume
Neigepance * (J-9): Shadow Costume
Proud Beard (K-8): Shadow Costume
Emaliveulaux (G-6): Skeleton Costume
Mille (G-6): Quadav Costume
Griselda * (H-5): Ghost Costume
Deegis* (H-6): Orc Costume
Maymunah* (K-7): Quadav Costume
Odoba* (K-7): Yagudo Costume
Faustin (J-9): Hound Costume

Northern San d'Oria NPCs:
Pirvidiauce (D-8): Skeleton Costume
Tavourine * (E-4): Quadav Costume
Vichuel (F-4): Ghost Costume
Palguevion (F-6): Shadow Costume
Justi * (G-8): Yagudo Costume
Antonian (J-8): Hound Costume
Attarena (M-10): Orc Costume

Northern San d'Oria roaming NPCs:
Trick Bones: Quadav Costume
Trick Ghast: Yagudo Costume
Trick Ghost: Skeleton Costume
Trick Phantom: Shade Costume
Trick Shade: Yagudo Costume
Trick Shadow: Orc Costume
Trick Skeleton: Hound Costume
Trick Specter: Quadav Costume
Trick Spirit: Ghost Costume
Trick Wight: Orc Costume

Southern San d'Oria NPCs:
Kueh Igunahmori* (D-8): Ghost Costume
Paunelie* (E-8): Hound Costume
Ostalie* (E-9): Skeleton Costume
Aveline * (F-7): Orc Costume
Benaige * (F-7): Orc Costume
Lusiane (F-8): Yagudo Costume
Malecharisant (F-10): Shadow Costume
Corua (G-9): Skeleton Costume
Pourette (J-9): Ghost Costume
Lotte* (K-6): Shadow Costume
Phamelise (K-9): Ghost Costume
Apairemant (K-9): Shadow Costume
Machielle (G-9): Yagudo Costume

Windurst Waters NPCs:
Ness Rugetomal * (F-10): Hound Costume
Orez-Ebrez* (H-7): Orc Costume
Maqu Molpih (H-8): Orc Costume
Ensasa* (H-9): Skeleton Costume
Upih Khachla* (H-9): Ghost Costume
Ahyeekih (H-10): Shadow Costume

Windurst Waters roaming NPCs:
Trick Bones: Orc Costume
Trick Ghast: Quadav Costume
Trick Ghost: Yagudo Costume
Trick Phantom: Ghost Costume
Trick Shade: Quadav Costume
Trick Shadow: Hound Costume
Trick Skeleton: Shade Costume
Trick Specter: Orc Costume
Trick Spirit: Skeleton Costume
Trick Wight: Hound Costume

Windurst Woods NPCs:
Kuzah Hpirohpon* (F-12) Yagudo Costume
Meriri * (F-12) : Quadav Costume
Bin Stejihna (G-8) : Skeleton Costume
Nhobi Zalkia (G-8) : Shadow Costume
Nya Labiccio (H-11) : Yagudo Costume
Mono Nchaa * (H-13) : Hound Costume
Millerovieunet (J-12) : Orc Costume
Quesse * (K-12) : Shadow Costume
Taraihi-Perunhi (K-10) : Hound Costume

Storyline of the Dark Lilies[edit]

The stories of The Dark Lilies '06 and '07:

Item Storage Information[edit]

  • All of the items specific to the Harvest Festival listed here can be stored with the Event Item Storer, except the Trick Staff II (because it has 10 finite charges) and the Calabazilla Lantern . A fee is payable when recovering items; there is no charge for storing.
  • If you are not done collecting all the Event Items, do not turn in items to the Event Item Storer during the event. Turning Event Items over to the Event Item Storer and then trying to get more will result in you receiving items you already have. For the game to determine whether or not you already have these Rare/Ex items or not, it checks your inventory, your safe, your storage, your locker, and your mog satchel (if activated), but not the Event Item Storer. So if you have any relevant event items stored via that NPC, then you will have a chance at getting extras of those items (which the Event Item Storer will not accept) as you continue trading sweets to the costumed NPCs. If you have an item equipped on a mannequin you might get a second of that item so check to make sure that they are not equipped on your mannequin.
This article uses material from the "Harvest_Festival_2009/Guide" article on FFXIclopedia and is licensed under the CC-BY-SA License.