Chillwing Hwitti

Job: Warrior Verification Needed
Family: Imp
Crystal: None
Weak to: Resist Vs. Light

Notorious Monster

Chillwing.png
Zone Level Drops Steal Spawns Notes
Abyssea - Uleguerand 1 A, T(S)
46,000~48,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons

Spawned by trading an Imp Sentry's Horn to the ??? at (E-9)

  • N/A
Special Abilities Passive Traits

Uses Abrasive Tantara and Deafening Tantara, at <50% HP he will begin using Stifling Tantara and Grating Tantara, all the moves when used grants Chillwing Hwitti a Bio Bio aura.

Gains a Dread Spikes effect only during the time before/during/of its TP moves. Has some form of Regain. All its Tantara moves have a much longer activation time than usual, making it easy to run out of range, this will not affect the aura increase though. Stunning the moves CAN stop the aura progressing in strength.

Physical Qualities Magical Qualities

Melee attacks have additional effect of Dispel. (Can also dispel food.)

Does not cast magic, easily slowed but sometimes resistant to paralyze.

Further Notes

Has a Bio Aura that get stronger as its uses it's Tantara TP moves. (+10 more to bio DoT/tic per TP move, if the fight drags on, it can go up to 400+/tic) If the Tantara's are stunned, the bio aura strength DOES NOT increase.) (see testimonials)

This article uses material from the "Chillwing_Hwitti" article on FFXIclopedia and is licensed under the CC-BY-SA License.