Amphibian Assault/Strategies

< Amphibian Assault

Completed this (three successful runs) with a fairly well-balanced (if support-heavy) party of 6:

SAM/WAR

MNK/WAR (lv 56)

WHM/BLM

RDM/WHM

BLM/WHM

BRD/WHM


We took the typical multi-enemy BCNM approach. Entered the BCNM, buffed up, healed to full MP. BLM used Elemental Seal + Sleepga II, and we proceeded to pick off the mobs one by one. We killed them in the following order: BRD > DRG > MNK > WHM. The wyvern remains after its owner is killed. On the first run, we saved the wyvern for last; on the other two runs, we killed the wyvern right after the DRG. Either way is fine; it doesn't pose much of a threat.

All the enemies appear to be susceptible to Sleep, Lullaby, and Repose. With 4 jobs in our party capable of at least single-target sleep, it was no problem at all to keep them slept.

On the 2nd and 3rd runs, we had the SAM and MNK pull the current mob into the tunnel to fight. The mages would run into the main room with all the remaining mobs. Keeping these two groups separate made it easier for me (BRD) to buff appropriately. Also, the mages could immediately detect any waking mobs and re-sleep them.

None of the mobs, on their own, are so difficult that a SAM/WAR could not tank, with decent support from a WHM, RDM, BRD team.

Fiorenzo 13:08, 2 July 2008 (UTC)

This may be totally noobish but we just did this run and were unaware that we needed to bring our unlit lanterns to be able to get to the door for this bcnm.

This article uses material from the "Amphibian_Assault/Strategies" article on FFXIclopedia and is licensed under the CC-BY-SA License.