Difference between revisions of "Where Two Paths Converge"

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[[de:Bastok-Mission 9-2]][[category:Missions]]
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[[category:Missions]][[Category:Bastok Missions]]
{|border="0" width="100%"
 
|width="70%" valign="top"|
 
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
|valign="top" BGCOLOR="#ceffc7"|  '''Mission Name:'''
 
|valign="top" BGCOLOR="#deffd9"|  Where Two Paths Converge
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Start NPC:'''
 
|valign="top" BGCOLOR="#deffd9"|  Any [[Bastok Gate Guard]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Requirements:'''
 
|valign="top" BGCOLOR="#deffd9"|  '''Mission: 9-1''' Completed
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Suggested Level:'''
 
|valign="top" BGCOLOR="#deffd9"|  70-75
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Title:'''
 
|valign="top" BGCOLOR="#deffd9"|  Hero Among Heroes
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Repeatable:'''
 
|valign="top" BGCOLOR="#deffd9"|  No
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Reward:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;Rank 10<br>&nbsp;&nbsp;100,000g<br>&nbsp;&nbsp;[[Bastokan Flag]]
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Previous Mission:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Bastok Mission 9-1|The Salt of the Earth]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Next Mission:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;None
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;'''Replay Cutscene'''
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Where Two Paths Converge (pt.1)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Taulluque]] [[Metalworks]] (I-8)
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Where Two Paths Converge (pt.1)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Throne Room]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Where Two Paths Converge (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Throne Room]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Where Two Paths Converge (pt.3)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Throne Room]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Where Two Paths Converge (pt.2)'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Taulluque]] [[Metalworks]] (I-8)
 
|-
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
=== Walkthrough ===
 
*Trade 7 stacks of crystals to the Bastok Gate Guard or complete [[Wading Beasts]] fifteen times to unlock the mission.
 
*Accept the mission from a [[Bastok Gate Guard]] and go the president's office and talk to [[Iron Eater]] for a cutscene.
 
*Head to the [[Throne Room]] in [[Castle Zvahl Keep]] and enter the BC.
 
*This is a 6 person BC fight against [[Zeid]]. Only characters that are currently doing the mission, or have previously done the mission (regardless of current allegiance), can enter the BCNM.
 
*Once inside the [[Throne Room]], run straight across to the big door on the other side. Heal up, eat food, and then when you are ready, enter the BC by targeting the door and selecting "Where Two Paths Converge".
 
  
'''BCNM Fight'''
+
{{Mission
*Buffs are removed upon entry.
+
| name = Where Two Paths Converge
*Do not move towards Zeid until everyone is inside. He will not attack until you move into his aggro range, so it is safe to buff up and rest to full without worry as long as you stay out of the circle.
+
| number = 9-2
 +
| npc = Any [[Bastok Gate Guard]]
 +
| requirements =
 +
| level = 70-75
 +
| title = Hero Among Heroes
 +
| reward = Rank 10<br>100,000g<br>[[Bastokan Flag]]<br>Ability to purchase {{KeyItem}}[[Atma of the Hero]]
 +
| items =
 +
| repeatable =
 +
| parent =
 +
| children =
 +
| previous = [[The Salt of the Earth]]
 +
| next =
 +
| cutscenes =
 +
{{Mission/Cutscene|Where Two Paths Converge (pt.1)|[[Taulluque]] [[Metalworks]] (I-8)}}
 +
{{Mission/Cutscene|Where Two Paths Converge (pt.1)|[[Goblin Footprint]] [[Throne Room]]}}
 +
{{Mission/Cutscene|Where Two Paths Converge (pt.2)|[[Goblin Footprint]] [[Throne Room]]}}
 +
{{Mission/Cutscene|Where Two Paths Converge (pt.3)|[[Goblin Footprint]] [[Throne Room]]}}
 +
{{Mission/Cutscene|Where Two Paths Converge (pt.2)|[[Taulluque]] [[Metalworks]] (I-8)}}
 +
}}
 +
 
 +
== Walkthrough ==
 +
*This mission requires a certain level of [[Rank Bar]]. Repeat missions or trade 9 crystals to a [[Conquest Overseer]]. Speak to a [[Bastok Gate Guard]] to receive the mission.
 +
*Talk to [[Iron Eater]] for a cutscene starting with Iron Eater saying "We've been waiting for you, (name)."
 +
**If you did not talk to [[Iron Eater]] after completing [[Enter the Talekeeper]], you will receive a cutscene regarding [[Gumbah]] first and will need to talk to him again.
 +
*Head to the [[Throne Room]] in [[Castle Zvahl Keep]] and enter the [[battlefield]] for [[Where Two Paths Converge]]. You can take the Home point which is located just before the [[Throne Room]].
 +
*After the fight, there will be a cutscene and afterwards you can return to the president's office and talk to [[Iron Eater]] for another cutscene and to finish the mission.
 +
 
 +
== The Battle ==
 +
*6 characters including you, that are either currently on this part of the mission or have previously completed it, regardless of current allegiance, may enter.
 +
*Buffs are removed upon entry. Food effects however, are not.
 +
*Do not move towards [[Zeid]] until everyone is inside. He will not attack until you move close enough, so it is safe to buff up and rest to full as long as you stay far enough away.
 
*Zeid is capable of using all [[Great Sword]] weapon skills up to [[Ground Strike]], which tends to be his favorite. He casts [[Absorb]] spells, but nothing more.
 
*Zeid is capable of using all [[Great Sword]] weapon skills up to [[Ground Strike]], which tends to be his favorite. He casts [[Absorb]] spells, but nothing more.
*The weapon skill [[Shockwave]] is AoE and can cause [[Sleep]]. If a large portion of your party are melee, consider using [[Poison Potion]]s; not necessary for mages, as long as they keep proper distance. As mentioned, he tends to favor [[Ground Strike]] over other attacks.
+
*The weapon skill [[Shockwave]] is an [[AoE]] attack and can cause [[Sleep]]. If a large portion of your party are melee-type, consider using [[Poison Potion]]s. This is not necessary for mages, as long as they keep proper distance. As mentioned, he tends to favor [[Ground Strike]] over other attacks.
*Zeid also uses two unique abilities; Abyssal Strike is a ranged attack that damages and causes [[Stun]], indicated by a purple flash on Zeid's sword. Abyssal Drain is simply that, a [[Drain]] move about as powerful as the spell.
+
*Zeid also uses two unique abilities; [[Abyssal Strike]], which is a ranged attack that damages and causes a 5-10 second [[Stun]], indicated by a purple flash on Zeid's sword. [[Abyssal Drain]] is simply that, a [[Drain]] move about as powerful as the spell.
 
*Zeid may have some form of TP [[Regain]], as he will build TP quickly even if being kited and only attacked by magic.
 
*Zeid may have some form of TP [[Regain]], as he will build TP quickly even if being kited and only attacked by magic.
*Eventually, when [[Zeid]] is at about 65% HP, there will be a cutscene featuring [[Volker]], who will join you in the fight. You are given time to rest afterward as Zeid will not immediately aggro again, but Volker will attack if you wait too long.
+
*When Zeid is at about 70% HP, there will be a cutscene featuring [[Volker]], who will join you in the fight. You are given time to rest afterwards as Zeid will not immediately aggro again, but Volker will attack if you wait too long.
*Volker must be kept alive in order to win the BCNM, and Zeid's [[Ground Strike]] can take most, if not all, of his HP in one shot. His attacks hit fairly hard, but he likely won't take hate until your damage-dealing party members are defeated.
+
*Volker must be kept alive in order to win and Zeid's [[Ground Strike]] can take most, if not all, of his HP in one shot. His attacks hit fairly hard, but he likely won't take hate until your damage-dealing party members are defeated.
*[[Zeid]] will spawn two mobs called [[Shadow of Rage]], which have attack equal to Zeid but much less HP. They are highly resistant or immune to all forms of [[Sleep]]. A well-timed -ga spell can kill both in one hit. The Shadows can use [[Great Sword]] weapon skills at least up to [[Shockwave]], and use the same Abyssal moves as Zeid. They gain TP very quickly, even without being attacked at all.
+
*At some point, two creatures called [[Shadow of Rage]] will spawn. They have attacks equal to Zeid's but much less HP. They are highly resistant or immune to all forms of [[Sleep]]. A well-timed -ga spell can kill both in one hit. The Shadows can use [[Great Sword]] weapon skills at least up to [[Shockwave]] and use the same Abyssal moves as Zeid. They gain TP very quickly, even without being attacked at all.
*Zeid will later recall the Shadows if they are defeated, but not immediately. You have about a minute before he does so. Killing them is highly recommended and not very difficult, as they hit nearly as hard as Zeid and can skillchain with him, likely causing the end of your party.
+
*Zeid will later recall the Shadows if they are defeated, but not immediately. You have 30 to 60 seconds before he does so. Killing them is highly recommended and not very difficult, as they hit nearly as hard as Zeid and can skillchain with him, likely causing the end of your party.
 
+
*You won't lose any Experience Points if you are defeated.
*After the fight watch another cutscene and then return to the president's office and talk to [[Iron Eater]].
+
*You CAN call Trust NPCs for this fight.
*Watch another cutscene and finish the mission.
 
  
'''Testimonials'''
+
== Notes ==
* A WHM to heal party, A RDM to heal Volker and one DD dedicated to taking out the shadows. The remaing DD will work on Zeid. Don't worry about the AoE sleep. We had one person slept in five fights! The skillchain wiped our party three times before we decided to take out the shadows. Then we won twice in a row.
+
*Clearing this mission allows you to obtain the [[Atma of the Hero]] from an [[Atma Fabricant]] in Abyssea.
* A party of 5 members which have the job listed: 75MNK/NIN 75DRG/SAM 75WHM/SMN 75DRG/WHM and 75RDM/NIN can do the fight nicely in 5mins and 34 secs.
 
* Trio'd by 75DRK/SAM, 75PLD/WAR 72BLU/NIN with little difficulty.
 
* Soloed by 75BLM/RDM not using kite methods, just buff up fully at start ([[Stoneskin]], [[Blink]], [[Aquaveil]], [[Blaze Spikes]] for dmg and [[Phalanx]]) and then use [[Freeze II]]/[[Burst II]] and first fight finishes (I found it very helpful to let your racast timers run out while in the cutscene to have the spells ready to use as soon as you start the next part of the fight). Next fight buff up again with the MP you have left then [[Manafont]] and finish off [[Zeid]].
 
* Duoed by BLM75/RDM and RDM74/WHM with no two-hours. Finished the first part with Freeze II, Bind, and Burst II, rested for a minute before starting round 2. Recommended not to rest long enough to let Volker attack, as [[Ground Strike]] nearly one-shot him when he did. Opened with Thunder IV, followed by Thundaga III to wipe Zeid's Shadows as he called them without giving them a chance to attack. We lost several times by losing control of the shadows; letting them live past their initial appearance will almost definately result in the death of the BLM and loss of the BCNM when Zeid and both shadows turn on Volker. BLM ran out of MP, but the RDM and Volker were able to finish Zeid. If you decide to go solo, Thundaga III after your first nuke in the second round is very highly recommended, as Zeid's shadows will kill you very, very quickly if you give them the chance.
 
* 3 man with 75 rdm/blm 75 war/nin 75 thf/nin. It was tough but magic is the key to this fight. We only did it because the RDM 2hr near the end and finished off Zeid. -SanoP
 
  
==Video==
+
== Video ==
<youtube>3Z5DARsJcUk</youtube>
+
See the [[/Video|Video page]].
  
===Game Description===
+
{{Mission/Description
:;Mission Orders:An adventurer has been attacked while on an investigation to Xarcabard -- and the attacker is said to be none other than the Dark Knight, Zeid! Report to the President's Office for a briefing on the situation at hand.
+
| orders = An adventurer has been attacked while on an investigation to Xarcabard -- and the attacker is said to be none other than the Dark Knight, Zeid! Report to the President's Office for a briefing on the situation at hand.
 +
}}
  
{{Spoiler2}}
+
{{spoiler2}}

Latest revision as of 12:19, 30 July 2017


Mission Name Where Two Paths Converge
Number 9-2
Start NPC Any Bastok Gate Guard
Level 70-75
Title Granted Hero Among Heroes
Reward Rank 10
100,000g
Bastokan Flag
Ability to purchase Key ItemAtma of the Hero
← Previous Mission Next Mission →
The Salt of the Earth None
Replay Cutscenes
Where Two Paths Converge (pt.1) Taulluque Metalworks (I-8)
Where Two Paths Converge (pt.1) Goblin Footprint Throne Room
Where Two Paths Converge (pt.2) Goblin Footprint Throne Room
Where Two Paths Converge (pt.3) Goblin Footprint Throne Room
Where Two Paths Converge (pt.2) Taulluque Metalworks (I-8)

Walkthrough[edit]

The Battle[edit]

  • 6 characters including you, that are either currently on this part of the mission or have previously completed it, regardless of current allegiance, may enter.
  • Buffs are removed upon entry. Food effects however, are not.
  • Do not move towards Zeid until everyone is inside. He will not attack until you move close enough, so it is safe to buff up and rest to full as long as you stay far enough away.
  • Zeid is capable of using all Great Sword weapon skills up to Ground Strike, which tends to be his favorite. He casts Absorb spells, but nothing more.
  • The weapon skill Shockwave is an AoE attack and can cause Sleep. If a large portion of your party are melee-type, consider using Poison Potions. This is not necessary for mages, as long as they keep proper distance. As mentioned, he tends to favor Ground Strike over other attacks.
  • Zeid also uses two unique abilities; Abyssal Strike, which is a ranged attack that damages and causes a 5-10 second Stun, indicated by a purple flash on Zeid's sword. Abyssal Drain is simply that, a Drain move about as powerful as the spell.
  • Zeid may have some form of TP Regain, as he will build TP quickly even if being kited and only attacked by magic.
  • When Zeid is at about 70% HP, there will be a cutscene featuring Volker, who will join you in the fight. You are given time to rest afterwards as Zeid will not immediately aggro again, but Volker will attack if you wait too long.
  • Volker must be kept alive in order to win and Zeid's Ground Strike can take most, if not all, of his HP in one shot. His attacks hit fairly hard, but he likely won't take hate until your damage-dealing party members are defeated.
  • At some point, two creatures called Shadow of Rage will spawn. They have attacks equal to Zeid's but much less HP. They are highly resistant or immune to all forms of Sleep. A well-timed -ga spell can kill both in one hit. The Shadows can use Great Sword weapon skills at least up to Shockwave and use the same Abyssal moves as Zeid. They gain TP very quickly, even without being attacked at all.
  • Zeid will later recall the Shadows if they are defeated, but not immediately. You have 30 to 60 seconds before he does so. Killing them is highly recommended and not very difficult, as they hit nearly as hard as Zeid and can skillchain with him, likely causing the end of your party.
  • You won't lose any Experience Points if you are defeated.
  • You CAN call Trust NPCs for this fight.

Notes[edit]

Video[edit]

See the Video page.

Game Description

Mission Orders
An adventurer has been attacked while on an investigation to Xarcabard -- and the attacker is said to be none other than the Dark Knight, Zeid! Report to the President's Office for a briefing on the situation at hand.