Difference between revisions of "Ward Warden I (Misareaux)"

m
m (Added Ferine and Tantra seals...)
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|reward=Varying amount of [[Cruor]] and [[Resistance Credits]] depending of performance.
 
|reward=Varying amount of [[Cruor]] and [[Resistance Credits]] depending of performance.
 
Zero to one of:
 
Zero to one of:
*[[Bale Seal: Legs]]        (DRK)  {{Drop Rate|1|11}}
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*[[Bale Seal: Legs]]        (DRK)  {{Drop Rate|1|16}}
*[[Creed Seal: Legs]]        (PLD)  {{Drop Rate|1|11}}
+
*[[Creed Seal: Legs]]        (PLD)  {{Drop Rate|1|16}}
*[[Estoqueur's Seal: Legs]]  (RDM)  {{Drop Rate|1|11}}
+
*[[Estoqueur's Seal: Legs]]  (RDM)  {{Drop Rate|1|16}}
*[[Savant's Seal: Legs]]    (SCH)  {{Drop Rate|1|11}}
+
*[[Ferine Seal: Legs]]      (BST)  {{Drop Rate|1|16}}
*[[Unkai Seal: Legs]]        (SAM)  {{Drop Rate|1|11}}
+
*[[Savant's Seal: Legs]]    (SCH)  {{Drop Rate|1|16}}
 +
*[[Tantra Seal: Legs]]      (MNK)  {{Drop Rate|1|16}}
 +
*[[Unkai Seal: Legs]]        (SAM)  {{Drop Rate|1|16}}
 
{{information}}
 
{{information}}
 
|previous=
 
|previous=

Revision as of 00:01, 10 December 2010

Start NPC Resistance Sapper - Abyssea - Misareaux (I-7)
Repeatable Yes (one Resistance Ops quest per Vana'diel day)
Reward Varying amount of Cruor and Resistance Credits depending of performance.

Zero to one of:

Information Needed


Walkthrough

Effect on Bastion

  • Completing this quest increases the Martello health as well as all the Clone Wards health. If some Clone wards were destroy they will reappear.
  • The increase depends on the succes of the quest.
  • With a bag just a bit taunt, the Martello health increase by 1% and the Clone Wards by 2%.Verification Needed
  • With a bag showing signs of stretching, the Martello health increase by 2% and the Clone Wards by 5%.Verification Needed
  • With a bag squeaking, the Martello health increase by 3% and the Clone Wards by 10%.Verification Needed

Game Description

Client
Resistance Sapper (Central Outpost, Abyssea - Misareaux)
Summary
It is imperative that the pulse martello and the clone wards are kept in prime condition. The operation requires you to transport necessary repair materials from the stockpile, using the enchanted sack provided. Be mindful that the sack does not rupture in the process.