Unlocking a Myth (Black Mage)

Revision as of 18:23, 16 September 2008 by *>Allstar877 (→‎Walkthrough)
  Start NPC:   Zalsuhm - Lower Jeuno (H-9)
  Requirements:
  Treasures of Aht Urhgan
  Items Needed:   
  Title:   
  Repeatable:   No
  Reward:   

  Previous Quest:   
  Next Quest:   None

Walkthrough

  • Talk To Zalsuhm with the Mage's Staff equipped to trigger the cutscene begining the quest. He'll ask you to permit him to examine the weapon, just let him.
  • Upon examining the weapon, he'll say, "If you've already come to be in p-p-possession of a Runic Key, you can expect great results." (THIS IS A HINT)
  • Acquisition of the weapon skill Vidohunir occurs after first breaking a "latent" by accumulating an as of yet undetermined number of Weapon Skill Points in the usual fashion as you might have done for a Trial Weapon or for weapons acquired from KSNM 30 fights. However, according to antecdotal evidence possession of a Runic Key fixes the number of Weapon Skill Points required at 250-300.
  • Periodically trading the Mage's Staff back to Zalsuhm will result in dialogue where he indicates how much further you have to go. Zalsuhm WILL NOT however tell you exactly how many Weapon Skill Points are needed.
  • After accumulating the required number of Weapon Skill Points the quest ends upon trading the Mage's Staff back to Zalsuhm. A final cut scene will commence after which the wielder will now have access to Vidohunir.

Game Description

Client: Zalsuhm (Lower Jeuno)
Summary: Self-styled leading researcher of mystical artifacts, Zalsuhm, claims that the weapon you acquired deep within Nyzul Isle conceals immense power. Wielding the now unlocked weapon will cause a magical evolution to take place...eventually.

This article uses material from the "Unlocking_a_Myth_(Black_Mage)" article on FFXIclopedia and is licensed under the CC-BY-SA License.