Difference between revisions of "The Warrior's Path"

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[[category:Missions]][[Category:Chains of Promathia Missions]]
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[[category:Missions]][[Category:Chains of Promathia Missions|Warrior's Path, The]]
{|cellpadding="5" width="100%"
 
|width="70%" valign="top"|
 
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
|valign="top" BGCOLOR="#ceffc7"|  '''Mission Name:'''
 
|valign="top" BGCOLOR="#deffd9"|  The Warrior's Path
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Start NPC:'''
 
|valign="top" BGCOLOR="#deffd9"|  N/A
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Requirements:'''
 
|valign="top" BGCOLOR="#deffd9"|  [[Chains of Promathia]] expansion
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Suggested Level:'''
 
|valign="top" BGCOLOR="#deffd9"|  N/A
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Time Limit:'''
 
|valign="top" BGCOLOR="#deffd9"|  30 Minutes
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|  '''Title:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;The Chebukkis' Worst Nightmare<br>&nbsp;&nbsp;Unquenchable Light
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Repeatable:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;No
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Reward:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;1000 Exp (Once per day, upon completing the BC)<br>&nbsp;&nbsp;Access to [[Al'Taieu]]
 
  
|-
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{{Mission
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
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| name =  
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
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| number = PM7-5
|-
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| npc =  
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Previous Mission:'''
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| requirements =  
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Promathia Mission 7-4|Promathia Mission 7-4:Calm Before the Storm]]
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| level =
|-
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| title = The Chebukkis' Worst Nightmare<br>Unquenchable Light
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Next Mission:'''  
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| reward = 1000 Exp (Once per day, upon completing the BC)<br>Access to [[Al'Taieu]]
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Promathia Mission 8-1|Promathia Mission 8-1:Garden of Antiquity]]
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| items =
|-
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| repeatable =  
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
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| parent =  
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
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| children =
|-
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| previous = [[Calm Before the Storm]]
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;'''Replay Cutscene'''
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| next = [[Garden of Antiquity]]
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
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| cutscenes =
|-
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{{Mission/Cutscene|The Warrior's Path (pt.1)|[[Goblin Footprint]] [[Al'Taieu]] (H-12)}}
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Warrior's Path (pt.1)'''
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{{Mission/Cutscene|The Warrior's Path (pt.2)|[[Goblin Footprint]] [[Al'Taieu]] (H-12)}}
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Al'Taieu]] (H-12)
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}}
|-
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|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''The Warrior's Path (pt.2)'''
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== Walkthrough ==
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Goblin Footprint]] [[Al'Taieu]] (H-12)
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*Head to [[Sealion's Den]] and click on the "Iron Gate" for another airship fight "The Warrior's Path".
|}
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*Soloable at level 75+ with [[Trust]]. Easy at [[Item Level]].
|width="30%" valign="top"|
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:*TP and all buffs are removed upon entering the battlefield.
__TOC__
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:*The time limit for this fight is 30 minutes.
|}
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:*There is no EXP loss upon death.
----
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:*1000 experience points upon winning will be rewarded (but only once per day).
=== Walkthrough ===
+
:*You '''cannot''' enter and assist in this fight unless you either are currently on this mission or have previously won this fight.
*Head to [[Sealion's Den]] for an airship fight. This battle is uncapped.
+
:*See the [[Talk:The_Warrior's_Path|Discussion page]] for [[Talk:The_Warrior's_Path#Testimonials_and_Strategies|Strategies and Testimonials]].
:*However, since March 2007's update, this battle is actually '''capped at 75''', so TP and all buffs are wiped upon entering the battlefield. Sleep TP inside the battle if necessary.  
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*Make sure your whole party is ready (you cannot exit from this battlefield event, unlike in [[One to be Feared|6-4]]).
*Make sure your whole party is ready (you cannot exit from this battlefield event, unlike in [[Promathia Mission 6-4|6-4]]).
 
 
[[Image:Chebukki siblings.jpg|thumb|Chebukki siblings]]
 
[[Image:Chebukki siblings.jpg|thumb|Chebukki siblings]]
 
*You will enter the Battlefield facing [[Tenzen]] ([[SAM]]) and the three [[Tarutaru]] Chebukki siblings:  [[Makki-Chebukki]] ([[RNG]]), [[Kukki-Chebukki]] ([[BLM]]) and [[Cherukiki]] ([[WHM]]). You ''only'' need to defeat Tenzen to win the battle; the Chebukkis are invulnerable, evading all attacks and resisting all spells. They will attack and enfeeble you, and buff and cure [[Tenzen]] as they do so.  They all act about once every 20 seconds though, but will taunt and jeer you throughout the battle.
 
*You will enter the Battlefield facing [[Tenzen]] ([[SAM]]) and the three [[Tarutaru]] Chebukki siblings:  [[Makki-Chebukki]] ([[RNG]]), [[Kukki-Chebukki]] ([[BLM]]) and [[Cherukiki]] ([[WHM]]). You ''only'' need to defeat Tenzen to win the battle; the Chebukkis are invulnerable, evading all attacks and resisting all spells. They will attack and enfeeble you, and buff and cure [[Tenzen]] as they do so.  They all act about once every 20 seconds though, but will taunt and jeer you throughout the battle.
 
:* [[Kukki-Chebukki]] casts [[Firaga II]], [[Thundaga II]], [[Waterga III]], [[Blizzard III]], [[Thunder III]], [[Choke]], [[Burn]], [[Frost]], [[Rasp]], [[Blind]], [[Bio III]], [[Stun]], [[Drain]], [[Sleepga]], ?  (so level 66-68)
 
:* [[Kukki-Chebukki]] casts [[Firaga II]], [[Thundaga II]], [[Waterga III]], [[Blizzard III]], [[Thunder III]], [[Choke]], [[Burn]], [[Frost]], [[Rasp]], [[Blind]], [[Bio III]], [[Stun]], [[Drain]], [[Sleepga]], ?  (so level 66-68)
 
:* [[Cherukiki]] casts [[Cure IV]], [[Cure V]], [[Regen III]], [[Haste]], [[Protect IV]], [[Shell III]], [[Silence]], [[Paralyze]], [[Slow]], [[Diaga II]], [[Holy]], [[Banishga II]], ? (so level 66-67)
 
:* [[Cherukiki]] casts [[Cure IV]], [[Cure V]], [[Regen III]], [[Haste]], [[Protect IV]], [[Shell III]], [[Silence]], [[Paralyze]], [[Slow]], [[Diaga II]], [[Holy]], [[Banishga II]], ? (so level 66-67)
:* It seems that they link with Tenzen, so they will attack the first person to engage Tenzen until that person dies; you may want someone other than your main tank to engage first and get the Tarutarus' attention.
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:* It seems that they link with Tenzen, so they will attack the first person to engage Tenzen until that person dies; you may want someone other than your main tank to engage first and get the Tarutarus' attention.{{verification}}
 +
:* Contrary to the statement above, it seems that they attack whoever is closest to them (and they are right above your spawn spot).  I was getting sea access for my dualbox and she just sat there doing nothing and the tarus converged on her and never even touched me one bit. All she had done was doing RR on herself and buffed me.  They started their attack on her as soon as I chi-blasted Tenzen.
 
::*A [[Beastmaster]] jug pet is ideal for this; if the pet is the first thing to attack Tenzen, the Tarutaru will all focus on attacking the pet, and the pet will run over to them to fight back so that your party isn't hit by the -ga spells.
 
::*A [[Beastmaster]] jug pet is ideal for this; if the pet is the first thing to attack Tenzen, the Tarutaru will all focus on attacking the pet, and the pet will run over to them to fight back so that your party isn't hit by the -ga spells.
 
*[[Tenzen]] uses a [[Great Katana]] and a [[Archery|bow]] for ranged attacks.  He switches between them periodically.
 
*[[Tenzen]] uses a [[Great Katana]] and a [[Archery|bow]] for ranged attacks.  He switches between them periodically.
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:*Tenzen's Weapon Skills can be delayed by using [[Stun (Status Effect)|stun]] spells or abilities, but since he doesn't "ready" them, it can be hard to detect.
 
:*Tenzen's Weapon Skills can be delayed by using [[Stun (Status Effect)|stun]] spells or abilities, but since he doesn't "ready" them, it can be hard to detect.
 
::*A Level 75 [[RDM]]/[[DRK]] [[Chainspell]]+[[Stun]] strategy is not recommended. When executed by a merited 75 [[RDM]]/[[DRK]] with cap dark magic skill, [[Tenzen]] still continued to weapon skill. [[RDM]]/[[WHM]] is a more efficient use as a backup healer.
 
::*A Level 75 [[RDM]]/[[DRK]] [[Chainspell]]+[[Stun]] strategy is not recommended. When executed by a merited 75 [[RDM]]/[[DRK]] with cap dark magic skill, [[Tenzen]] still continued to weapon skill. [[RDM]]/[[WHM]] is a more efficient use as a backup healer.
::*One or more Blue Mages spamming [[Head Butt]] has a very good chance at killing the skillchain alltogether.
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::*One or more Blue Mages spamming [[Head Butt]] has a very good chance at killing the skillchain altogether.
 
*[[Tenzen]] will give up when he's close to being defeated, at which point you will win. It is estimated you will need to do between 12,000 and 14,000 damage. He will give up at roughly 15% HP remaining.
 
*[[Tenzen]] will give up when he's close to being defeated, at which point you will win. It is estimated you will need to do between 12,000 and 14,000 damage. He will give up at roughly 15% HP remaining.
*Parsed to have around 17300 hp. Which means you have to do around 13k damage for Tenzen to give in.
+
*Humorously, the Chebukki siblings will pop fireworks in the event of a wipe.
*As of the June 2007 update, you will receive 1000 experience points upon winning (but only once per day).
+
*Winning battle automatically triggers a long cutscene after which you are landed at E-12 in Al'Taieu.
;Strategy tips:
 
* It seems to be impossible to prevent him from using [[Meikyo Shisui]] by hitting him fast and hard.  You need to find a way of defeating him after he uses it by continuing to damage him without letting him land his weapon skills.
 
* For maximum effect, try to do as much damage as you can before Tenzen eats his Shogun Rice Ball, using your own Skillchains and offensive two-hour abilities ([[Astral Flow]], [[Manafont]], [[Chainspell]], [[Eagle Eye Shot]], etc.).
 
** On the other hand, it's also good to save some burst damage for when he uses [[Meikyo Shisui]] so that you can finish him before he is able to use all 4 Weapon Skills.
 
* [[Dispel]] any buffs cast on [[Tenzen]].
 
* You don't have a time limit like you did with [[Snoll Tzar]], so you don't need to rush.  But still try to do as much damage as you can while keeping everyone alive.
 
* If [[Tenzen]] uses [[Meikyo Shisui]], [[Bind]]/[[Shadowbind]] him and run out of range to delay his Skillchain for as long as possible.
 
* Ignore the Chebukkis; they can't be harmed.
 
* Spread out to avoid possible [[AOE]] damage.
 
* This BC, similar to other maximum spike damage BCs like [[Maat]] and [[Snoll Tzar]], is very well suited for WAR since a well-equipped WAR will do 3,000-5,000 damage, depending on duration of fight, even while taking most hits into shadows. A party with 3+ WARs will win this BC near instantly (same for a full SMN party).
 
* A [[Samurai]], using the standard 5 WS 2HR combo, has been recorded to do 7.1k damage to [[Tenzen]] with [[Soul Voice]] and double [[Minuet]]. [[Tachi: Yukikaze]] > [[Tachi: Gekko]] ([[Fragmentation]]) > [[Tachi: Kasha]] ([[Light]]) > [[Tachi: Yukikaze]] > [[Tachi: Gekko]] ([[Fragmentation]]) took [[Tenzen]] to roughly 40-45% HP left.
 
* [[Samurai]]/[[Ranger]] is a very useful set up for this battle, Tenzen's Evasion seems to be rather low, making it easy to land [[Sidewinder]] on him consistently for 900-1,500 damage per hit.
 
----
 
<youtube v=Xi4r1A1CrTM /> <youtube v=GcbX7LMA1PM />
 
  
===Game Description===
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=== Video ===
:;Mission Orders: Board the newly repaired airship and head for the fifth [[mothercrystal]]. Will your path be intercepted by [[Nag'molada]]? The dreadful [[wyrms]]? Or a completely unexpected opponent...?
+
See the [[/Video|Video page]].
 +
 
 +
{{Mission/Description
 +
| orders = Board the newly repaired airship and head for the fifth [[mothercrystal]]. Will your path be intercepted by [[Nag'molada]]? The dreadful [[wyrms]]? Or a completely unexpected opponent...?
 +
}}
  
 
{{spoiler2}}
 
{{spoiler2}}
===Game Script and cutscene video===
 
[http://files.filefront.com/cop+7+5+The+Warriors+Pathwmv/;13623370;/fileinfo.html COP 7-5 Video hosted on Filefront]
 
 
==References==
 

Latest revision as of 12:00, 30 July 2017


Number PM7-5
Title Granted The Chebukkis' Worst Nightmare
Unquenchable Light
Reward 1000 Exp (Once per day, upon completing the BC)
Access to Al'Taieu
← Previous Mission Next Mission →
Calm Before the Storm Garden of Antiquity
Replay Cutscenes
The Warrior's Path (pt.1) Goblin Footprint Al'Taieu (H-12)
The Warrior's Path (pt.2) Goblin Footprint Al'Taieu (H-12)

Walkthrough[edit]

  • Head to Sealion's Den and click on the "Iron Gate" for another airship fight "The Warrior's Path".
  • Soloable at level 75+ with Trust. Easy at Item Level.
  • TP and all buffs are removed upon entering the battlefield.
  • The time limit for this fight is 30 minutes.
  • There is no EXP loss upon death.
  • 1000 experience points upon winning will be rewarded (but only once per day).
  • You cannot enter and assist in this fight unless you either are currently on this mission or have previously won this fight.
  • See the Discussion page for Strategies and Testimonials.
  • Make sure your whole party is ready (you cannot exit from this battlefield event, unlike in 6-4).
Chebukki siblings
  • You will enter the Battlefield facing Tenzen (SAM) and the three Tarutaru Chebukki siblings: Makki-Chebukki (RNG), Kukki-Chebukki (BLM) and Cherukiki (WHM). You only need to defeat Tenzen to win the battle; the Chebukkis are invulnerable, evading all attacks and resisting all spells. They will attack and enfeeble you, and buff and cure Tenzen as they do so. They all act about once every 20 seconds though, but will taunt and jeer you throughout the battle.
  • A Beastmaster jug pet is ideal for this; if the pet is the first thing to attack Tenzen, the Tarutaru will all focus on attacking the pet, and the pet will run over to them to fight back so that your party isn't hit by the -ga spells.
  • His weapon skills are different from the ones players use:
  • He also never "readies" weapon skills, he just uses them, which makes them hard to stun.
Tenzen of the Far East
  • Tenzen will use Meikyo Shisui at some point, and then begin to to self-Skillchain whoever has hate. After an initial 3 WS, Tenzen may or may not use Amatsu: Tsukikage, an unavoidable ranged Great Katana WS that bypasses shadows, triggering the Cosmic Elucidation Skillchain which deals over 1000 damage to all players in range and triggers ejection from the BC, much like the Snoll Tzar encounter.
  • Whether he uses Amatsu: Tsukikage does NOT depend on whether his 3rd Meikyo Shisui WS lands. Even if 3rd WS misses, or original target is dead, he may still use WS Amatsu: Tsukikage and it will STILL trigger Cosmic Elucidation.
  • He can use Meikyo Shisui multiple times at will.
  • Utsusemi blocks most of his Weapon Skills, and it is possible to recast Utsusemi: Ni between his WS.
  • His second Weapon Skill often takes 2 shadows.
  • Tenzen's weapon skills can be anticipated with Third Eye, including Amatsu: Tsukigage.
  • Tenzen's Weapon Skills can be delayed by using stun spells or abilities, but since he doesn't "ready" them, it can be hard to detect.
  • A Level 75 RDM/DRK Chainspell+Stun strategy is not recommended. When executed by a merited 75 RDM/DRK with cap dark magic skill, Tenzen still continued to weapon skill. RDM/WHM is a more efficient use as a backup healer.
  • One or more Blue Mages spamming Head Butt has a very good chance at killing the skillchain altogether.
  • Tenzen will give up when he's close to being defeated, at which point you will win. It is estimated you will need to do between 12,000 and 14,000 damage. He will give up at roughly 15% HP remaining.
  • Humorously, the Chebukki siblings will pop fireworks in the event of a wipe.
  • Winning battle automatically triggers a long cutscene after which you are landed at E-12 in Al'Taieu.

Video[edit]

See the Video page.

Game Description

Mission Orders
Board the newly repaired airship and head for the fifth mothercrystal. Will your path be intercepted by Nag'molada? The dreadful wyrms? Or a completely unexpected opponent...?