Difference between revisions of "The Sanctuary of Zi'Tah"
*>Blue Donkey Kong (→Event Monsters Found Here: added spawns for all event monsters; corrected aggro notes for the ASA NMs) |
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{{TableMobLine-Regular| Name= Revenant| Spawn= | Lvl= 45-47| Drop= [[Linen Cloth]]<br>[[Revival Tree Root]]| Steal= | Family= Ghosts| NumSpawns= 7| Note=A, H, HP}} | {{TableMobLine-Regular| Name= Revenant| Spawn= | Lvl= 45-47| Drop= [[Linen Cloth]]<br>[[Revival Tree Root]]| Steal= | Family= Ghosts| NumSpawns= 7| Note=A, H, HP}} | ||
− | {{TableMobLine-Regular| Name= Rock Golem| Spawn= | Lvl= 49-50| Drop= [[Golem Shard]]<br>[[Mythril Ore]]| Steal= | Family= Golems| NumSpawns= | + | {{TableMobLine-Regular| Name= Rock Golem| Spawn= | Lvl= 49-50| Drop= [[Golem Shard]]<br>[[Mythril Ore]]| Steal= | Family= Golems| NumSpawns= 8| Note=A, S, M}} |
{{TableMobLine-Regular| Name= Rot Prowler| Spawn= ''Spawns at night. (16:00-7:00) ''| Lvl= 49-53| Drop= [[Bone Chip]]<br>[[Revival Tree Root]]<br>[[Scroll of Absorb-AGI]] <br>[[Scroll of Absorb-INT]]<br>[[Scroll of Absorb-VIT]]| Steal= | Family= Skeletons| NumSpawns= 19| Note=A, H, HP}} | {{TableMobLine-Regular| Name= Rot Prowler| Spawn= ''Spawns at night. (16:00-7:00) ''| Lvl= 49-53| Drop= [[Bone Chip]]<br>[[Revival Tree Root]]<br>[[Scroll of Absorb-AGI]] <br>[[Scroll of Absorb-INT]]<br>[[Scroll of Absorb-VIT]]| Steal= | Family= Skeletons| NumSpawns= 19| Note=A, H, HP}} |
Revision as of 07:47, 12 October 2010
Table of Contents
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Zone Information
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Description
The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro'Maeve, or Goblin Highwaymen. | |||||||||||||||||||||||||||||||||||
Connections
Meriphataud Mountains (E-12)
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Involved in Quests/Missions
Quest | Type | Starter | Location |
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Expeditionary Force/The Sanctuary of Zi'Tah | Expeditionary Force | --- | --- |
Forge Your Destiny | Job: Samurai | Jaucribaix | Norg K-8 |
Garrison/The Sanctuary of Zi'Tah | Garrison | --- | --- |
Lovers in the Dusk | General | Carmelo | Port Bastok E-6 |
Soul Searching | General | --- | The Sanctuary of Zi'Tah I-7 |
The Sacred Katana | Artifact Armor | Jaucribaix | Norg K-8 |
The Weight of Your Limits | Weaponskill | Iron Eater | Metalworks J-8 |
Mission | Nation | Starter | Location |
Headstone Pilgrimage | Zilart | --- | --- |
Shock! Arrant Abuse of Authority | Moogle Kupo d'Etat | Moogle | Upper Jeuno H-8 |
Shantotto in Chains | A Shantotto Ascension | NA | NA |
Other Information
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(G-9) & (E-11)
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NPCs Found Here
Name | Location | Type |
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Kasim | H-9 | Outpost Vendor |
Dedden, I.M. | F-5 | Conquest Overseer: Bastok: Outland Guard |
Calliope, I.M. | H-9 | Conquest Overseer: Bastok: Outpost Guard |
Limion, R.K. | F-5 | Conquest Overseer: San d'Oria: Outland Guard |
Credaurion, R.K. | H-9 | Conquest Overseer: San d'Oria: Outpost Guard |
Ochocho, W.W. | F-9 | Conquest Overseer: Windurst: Outland Guard |
Ajimo-Majimo, W.W. | H-9 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
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Bastet
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62 | Bastet Fang | Coeurls | A, S, Sc
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Elusive Edwin
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47 | Forte Earring | Flies | L, H
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Huwasi
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65~67 | Imperial Topaz | Golems | A, S
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Keeper of Halidom
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56-61 | Boyahda Moss Daihannya Tree Cuttings |
Goobbues | A, L, H
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Noble Mold
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50 | Rain Hat | Funguars | A, L, H
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Garrison: Garrison/The Sanctuary of Zi'Tah
Expeditionary Force: Expeditionary Force/The Sanctuary of Zi'Tah
Name | Family | Spawns | Notes |
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Blest Bones
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Skeletons | 3 | H, HP |
Doomed Pilgrims
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Doomed | 1 | A, H, HP |
Greenman
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Treants | 1 | A, H |
Guardian Treant
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Treants | 1 | A, H |
Holey Horror
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Ghosts | 3 | H, HP |
Isonade
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Pugils | 1 | A, H |
Ruebezahl | Golems | 1 | A, S |
Skeleton Scuffler
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Skeletons | 3 | H, HP |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |