Difference between revisions of "The Pursuit of Paradise (Tenzen's Path)"

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=== 5-3T4: And the Compass Guides ===
 
=== 5-3T4: And the Compass Guides ===
*Head back to [[Pso'Xja]], via the tower closest to [[Batallia Downs]] at H-10. This area has a level cap of 60. As of 6/21/2010, this area no longer has a level cap.
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*Head back to [[Pso'Xja]], via the tower closest to [[Batallia Downs]] at H-10.
 
*After the cutscene with Tenzen, use [[Silent Oil]] and [[Prism Powder]] here.  Fighting your way in is not advised.
 
*After the cutscene with Tenzen, use [[Silent Oil]] and [[Prism Powder]] here.  Fighting your way in is not advised.
 
*To get to the elevator, follow the wall on your right all the way around the map until you get back to (I-8). So upon entering [[Pso'Xja]] you would:
 
*To get to the elevator, follow the wall on your right all the way around the map until you get back to (I-8). So upon entering [[Pso'Xja]] you would:

Revision as of 22:13, 27 June 2010

de:Promathia-Mission 5-3/Tenzen-Pfad

Mission Name The Pursuit of Paradise (Tenzen's Path)
Number PM5-3T
Start NPC Cid Metalworks (H-8)
Title Granted Tenzen's Ally
Reward 1000 EXP
Parent Mission Sub-Missions
Three Paths


Walkthrough

As of the 6/21/2010 patch, there is no longer a level restriction in this mission.

  • Visit the ??? at (G-6) in La Theine Plateau where you met Carbuncle in I Can Hear a Rainbow.
    • PLEASE NOTE: There are at least two other cutscenes involved with this ??? that have nothing to do with this mission. If you get a cutscene here that does not include Tenzen, then you received the wrong one (which is the cutscene to start the quest Waking the Beast) and are not ready to continue. Click on the ??? again until you get the proper cutscene that includes Tenzen.
    • Confirm in your completed missions list that The Pursuit of Paradise has Spiral beneath it.
Pso'xja Composite Map

5-3T1: Spiral

  • Enter Pso'Xja from the tower closest to Fei'Yin (J-8) (by the road, not as the crow flies). Inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
  • In this tower you will encounter sixteen stone doors.
  • In order to pass through each of these doors you must fight a doll NM Gargoyle, after defeating it you must run through the stone door within a brief period of time (approximately 25 seconds). Everyone must pass through the door before it closes, else they will be stuck. Touching the doors from behind will warp them out of the tower. Clicking on the next door springs a trap and spawns the Gargoyle.
    • If someone is left behind, it is possible they could attempt to open the door, (re)spawning the Gargoyle. It can be provoked through the door and defeated to allow the member to catch up.
  • Gargoyle mobs become progressively more and more difficult, take this into account between sections.
    • Their max HP increases with each version.
    • As of the Major CoP Update, Gargoyle no longer gets any stronger in terms of attack power. It remains at a constant strength. Its HP still goes up with each time it spawns. Gargoyle is easily handled with a balanced party of 6. It's advisable if you dont want to walk into aggro in the next room, just pull the mob into empty room your currently in. Its easy to aggro them by walking near the door.
  • Follow this link for past successful party setups and experiences (see testimonials).
  • The sixteen doors are split into four sections.
  • These mobs may aggro through a door.
  • Another tactic is to aggro as much as you can through the door before popping the NM, so you don't have to fight it afterwards, and won't aggro during the fight either.
  • The mobs all have a 15 minute or longer respawn time.
  • Thieves can attempt to open the doors with skeleton keys, living keys or Thief's Tools in order to avoid the traps and Gargoyle battles. Success rate is estimated to be 50%.
  • There is a small chance that the traps will fail to spring and the door will open without a fight. Does not appear to be linked to the job or stats of the person opening the doors.
  • Once past the final door, take the elevator down and past the Diremite Stalkers(not aggressive).
  • Check the Avatar Gate (H-8) for a cutscene.
  • You can walk to the opposite side of this circular room and turn left to get to a teleporter out to Beaucedine Glacier.
    • PLEASE NOTE: It is completely possible to make it to the Avatar Gate without being ready to do this mission. If you get to the Avatar Gate and it does not give you a cutscene when you click it, chances are you have not talked to Carbuncle at the ??? in La Theine Plateau about this mission. (See above.)
    • ALSO NOTE: If someone clicks back on a door to exit and leaves in the middle of your group, or someone failed to complete all of the mission's prerequisite cutscenes, after completing the mission, leave someone with Tractor at the elevator, go through the first 4 doors (which are easy) and have them die in the middle between the 4th and 5th room so they can be Tractored to the elevator. If someone gets left behind one room, you can provoke the Golem through the wall as well to clear the door for them.
    • ANOTHER NOTE: A Black Mage can be left by the elevator after defeating the NMs, and be used to tractor stragglers that come later than the previous groups. They just have to beat the first four dolls, find a gazer and pull it to the center area across from the elevator platform, and die. Then, the waiting Black Mage can tractor and raise the stragglers and they all head for the cut scene at the bottom of the elevator shaft. This strategy is so cheap, fast, and easy. Just make sure they die right in at least curing range of the Black Mage so they can target you and cast Tractor.

5-3T2: Branded

5-3T3: Pride and Honor

  • Walk out of Upper Jeuno into Batallia Downs and out through the gate in the wall. Turn left and examine the ??? once for a cutscene and then a second time for a key item Delkfutt Recognition Device.
    • Be sure to examine it twice!!
  • Head to Lower Delkfutt's Tower and head to the Cermet Door at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same level.
  • Touch the gate to spawn a NM Disaster Idol, a doll which casts spells which vary depending upon the elemental day. It is susceptible to Blind, Poison and the elemental debuffs, but resists Elegy, Requiem, Silence, Stun, and Flash. It does not use Meltdown. It is exceptionally easy on Lightsday (only casts Banish and buff spells) He casts elemental spells based on what gameday it is(Iceday:Blizzaga. etc..). He is also susceptible to Gravity, which can help in kiting to avoid the dangerous moves.
  • Check the gate after the fight for a cutscene.
  • If you forgot to check the ??? twice in Batallia Downs it can still be done after the fight if someone else pops it, simply run back and check ??? for the 2nd time. Now back to the Cermet gate and check it like you would after defeating the Disaster Idol and you will still receive the cutscene. Again, you need the Delkfutt Recognition Device in order to pop the NM.

5-3T4: And the Compass Guides

  • Head back to Pso'Xja, via the tower closest to Batallia Downs at H-10.
  • After the cutscene with Tenzen, use Silent Oil and Prism Powder here. Fighting your way in is not advised.
  • To get to the elevator, follow the wall on your right all the way around the map until you get back to (I-8). So upon entering Pso'Xja you would:
    • Head South through the goblins, turn right into a room, then right again to go North.
    • It will curve left to go West into a room, continuing West through both rooms.
    • It will curve left to go South, into a room, continuing South through both rooms.
    • It will curve left to go East, into a room, continuing East through both rooms.
    • It will curve left to go North, into a room with a Goblin Jeweler, this time go left/West at the first room you come to, and drop down the hole in that room.
      • (Simple instructions up to this point. Follow the intial path forward, and continue to go forward. If you camera malfunctions, stop running and turn it to your back. Continue forward until you go north, in which a Goblin Jeweler is guarding a room. Turn left/west, run into that room and drop. This is the hole mentioned in the guide.)
    • Go South into a hallway which leads to the next room, then turn right to face North. The elevator should be visible.
  • Once you reach the Elevator make sure that you have Sneak and Invisible up as again there are Diremites, Pots and a Goblin at the bottom. So you wont be able to magic-cast those after you are at the bottom.
  • Check the Avatar Gate for a cutscene.
  • Take note that after viewing the cutscene it is possible to get aggro from the mobs in the room, so clearing the room or being prepared to lose some exp is recommended.
  • If Tenzen's Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission, if not, head to another fork.
Fork 1 Fork 2 Fork 3
Tenzen's Path Ulmia's Path Louverance's Path

Game Description

Mission Orders
Tenzen left fo the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the Emptiness.


Game Script and cutscene video

COP 5-3 Tenzen Path Video hosted on Filefront