Difference between revisions of "The Pursuit of Paradise (Tenzen's Path)"

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[[category:Missions]][[Category:Chains of Promathia Missions|Pursuit of Paradise (Tenzen's Path), The]]
 
[[category:Missions]][[Category:Chains of Promathia Missions|Pursuit of Paradise (Tenzen's Path), The]]
[[de:Promathia-Mission 5-3/Tenzen-Pfad]]
+
 
 
{{Mission
 
{{Mission
 
| name = The Pursuit of Paradise (Tenzen's Path)
 
| name = The Pursuit of Paradise (Tenzen's Path)
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== Walkthrough ==
 
== Walkthrough ==
 +
''Started by talking to [[Cid]] and selecting "Find Selh'teus"''
 +
 
As of the 6/21/2010 patch, there is no longer a level restriction in this mission.  
 
As of the 6/21/2010 patch, there is no longer a level restriction in this mission.  
  
* Click the [[???]] at (G-6) in [[La Theine Plateau]] where you met [[Carbuncle]] in [[I Can Hear a Rainbow]] if you unlocked [[Summoner]].
+
* Click the [[???]] at (G-6) in [[La Theine Plateau]] where you met [[Carbuncle]] in [[I Can Hear a Rainbow]] if you unlocked [[Summoner]].
 +
** Fastest way there is 1) Level 99 [[Unity Concord NPC]] warp, 2) [[Teleport-Holla]], or 3) [[Survival Guide]].
 
** PLEASE NOTE: There are many, many cutscenes involved with this [[???]] that have <i>nothing</i> to do with this mission. If you get a cutscene here that does not include [[Tenzen]], then you received the wrong one (which could be [[Waking the Beast]], [[I Can Hear a Rainbow]], or one of many [[Abyssea]] storyline quests) and are not ready to continue. Click on the [[???]] again until you get the proper cutscene that includes [[Tenzen]].
 
** PLEASE NOTE: There are many, many cutscenes involved with this [[???]] that have <i>nothing</i> to do with this mission. If you get a cutscene here that does not include [[Tenzen]], then you received the wrong one (which could be [[Waking the Beast]], [[I Can Hear a Rainbow]], or one of many [[Abyssea]] storyline quests) and are not ready to continue. Click on the [[???]] again until you get the proper cutscene that includes [[Tenzen]].
 
** Confirm in your completed missions list that The Pursuit of Paradise has Spiral beneath it.
 
** Confirm in your completed missions list that The Pursuit of Paradise has Spiral beneath it.
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=== 5-3T1: Spiral ===
 
=== 5-3T1: Spiral ===
*Enter [[Pso'Xja]] from the tower at (J-8) in [[Beaucedine Glacier]]. Inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
+
*Enter [[Pso'Xja]] from the tower at (J-8) in [[Beaucedine Glacier]]. Fastest way to get there is via [[Unity Concord]] warp (level 125). Inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
 
*In this tower you will encounter sixteen stone doors.  
 
*In this tower you will encounter sixteen stone doors.  
*In order to pass through each of these doors you will either have to fight a Doll NM named [[Gargoyle]] or you the door will malfunction and simply let you through without the [[Gargoyle]] spawning. The small chance that the traps will fail to spring and the door will open without a fight does not appear to be linked to the job or stats of the person opening the doors.
+
**''Touching the doors that you have already passed through will warp you out of the tower.''
*After defeating the [[Gargoyle]] that may appear, you must run through the stone door within a brief period of time (approximately 25 seconds). Everyone '''must''' pass through the door before it closes, or they will be have to rematch the [[Gargoyle]] (unless the trap fails).
+
*In order to pass through each of these doors you will either have to fight a Doll NM named [[Gargoyle (NM)|Gargoyle]] or the door will malfunction and simply let you through without the [[Gargoyle (NM)|Gargoyle]] spawning. The small chance that the traps will fail to spring and the door will open without a fight does not appear to be linked to the job or stats of the person opening the doors.
**If someone is left behind and must respawn a [[Gargoyle]], other party/alliance members can be provoke it through the door and defeat it to allow the member to catch up without having to fight the [[Gargoyle]] alone.
+
*After defeating the [[Gargoyle (NM)|Gargoyle]] that may appear, you must run through the stone door within a brief period of time (approximately 25 seconds). Everyone '''must''' pass through the door before it closes, or they will be have to rematch the [[Gargoyle (NM)|Gargoyle]] (unless the trap fails).
*Touching the doors that you have already passed through will warp you out of the tower.  
+
**If someone is left behind and must respawn a [[Gargoyle (NM)|Gargoyle]], other party/alliance members can provoke it through the door and defeat it to allow the member to catch up without having to fight the [[Gargoyle (NM)|Gargoyle]] alone.
*[[Gargoyle]]s' max HP increases with each version.
+
*''Touching the doors that you have already passed through will warp you out of the tower.''
**As of the Major CoP Update, Gargoyles no longer get stronger in terms of attack power. They remain at a constant strength. Their HP still goes up with each one that spawns. Gargoyles are easily handled solo by any job at 75+, or by a low-level (~50) balanced party of 6.  
+
*[[Gargoyle (NM)|Gargoyles']] max HP increases with each version.
*Low-level players can easily aggro monsters in the next room by walking or casting magic near the sealed door. High-level players will not receive any aggro except from the [[Gargoyle]]s.
+
**Gargoyles do not get stronger in terms of attack power. Only their HP rises with each one that spawns.
:*Follow this link for past successful party setups and experiences {{testimonials}}.
+
**Gargoyles are easily handled solo by any job at 75+, or by a low-level (~50) balanced party of 6.  
 +
*Low-level players can easily aggro monsters in the next room by walking or casting magic near the sealed door. High-level players do not receive any aggro except from the [[Gargoyle (NM)|Gargoyle]]s.
 +
**Follow this link for past successful party setups and experiences {{testimonials}}.
 
*The sixteen doors are split into four sections.
 
*The sixteen doors are split into four sections.
**The first set has only [[Maze Lizard]]s, which don't aggro.
+
**The first set has only non-aggressive [[Maze Lizard]]s.
 
**The second has [[Blubber Eyes]] (aggressive toward sound) and [[:Category:Tonberries|Cryptonberries]] (aggressive to sight).
 
**The second has [[Blubber Eyes]] (aggressive toward sound) and [[:Category:Tonberries|Cryptonberries]] (aggressive to sight).
 
**The third has [[Camazotz]] (aggressive to sound), [[Magic Millstone]]s ([[Magic Pots]], aggressive toward magic) and [[Snoll]]s (during ice weather only; aggressive toward magic and sight).
 
**The third has [[Camazotz]] (aggressive to sound), [[Magic Millstone]]s ([[Magic Pots]], aggressive toward magic) and [[Snoll]]s (during ice weather only; aggressive toward magic and sight).
 
**The fourth set has [[:Category:Tonberries|Cryptonberries]].
 
**The fourth set has [[:Category:Tonberries|Cryptonberries]].
*Monsters can aggro through sealed doors, and will attack and pass through them freely, but the doors will not open.   
+
*Monsters can aggro through sealed doors, and can attack and pass through them freely, but the doors do not open.   
*A tactic for low-level groups is to aggro as much as you can through the door before popping the NM, so you don't have to fight the next room's monsters afterward, and won't aggro during the fight either.
+
**A tactic for low-level groups is to aggro as much as you can through the door before popping the NM, so you don't have to fight the next room's monsters afterward, and won't aggro during the fight either.
*The mobs all have a 15 minute or longer respawn time.
+
**The normal monsters all have 15 minute or longer respawn times.
*Thieves can attempt to open the doors with [[Skeleton Key|skeleton keys]], [[Living Key|living keys]] or [[Thief's Tools]] in order to avoid the traps and [[Gargoyle]] battles. Success rate is estimated to be 50%.
+
*Thieves can attempt to open the doors with [[Skeleton Key|skeleton keys]], [[Living Key|living keys]] or [[Thief's Tools]] in order to avoid the traps and [[Gargoyle]] battles. Success rate seems to be 50%.
 
 
 
*Once past the final door, take the elevator down and past the [[Diremite Stalker]]s (not aggressive).  
 
*Once past the final door, take the elevator down and past the [[Diremite Stalker]]s (not aggressive).  
 
*Check the Avatar Gate (H-8) for a cutscene.
 
*Check the Avatar Gate (H-8) for a cutscene.
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**PLEASE NOTE: It is completely possible to make it to the Avatar Gate without being ready to do this mission. If you get to the Avatar Gate and it does not give you a cutscene when you click it, chances are you have <i>not</i> talked to [[Carbuncle]] at the [[???]] in [[La Theine Plateau]] about this mission. <i>(See above.)</i>
 
**PLEASE NOTE: It is completely possible to make it to the Avatar Gate without being ready to do this mission. If you get to the Avatar Gate and it does not give you a cutscene when you click it, chances are you have <i>not</i> talked to [[Carbuncle]] at the [[???]] in [[La Theine Plateau]] about this mission. <i>(See above.)</i>
 
**ALSO NOTE: If someone clicks back on a door to exit and leaves in the middle of your group, or someone failed to complete all of the mission's prerequisite cutscenes, after completing the mission, leave someone with Tractor at the elevator, go through the first 4 doors (which are easy) and have them die in the middle between the 4th and 5th room so they can be Tractored to the elevator. If someone gets left behind one room, you can provoke the [[Gargoyle]] through the wall as well to clear the door for them.
 
**ALSO NOTE: If someone clicks back on a door to exit and leaves in the middle of your group, or someone failed to complete all of the mission's prerequisite cutscenes, after completing the mission, leave someone with Tractor at the elevator, go through the first 4 doors (which are easy) and have them die in the middle between the 4th and 5th room so they can be Tractored to the elevator. If someone gets left behind one room, you can provoke the [[Gargoyle]] through the wall as well to clear the door for them.
**ANOTHER NOTE: A [[Black Mage]] can be left by the elevator after defeating the NMs to tractor stragglers that come later than the previous groups.  They just have to beat the first four dolls, find a gazer and pull it to the center area across from the elevator platform, and die.  Then, the waiting Black Mage can tractor and raise the stragglers and they all head for the cutscene at the bottom of the elevator. This strategy is fast and easy, but the [[Gargoyle]]s are easy too if your level is high. Make sure they die at least within curing range of the Black Mage so they can target you and cast Tractor.  
+
**ANOTHER NOTE: A [[Black Mage]] can be left by the elevator after defeating the NMs to tractor stragglers that come later than the previous groups.  They just have to beat the first four dolls, find a gazer and pull it to the center area across from the elevator platform, and die.  Then, the waiting Black Mage can tractor and raise the stragglers and they all head for the cutscene at the bottom of the elevator. This strategy is fast and easy, but the [[Gargoyle]]s are easy too if your level is high. Make sure they die at least within curing range of the Black Mage so they can target you and cast Tractor.
  
 
=== 5-3T2: Branded ===
 
=== 5-3T2: Branded ===
*Talk to [[Monberaux]] in the [[Infirmary Monberaux]] at [[Upper Jeuno]] (G-10). Obtain: {{KeyItem}}[[Envelope from Monberaux]]
+
*Talk to [[Monberaux]] in the [[Infirmary Monberaux]] at [[Upper Jeuno]] (G-10) ([[Home Point]] #3). Obtain: {{KeyItem}}[[Envelope from Monberaux]]
*Talk to [[Pherimociel]] in the Guard Post of the Ducal Palace, [[Ru'Lude Gardens]] (G-6) to get a cutscene involving [[Wolfgang]]. (NOTE: You may have to talk to him twice to get the CS. Make sure you get the one with [[Wolfgang]]).
+
*Talk to [[Pherimociel]] in the Guard Post of the Ducal Palace, [[Ru'Lude Gardens]] (G-6) ([[Home Point]] #1) to get a cutscene involving [[Wolfgang]]. (NOTE: You may have to talk to him twice to get the CS. Make sure you get the one with [[Wolfgang]]).
 
*Talk to [[Monberaux]] again. (no cutscene)
 
*Talk to [[Monberaux]] again. (no cutscene)
  
 
=== 5-3T3: Pride and Honor ===
 
=== 5-3T3: Pride and Honor ===
*Walk out of [[Upper Jeuno]] into [[Batallia Downs]] and out through the gate in the wall.  Turn left and examine the [[???]] at (K-9) once for a cutscene and then a '''second''' time for a {{KeyItem}}[[Delkfutt Recognition Device]].
+
*Walk out of [[Upper Jeuno]] into [[Batallia Downs]] and out through the gate in the wall.  Turn left and examine the [[???]] at (K-8) once for a cutscene and then a '''second''' time for a {{KeyItem}}[[Delkfutt Recognition Device]].
 
**'''Be sure to examine it twice!!'''
 
**'''Be sure to examine it twice!!'''
 
*Enter [[Lower Delkfutt's Tower]] and head to the Cermet Door at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same floor.
 
*Enter [[Lower Delkfutt's Tower]] and head to the Cermet Door at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same floor.
 
*Touch the gate to spawn the NM [[Disaster Idol]], a doll that casts spells depending upon the elemental day.  
 
*Touch the gate to spawn the NM [[Disaster Idol]], a doll that casts spells depending upon the elemental day.  
:*It is susceptible to [[Blind]], [[Poison]], and the elemental debuffs, but resists [[Elegy]], [[Requiem]], [[Silence]], [[Stun]], and [[Flash]]. It does not use [[Meltdown]].
+
:*It is susceptible to [[Blind]], [[Poison]], [[Gravity]], and elemental debuffs/ninjutsu, but resists [[Elegy]], [[Requiem]], [[Silence]], [[Stun]], and [[Flash]]. It does not use [[Meltdown]].  
:**He is susceptible to [[Gravity]], which can help in kiting to avoid the dangerous moves.
+
:*It is exceptionally easy on Lightsday (only casts Banish and enhancing spells).
:**NOTE:  The NM also appears to be weak to [[Ninja: Elemental Wheel]].
+
:*Any damage-dealing class at level 99 can take it down within a minute or two.
:*It is exceptionally easy on Lightsday (only casts Banish and enhancing spells).  
 
:*'''This NM can deal fatal damage even to level 90 players, especially if it follows up a -ga III with a TP ability or vice versa''': read [[Talk:The_Pursuit_of_Paradise_(Tenzen's_Path)|testimonials]].
 
:*'''Be sure everyone is ready before doing this!''' Disaster Idol hits ''hard''.
 
 
*Check the gate after the fight for a cutscene.
 
*Check the gate after the fight for a cutscene.
 
*If you forgot to check the [[???]] twice in [[Batallia Downs]] it can still be done after the fight if someone else pops it, simply run back and check [[???]] for the second time.  Now back to the Cermet gate and check it like you would after defeating the [[Disaster Idol]] and you will still receive the cutscene. Again, you need the {{KeyItem}}[[Delkfutt Recognition Device]] in order to pop the NM.
 
*If you forgot to check the [[???]] twice in [[Batallia Downs]] it can still be done after the fight if someone else pops it, simply run back and check [[???]] for the second time.  Now back to the Cermet gate and check it like you would after defeating the [[Disaster Idol]] and you will still receive the cutscene. Again, you need the {{KeyItem}}[[Delkfutt Recognition Device]] in order to pop the NM.
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=== 5-3T4: And the Compass Guides ===
 
=== 5-3T4: And the Compass Guides ===
*Head back to [[Pso'Xja]], via the tower closest to [[Batallia Downs]] at H-10 [[Beaucedine Glacier]].
+
*Head back to [[Pso'Xja]], via the tower closest to [[Batallia Downs]] at H-10 [[Beaucedine Glacier]]. Fastest way to get there is via [[Unity Concord]] warp (level 125). Alternatively, [[Atmacite Refiner]] warps you just a tad further away, but requires [[White Stratum Abyssite VI]].
*After the cutscene with Tenzen, use [[Silent Oil]] and [[Prism Powder]] here. Fighting your way in is not advised. '''[[Diremite Assaulter]]s, [[Thousand Eyes]], and some [[Goblins]] will aggro level 90.'''
+
*After the cutscene with Tenzen, use some form of [[Sneak]] and [[Invisible]] (e.g. [[Spectral Jig]]). Fighting your way in is not advised. '''[[Diremite Assaulter]]s, [[Thousand Eyes]], and some [[Goblins]] will aggro level 99.'''
 +
**''It is recommended that you run this in first-person mode so that your camera doesn't fool you when you pass through a one-way wall.  It is easy to get disoriented in third-person view when the camera gets knocked around in here.
 
*To get to the elevator, follow the wall on your right all the way around the map until you get back to (I-8). So upon entering [[Pso'Xja]] you would:
 
*To get to the elevator, follow the wall on your right all the way around the map until you get back to (I-8). So upon entering [[Pso'Xja]] you would:
 
** Head '''South''' through the goblins, turn right into a room, then right again to go '''North'''.
 
** Head '''South''' through the goblins, turn right into a room, then right again to go '''North'''.
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** It will curve left to go '''East''', into a room, continuing '''East''' through both rooms.
 
** It will curve left to go '''East''', into a room, continuing '''East''' through both rooms.
 
** It will curve left to go '''North''', into a room with a [[Goblin Jeweler]], this time go left/'''West''' at the first room you come to, and drop down the hole in that room.
 
** It will curve left to go '''North''', into a room with a [[Goblin Jeweler]], this time go left/'''West''' at the first room you come to, and drop down the hole in that room.
**Face '''North'''. The elevator should be visible. Exit straight into that room after dropping.
+
** Next proceed through the only doorway '''South''', through a small hall that will curve right heading '''West'''. Stop immediately in the next room, turn right and face '''North'''. The elevator should be visible.  
*Once you reach the Elevator make sure that you have [[Sneak]] and [[Invisible]] up as again there are Diremites, Pots and a Goblin at the bottom. So you will have difficulty casting the White Magic versions of those spells once you are at the bottom.
+
*Once you reach the Elevator make sure that you have [[Sneak]] and [[Invisible]] up as again there are Diremites, Goblins and Pots at the bottom. The Pots will aggro Sneak and Invisible spells, so take care.
 
*Check the Avatar Gate for a cutscene.
 
*Check the Avatar Gate for a cutscene.
 
:*Take note that after viewing the cutscene it is possible to get aggro from the mobs in the room. Clearing the room or being prepared to lose some exp are options, as is simply using a [[Scroll of Instant Warp]] immediately. Only drop [[Invisible (Status Effect)|Invisible]] before talking to the door, and retain [[Sneak (Status Effect)|Sneak]], so that when you come out of the cutscene the monsters will not aggro.
 
:*Take note that after viewing the cutscene it is possible to get aggro from the mobs in the room. Clearing the room or being prepared to lose some exp are options, as is simply using a [[Scroll of Instant Warp]] immediately. Only drop [[Invisible (Status Effect)|Invisible]] before talking to the door, and retain [[Sneak (Status Effect)|Sneak]], so that when you come out of the cutscene the monsters will not aggro.
*Talk to [[Cid]] in [[Metalworks]] for a cutscene.
+
*Talk to [[Cid]] in [[Metalworks]] ([[Home Point]] #1) for a cutscene.
 
:*If Tenzen's Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission, if not, head to another fork.
 
:*If Tenzen's Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission, if not, head to another fork.
  
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{{spoiler2}}
 
{{spoiler2}}
 
== Game Script and cutscene video ==
 
[http://files.filefront.com/COP+5+3+Tenzen+pathwmv/;13606529;/fileinfo.html COP 5-3 Tenzen Path Video hosted on Filefront]
 
<nowiki><nowiki>Insert non-formatted text here</nowiki><nowiki><nowiki>Insert non-formatted text here</nowiki></nowiki></nowiki><nowiki><nowiki>Insert non-formatted text here</nowiki><nowiki><nowiki>Insert non-formatted text here</nowiki></nowiki></nowiki>
 

Latest revision as of 11:59, 30 July 2017


Mission Name The Pursuit of Paradise (Tenzen's Path)
Number PM5-3T
Start NPC Cid Metalworks (H-8)
Title Granted Tenzen's Ally
Items Needed Key ItemEnvelope from Monberaux
Key ItemDelkfutt Recognition Device
Reward 1000 EXP
Parent Mission Sub-Missions
Three Paths (Also to be Completed)
Where Messengers Gather (Ulmia's Path)
Past Sins (Louverance's Path)
← Previous Mission Next Mission →
Desires of Emptiness For Whom the Verse is Sung

Walkthrough[edit]

Started by talking to Cid and selecting "Find Selh'teus"

As of the 6/21/2010 patch, there is no longer a level restriction in this mission.

Pso'xja Composite Map

5-3T1: Spiral[edit]

  • Enter Pso'Xja from the tower at (J-8) in Beaucedine Glacier. Fastest way to get there is via Unity Concord warp (level 125). Inside this tower is not a maze, but rather a gauntlet of enemies and force-spawned monsters.
  • In this tower you will encounter sixteen stone doors.
    • Touching the doors that you have already passed through will warp you out of the tower.
  • In order to pass through each of these doors you will either have to fight a Doll NM named Gargoyle or the door will malfunction and simply let you through without the Gargoyle spawning. The small chance that the traps will fail to spring and the door will open without a fight does not appear to be linked to the job or stats of the person opening the doors.
  • After defeating the Gargoyle that may appear, you must run through the stone door within a brief period of time (approximately 25 seconds). Everyone must pass through the door before it closes, or they will be have to rematch the Gargoyle (unless the trap fails).
    • If someone is left behind and must respawn a Gargoyle, other party/alliance members can provoke it through the door and defeat it to allow the member to catch up without having to fight the Gargoyle alone.
  • Touching the doors that you have already passed through will warp you out of the tower.
  • Gargoyles' max HP increases with each version.
    • Gargoyles do not get stronger in terms of attack power. Only their HP rises with each one that spawns.
    • Gargoyles are easily handled solo by any job at 75+, or by a low-level (~50) balanced party of 6.
  • Low-level players can easily aggro monsters in the next room by walking or casting magic near the sealed door. High-level players do not receive any aggro except from the Gargoyles.
    • Follow this link for past successful party setups and experiences (see testimonials).
  • The sixteen doors are split into four sections.
  • Monsters can aggro through sealed doors, and can attack and pass through them freely, but the doors do not open.
    • A tactic for low-level groups is to aggro as much as you can through the door before popping the NM, so you don't have to fight the next room's monsters afterward, and won't aggro during the fight either.
    • The normal monsters all have 15 minute or longer respawn times.
  • Thieves can attempt to open the doors with skeleton keys, living keys or Thief's Tools in order to avoid the traps and Gargoyle battles. Success rate seems to be 50%.
  • Once past the final door, take the elevator down and past the Diremite Stalkers (not aggressive).
  • Check the Avatar Gate (H-8) for a cutscene.
  • You can walk to the opposite side of this circular room and turn left to get to a teleporter out to Beaucedine Glacier.
    • PLEASE NOTE: It is completely possible to make it to the Avatar Gate without being ready to do this mission. If you get to the Avatar Gate and it does not give you a cutscene when you click it, chances are you have not talked to Carbuncle at the ??? in La Theine Plateau about this mission. (See above.)
    • ALSO NOTE: If someone clicks back on a door to exit and leaves in the middle of your group, or someone failed to complete all of the mission's prerequisite cutscenes, after completing the mission, leave someone with Tractor at the elevator, go through the first 4 doors (which are easy) and have them die in the middle between the 4th and 5th room so they can be Tractored to the elevator. If someone gets left behind one room, you can provoke the Gargoyle through the wall as well to clear the door for them.
    • ANOTHER NOTE: A Black Mage can be left by the elevator after defeating the NMs to tractor stragglers that come later than the previous groups. They just have to beat the first four dolls, find a gazer and pull it to the center area across from the elevator platform, and die. Then, the waiting Black Mage can tractor and raise the stragglers and they all head for the cutscene at the bottom of the elevator. This strategy is fast and easy, but the Gargoyles are easy too if your level is high. Make sure they die at least within curing range of the Black Mage so they can target you and cast Tractor.

5-3T2: Branded[edit]

5-3T3: Pride and Honor[edit]

  • Walk out of Upper Jeuno into Batallia Downs and out through the gate in the wall. Turn left and examine the ??? at (K-8) once for a cutscene and then a second time for a Key ItemDelkfutt Recognition Device.
    • Be sure to examine it twice!!
  • Enter Lower Delkfutt's Tower and head to the Cermet Door at (H-5) on the first floor. This is not the gate that leads to the basement, but rather one on the north side of the same floor.
  • Touch the gate to spawn the NM Disaster Idol, a doll that casts spells depending upon the elemental day.
  • It is susceptible to Blind, Poison, Gravity, and elemental debuffs/ninjutsu, but resists Elegy, Requiem, Silence, Stun, and Flash. It does not use Meltdown.
  • It is exceptionally easy on Lightsday (only casts Banish and enhancing spells).
  • Any damage-dealing class at level 99 can take it down within a minute or two.
  • Check the gate after the fight for a cutscene.
  • If you forgot to check the ??? twice in Batallia Downs it can still be done after the fight if someone else pops it, simply run back and check ??? for the second time. Now back to the Cermet gate and check it like you would after defeating the Disaster Idol and you will still receive the cutscene. Again, you need the Key ItemDelkfutt Recognition Device in order to pop the NM.

5-3T4: And the Compass Guides[edit]

  • Head back to Pso'Xja, via the tower closest to Batallia Downs at H-10 Beaucedine Glacier. Fastest way to get there is via Unity Concord warp (level 125). Alternatively, Atmacite Refiner warps you just a tad further away, but requires White Stratum Abyssite VI.
  • After the cutscene with Tenzen, use some form of Sneak and Invisible (e.g. Spectral Jig). Fighting your way in is not advised. Diremite Assaulters, Thousand Eyes, and some Goblins will aggro level 99.
    • It is recommended that you run this in first-person mode so that your camera doesn't fool you when you pass through a one-way wall. It is easy to get disoriented in third-person view when the camera gets knocked around in here.
  • To get to the elevator, follow the wall on your right all the way around the map until you get back to (I-8). So upon entering Pso'Xja you would:
    • Head South through the goblins, turn right into a room, then right again to go North.
    • It will curve left to go West into a room, continuing West through both rooms.
    • It will curve left to go South, into a room, continuing South through both rooms.
    • It will curve left to go East, into a room, continuing East through both rooms.
    • It will curve left to go North, into a room with a Goblin Jeweler, this time go left/West at the first room you come to, and drop down the hole in that room.
    • Next proceed through the only doorway South, through a small hall that will curve right heading West. Stop immediately in the next room, turn right and face North. The elevator should be visible.
  • Once you reach the Elevator make sure that you have Sneak and Invisible up as again there are Diremites, Goblins and Pots at the bottom. The Pots will aggro Sneak and Invisible spells, so take care.
  • Check the Avatar Gate for a cutscene.
  • Take note that after viewing the cutscene it is possible to get aggro from the mobs in the room. Clearing the room or being prepared to lose some exp are options, as is simply using a Scroll of Instant Warp immediately. Only drop Invisible before talking to the door, and retain Sneak, so that when you come out of the cutscene the monsters will not aggro.
  • If Tenzen's Path is your final path to complete on mission 5-3, you will get an additional cutscene at Cid that leads into the next mission, if not, head to another fork.
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Tenzen's Path Ulmia's Path Louverance's Path

Game Description

Mission Orders
Tenzen left for the La Theine Plateau to seek out the terrestrial avatar Carbuncle, and request his assistance in your battle with the Emptiness.