The Heir to the Light

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de:San d'Oria-Mission 9-2

  Mission Name:   The Heir to the Light
  Start NPC:   Any San d'Orian Gate Guard
  Requirements:   Mission:
  Suggested Level:   70+
  Title:   San d'Orian Royal Heir
  Repeatable:   No
  Reward:   Rank 10
  100,000g
  San d'Orian Flag
     
  Previous Mission:   Breaking Barriers
  Next Mission:   None

Walkthrough

  • Trade 8 stacks of crystals to one of the gate guards, or repeat Mission 1-2 10 times for the necessary Rank Points to get the mission.
  • After accepting the mission, zone into Northern San d'Oria for a long cutscene. (5 minutes of spamming Enter key)
  • At the end of the first cutscene, zone into the Chateau d'Oraguille for another cutscene. During this cutscene you will be given orders to head to Qu'Bia Arena.
  • Now gather a full party of level 70+. Only players that have previously done the mission, or are currently doing the mission, can enter the BCNM. ie, if you know someone that is part of a different allegiance (say, Windurst) but has completed San d'Oria's Mission storyline, they can assist.
Having a mage that can Sleepga is useful for this mission. Sleepga II is not necessary as these Orcs will fall quickly to a level 75 DD job.
  • Enter Fei'Yin, watch a cutscene, and proceed to Qu'Bia Arena. Once the party is ready, enter the 75 capped BCNM (aka buffs will wear).
  • Upon entering the BCNM, an event will begin. Once you appear in the battlefield, cast your pre-fight buffs.
    • No EXP is lost upon death in this BCNM.

Part 1

  • Have your tank round up all the orcs for the Black Mage/Bard/Blue Mage to Sleepga.
  • Next it is imperative you silence the Warmachine. Strangely enough, that hulking thing is actually a White Mage and will cast Curaga quite often, waking the horde up and causing problems.
  • As such, kill the Warmachine first, Ranger second then pick off the remaining orcs. It does not matter on which orc you do next after the RNG is dead. They are easy prey.
  • Keep a weak one alive and slept and rest to full. Killing the final orc will trigger an event.
  • Alternative to killing them quicker, have a smn kill some of the orcs. They are INCREDIBLY weak to Predator Claws.

Part 2

  • For Part 2, Prince Trion will join you. Mages must keep him alive because, if he falls, your party will be ejected from the battlefield. Prince Trion will wait for a short time before he randomly engages one of the mobs. This part of the BCNM will consist of 3 Orcs:
  • The desired order should be BLM - PLD - DRK. However, Trion will randomly attack one of them. The tank should engage the PLD (as he is 'VERY' resistant to sleep, but not immune) and the DDs with provoke should go after whatever Trion goes with. If you get lucky, Trion will go after the Paladin helping you immensely. Even if Trion goes to another one, if you have SMN in the PT, just keep the SMN on the BLM. Get that one down at all cost as it will destroy you if you're not careful. The Red or White Mage should be focused on silencing everyone, though the Paladin will prove difficult to silence while the Black Mage sleeps whatever is not being engaged at the moment. The Red or White Mage should keep Trion alive for even though he's a Paladin, his attached AI isn't all that intelligent. Once all three orcs are dead, another event will occur.

Afterwards

Strategies

  • Can be duo'd by a 75DRK/SAM and 75RDM/BLM. Both of us used a Tavnazian Taco and Protect IV to help with defense. Used Meditate and then waited until recast timer was ready before going in.
Part 1, DRK casts Dread Spikes and Seigan + Third Eye and runs in to aggro the mobs. RDM uses Elemental Seal and Sleepga's the weak orcs once they surround the DRK. (RDM needs to keep Stoneskin and Phalanx up at all times as he will be controlling all the mobs while the DRK picks them off.) RDM will now kite the ranger orc around and continue using Sleepga on the weaker orcs while the DRK takes care of the Warmachine. When the machine falls, the DRK will pick the weak orcs off one by one (leave one alive). After all but one of the weak orcs are dead, he will kill the ranger orc. Keep the last orc slept until the RDM is finished resting to full. Kill the last orc and part 2 begins.
Part 2, RDM should Elemental Seal and Sleepga the DRK and BLM orcs to begin with (also just a note, ES never made sleep stick on the paladin even though above it says he is not immune). Trion seems to go for the BLM first most of the time (we did it a few times before we won and he always went for BLM first). The RDM should keep Gravity on the PLD (if Trion does not go for him first) and kite him. Help Trion kill the first mob and he should then head to the other sleeping orc (maybe the PLD if lucky). The RDM must keep an eye on Trion's health at all times because he can die extremely quickly. After the BLM and DRK are down, it is pretty much down hill from there. Just beat on the PLD with Trion and kite it during Invincible with the help of Gravity.
  • Trio'd by Pld/nin(Zonnashi, Hume), Whm/blm(Fishfoe, Hume), and War/nin(Thunderhawk, Galka)
  • Entered, the whm buffed, and kept haste on the pld throughout the entire battle. Pld used Sentinel and aggro'd everything in the BCNM, Whm used Elemental Seal Sleepga. Pld pulled Death Clan Destroyer(White Mage) to the entrance of the BC and held it there. War killed Yukvok of Clan Death(Ranger) in the side rooms of the BC, all the while the Whm kept the other 9 Orcs Slept and kited when neccisary in the BC circle. The war received one Cure V while fighting the rng. When the rng was dead war assisted the pld with the whm warmachine. After the whm was dead pld and war picked off the remaining weak orcs one at a time and left one orc till the end. Rested till full Hp/Mp. The orcs are very weak, war could take off 70%~ of ones Hp with a Raging Rush. After fully rested kill the last orc.
  • Safety in numbers? Bst/War, Bst/Pld, Rdm/Whm, Rdm/Blm (all level 75) for a very easy and fun fight!
Part 1, Bst/War sics carrie on the RNG and lets them all link, then pulls them all back to the entrance where the Rdm/Blm sleeps them. Pull the RNG back into the hallway and let him play with carrie, then return to the main room. As they all leave, Bst/Pld pulls the war machine off the pack and holds it in the main room, starts killing with the Rdm/Whm. Bst/War returns and the war machine goes down fast! Pull carrie back with the RNG still attached and finish him off (carrie got him to 30% solo), then kill off the 9 crowding the entrance while the Rdm/Blm keeps up sleepga. Hold one to rest for part 2.
Part 2, Bst/Pld uses carrie and pulls the PLD into the hallway to play with her before Trion moves. Bst/War starts in on the Left Hand (BLM) while the Rdm/Blm sleeps the Right Hand. Bst/War uses provoke and snarl to get hate off Trion and onto the pet. Bst/Pld returns to help take out the Left Hand and then the Right Hand (keep feeding the pet on the PLD !!!) then call Carrie back to bring the main mob back in. All hands on deck and take him down quickly (he has very high regen and was still at 100% when he came back in!). Our clear time was 21 mins, 15 secs - plenty of time!
  • Trio'd by 75PLD/WAR, 75BLU/NIN, 75SCH/RDM
    • Part 1: Entered the fight and buffed up. BLU used Diamondhide and Diffusion Cocoon and SCH use Accession Phalanx before PLD ran in and aggroed all the mobs. SCH remained on Dark Arts the entire first half of the fight sleeping the orcs with Manifestation Sleep II and Gravity and Bind. PLD and BLU kept themselves healed pretty well and took down the Warmachine followed by the RNG. SCH kept the Warmachine silenced with Chaotic Eye as backup. After the NMs were dead, killed orc by orc and rested up on the last one.
    • Part 2: Easy fight now, PLD ran in and aggroed all the mobs and SCH switched to Light Arts to heal and Silence the BLM. Just took em down one by easily. Also Accession buffs do effect Trion so you can buff him with Stoneskin, Phalanx, and any other buff you want. Fight took around 15 mins.

Game Description

Mission Orders
The Rites of Succession will be held at the cathedral in Northern San d'Oria. You are to report there for guard duty.
This article uses material from the "The_Heir_to_the_Light" article on FFXIclopedia and is licensed under the CC-BY-SA License.