Difference between revisions of "The Heir to the Light"

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[[category:Missions]][[Category:San d'Oria Missions|Heir to the Light, The]]
 
[[category:Missions]][[Category:San d'Oria Missions|Heir to the Light, The]]
[[de:San d'Oria-Mission 9-2]]
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{|cellpadding="5" width="100%"
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{{Mission
|width="70%" valign="top"|
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| name = The Heir to the Light
{|border="0" width="80%" cellpadding="0" cellspacing="3"
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| number = 9-2
|valign="top" BGCOLOR="#ceffc7"|  '''Mission Name:'''
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| npc = Any [[San d'Orian Gate Guard]]
|valign="top" BGCOLOR="#deffd9"|  The Heir to the Light  
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| requirements =  
|-
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| level = 70+
|valign="top" BGCOLOR="#ceffc7"|  '''Start NPC:'''
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| title = San d'Orian Royal Heir
|valign="top" BGCOLOR="#deffd9"|  Any [[San d'Orian Gate Guard]]
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| reward = Rank 10<br>100,000g<br>[[San d'Orian Flag]]<br>Ability to purchase {{KeyItem}}[[Atma of the Heir]]
|-
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| items =
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Requirements:'''
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| repeatable =  
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;'''Mission:'''
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| parent =  
|-
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| children =  
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Suggested Level:'''
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| previous = [[Breaking Barriers]]
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;70+
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| next =  
|-
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| cutscenes =  
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Title:'''
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}}
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;San d'Orian Royal Heir
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|-
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== Walkthrough ==
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Repeatable:'''
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*Trade 9 crystals (~5-6 Light/Dark crystals on 11/29/2015) to one of the gate guards, or repeat [[Bat Hunt|Mission 1-2]] 10 times for the necessary Rank Points to get the mission.
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;No
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*After accepting the mission, zone into [[Northern San d'Oria]] for a '''very''' '''long''' cutscene. ~5min.
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Reward:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;Rank 10<br>&nbsp;&nbsp;100,000g<br>&nbsp;&nbsp;[[San d'Orian Flag]]
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Previous Mission:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;[[Breaking Barriers]]
 
|-
 
|valign="top" BGCOLOR="#ceffc7"|&nbsp;&nbsp;'''Next Mission:'''
 
|valign="top" BGCOLOR="#deffd9"|&nbsp;&nbsp;None
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
----
 
=== Walkthrough ===
 
*Trade 8 stacks of crystals to one of the gate guards, or repeat [[Bat Hunt|Mission 1-2]] 10 times for the necessary Rank Points to get the mission.
 
*After accepting the mission, zone into [[Northern San d'Oria]] for a long cutscene. (5 minutes of spamming Enter key)
 
 
*At the end of the first cutscene, zone into the [[Chateau d'Oraguille]] for another cutscene.  During this cutscene you will be given orders to head to [[Qu'Bia Arena]].
 
*At the end of the first cutscene, zone into the [[Chateau d'Oraguille]] for another cutscene.  During this cutscene you will be given orders to head to [[Qu'Bia Arena]].
 
*Now gather a full party of level 70+. Only players that have previously done the mission, or are currently doing the mission, can enter the BCNM. ie, if you know someone that is part of a different allegiance (say, Windurst) but has completed San d'Oria's Mission storyline, they can assist.
 
*Now gather a full party of level 70+. Only players that have previously done the mission, or are currently doing the mission, can enter the BCNM. ie, if you know someone that is part of a different allegiance (say, Windurst) but has completed San d'Oria's Mission storyline, they can assist.
:Having a mage that can Sleepga is useful for this mission.  Sleepga II is not necessary as these Orcs will fall quickly to a level 75 DD job.
+
:*Having a mage that can Sleepga is useful for this mission.  Sleepga II is not necessary as these Orcs will fall quickly to a level 75 DD job.
*Enter [[Fei'Yin]], watch a cutscene, and proceed to [[Qu'Bia Arena]]. Once the party is ready, enter the 75 capped BCNM (aka buffs will wear).
+
*Enter [[Fei'Yin]], watch a cutscene, and proceed to [[Qu'Bia Arena]].BE CAREFUL! Due to the new update there is a new mob called [[Wekufe]]. He is IT to LVL 90s. It would be a good idea to take [[Sneak]]. You can get [[Circumspection]] from the [[Grounds of Valor]] book for 5 tabs. Once the party is ready, enter the BCNM.
 +
** If you've completed [[Beyond Infinity]], you can teleport to the [[Qu'Bia Arena]] via [[Domenic]] in [[Lower Jeuno]] (J-7).
 +
** If you've obtained the [[Home Point]] #1 inside Fei'Yin, you can teleport there which brings you to the entrance of Qu'Bia Arena.
 +
*The battlefield is not level capped, but it does place Level Restriction status anyway, meaning buffs will be lost upon entry.
 
*Upon entering the BCNM, an event will begin.  Once you appear in the battlefield, cast your pre-fight buffs.
 
*Upon entering the BCNM, an event will begin.  Once you appear in the battlefield, cast your pre-fight buffs.
**No EXP is lost upon death in this BCNM.
+
**As this is a mission battlefield, no EXP is lost upon death in this BCNM.
==== Part 1 ====
+
 
 +
=== Part 1 ===
 
*The enemies in part 1 are:
 
*The enemies in part 1 are:
 
** [[Death Clan Destroyer]] ([[:category:Orcish Warmachines|Warmachine]] [[WHM]], will not sleep)
 
** [[Death Clan Destroyer]] ([[:category:Orcish Warmachines|Warmachine]] [[WHM]], will not sleep)
** [[Yukvok of Clan Death]] ([[Orc]] [[RNG]], will not sleep)
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** [[Yukvok of Clan Death]] ([[Orc]] [[RNG]], highly resistant to sleep.  Yukvok was slept by a Sleepga II cast by 90 blm. Uses [[Eagle Eye Shot]])
** 3x[[Worgbut of Clan Death]], 3x[[Rallbrog of Clan Death]], 3x[[Vangknok of Clan Death]] (other [[Orc]]s, susceptible to [[Sleep]]/[[Lullaby]])
+
** 3x [[Worgbut of Clan Death]], 3x [[Rallbrog of Clan Death]], 3x [[Vangknok of Clan Death]] (other [[Orc]]s, susceptible to [[Sleep]]/[[Lullaby]])
  
 
* Have your tank round up all the orcs for the Black Mage/Scholar/Bard/Blue Mage to Sleepga.
 
* Have your tank round up all the orcs for the Black Mage/Scholar/Bard/Blue Mage to Sleepga.
 
** Alternatively, have your BRD [[Lullaby]]-tank like in [[Steamed Sprouts]]: start the fight by casting [[Foe Lullaby]] on the [[RNG]].  It won't stick, but will cause all the other [[Orc]]s to swarm the [[Bard]].  [[Horde Lullaby]], wait for them to awake, and repeat.
 
** Alternatively, have your BRD [[Lullaby]]-tank like in [[Steamed Sprouts]]: start the fight by casting [[Foe Lullaby]] on the [[RNG]].  It won't stick, but will cause all the other [[Orc]]s to swarm the [[Bard]].  [[Horde Lullaby]], wait for them to awake, and repeat.
* Next it is imperative you silence the Warmachine. Strangely enough, that hulking thing is actually a White Mage and will cast Curaga quite often, waking the horde up and causing problems.
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* Next it is imperative you silence the Warmachine. Strangely enough, that hulking thing is actually a White Mage and will cast Curaga quite often waking the horde up and causing problems.  (The danger here is not the HP restored from the Curagas, even its [[Curaga II]] only restores roughly 190 HP tops.  The danger is waking up the horde.) Note that it has caster mob behavior, meaning that it will not rush in to attack the person with hate at first until it is silenced, or its health drops lower.
 
* As such, kill the Warmachine first, Ranger second then pick off the remaining orcs.  It does not matter on which orc you do next after the RNG is dead.  They are easy prey.
 
* As such, kill the Warmachine first, Ranger second then pick off the remaining orcs.  It does not matter on which orc you do next after the RNG is dead.  They are easy prey.
 
* Keep a weak one alive and slept and rest to full.  Killing the final orc will trigger an event.
 
* Keep a weak one alive and slept and rest to full.  Killing the final orc will trigger an event.
* Alternative to killing them quicker, have a smn kill some of the orcs.  They are INCREDIBLY weak to Predator Claws.
+
* Alternative to killing them quicker, have a SMN kill some of the orcs.  They are INCREDIBLY weak to Predator Claws.
* Note that these orcs have an aggro range considerably larger than your casting rangeThey will all aggro/link before you are in range to cast on them, so beware.
+
* It is possible to get within casting range of the orcs before they aggro, so you can get an initial cast off on [[Yukvok of Clan Death]]. (He is the Orc standing the farthest forward.  The rest are in a semi-circle just behind him spread out along the far wall of the arena.) However, they are so spread out that Sleepga is ineffective until they all aggro/link and gather together.
 +
* {{Testimonials}}
  
==== Part 2 ====
+
=== Part 2 ===
 
*For Part 2, Prince [[Trion]] will join you.  Mages must keep him alive because, if he falls, your party will be ejected from the battlefield.  Prince Trion will wait for a short time before he randomly engages one of the mobs.  This part of the BCNM will consist of 3 Orcs:
 
*For Part 2, Prince [[Trion]] will join you.  Mages must keep him alive because, if he falls, your party will be ejected from the battlefield.  Prince Trion will wait for a short time before he randomly engages one of the mobs.  This part of the BCNM will consist of 3 Orcs:
 
**[[Warlord Rojgnoj]] (PLD)
 
**[[Warlord Rojgnoj]] (PLD)
 
**[[Rojgnoj's Left Hand]] (BLM)
 
**[[Rojgnoj's Left Hand]] (BLM)
 
**[[Rojgnoj's Right Hand]] (DRK)
 
**[[Rojgnoj's Right Hand]] (DRK)
*The desired order should be BLM - PLD - DRK.  However, [[Trion]] will randomly attack one of them.  The tank should engage the PLD (as he is 'VERY' resistant to sleep, but not immune) and the DDs with provoke should go after whatever Trion goes with. If you get lucky, Trion will go after the Paladin helping you immensely.  Even if Trion goes to another one, if you have SMN in the PT, just keep the SMN on the BLM.  Get that one down at all cost as it will destroy you if you're not careful.  The Red or White Mage should be focused on silencing everyone, though the Paladin will prove difficult to silence while the Black Mage sleeps whatever is not being engaged at the moment. The Red or White Mage should keep Trion alive for even though he's a Paladin, his attached AI isn't all that intelligent.  Once all three orcs are dead, another event will occur.
+
*The desired order should be BLM - PLD - DRK.  However, [[Trion]] will randomly attack one of them.  The tank should engage the PLD (as he is 'VERY' resistant to sleep, but not immune) However the PLD will bind for up to 60 second without elemental seal. The DDs with provoke should go after whatever Trion goes with. If you get lucky, Trion will go after the Paladin helping you immensely.  Even if Trion goes to another one, if you have SMN in the PT, just keep the SMN on the BLM.  Get that one down at all cost as it will destroy you if you're not careful.  The Red or White Mage should be focused on silencing everyone, though the Paladin will prove difficult to silence while the Black Mage sleeps whatever is not being engaged at the moment. The Red or White Mage should keep Trion alive for even though he's a Paladin, his attached AI isn't all that intelligent.  Once all three orcs are dead, another event will occur.
 +
*SCH buffs with [[Accession]] will also buff [[Trion]] as well. Even if you cannot directly cast them on him like [[Stoneskin]] for example.
 +
* {{Testimonials}}
  
 
=== Afterwards ===
 
=== Afterwards ===
 
*Zone into [[Northern San d'Oria]] for short cutscene.
 
*Zone into [[Northern San d'Oria]] for short cutscene.
 
*Return to [[Chateau d'Oraguille]] and click on the Great Hall for a cutscene.
 
*Return to [[Chateau d'Oraguille]] and click on the Great Hall for a cutscene.
 +
**''Optional:'' Speak with [[Halver]], [[Rahal]], [[Curilla]], [[Aramaviont]], and [[Milchupain]] for additional dialogue.
 
*Go to the heavy stone door in [[King Ranperre's Tomb]] at H-8 of the first map for a cutscene.
 
*Go to the heavy stone door in [[King Ranperre's Tomb]] at H-8 of the first map for a cutscene.
 +
**''Optional:'' You can view two cutscenes by checking [[Pieuje]]'s door and [[Trion]]'s door in [[Chateau d'Oraguille]]. These cutscenes are viewable before going to the heavy stone door as well.
 +
**''Optional:'' If you check the Papal Chambers door at the top floor of the Cathedral, you can view another cutscene. This can also be done after completing the mission.
 
*Report back to [[Halver]] for a final cutscene and your reward.
 
*Report back to [[Halver]] for a final cutscene and your reward.
**There is an epilogue cutscene that can be viewed upon entering [[Southern San d'Oria]].
+
**''Optional:'' There are now two ''additional'' cutscenes at [[Pieuje]]'s door and [[Trion]]'s door. These do not show up in the [[Past Event Watcher]] list, but can be seen by Rank 10 San d'Orians.
**There is also a cutscene with [[Pieuje]] and [[Shamonde]] if you click on the Papal Chambers door at the top floor of the Cathedral.
+
**''Optional:'' Speak to [[Rahal]], [[Aramaviont]], and [[Curilla]] for additional dialogue.
**There is a cutscene if you click on [[Pieuje]]'s door in [[Chateau d'Oraguille]].
+
**''Optional:'' There is an epilogue cutscene that can be viewed upon entering [[Southern San d'Oria]].
**There is a cutscene if you click on [[Trion]]'s door in [[Chateau d'Oraguille]].
 
 
 
==== Strategies ====
 
 
 
*Easy prey by 75SSAM/NIN and 75RDM/BLM. SAM used [[Meat Mithkabob]] and RDM used [[ Tavnazian Taco]].
 
**1st part RDM aggro all then [[Elemental Seal]] [[Sleepga]], SAM fight WHM > 8 Pets > RNG > full rest > last pet. SAM kept 200 TP and [[Meditate]] up.
 
**2nd part RDM [[Sleep]] DRK, SAM assist Trion, seems Trion will always engage BLM first, [[Sekkanoki]] > [[Tachi: Yukikaze]] > [[Tachi: Gekko]] > [[Meditate]] > [[Tachi: Kasha]] will kill BLM. SAM kept assist Trion. When fighting DRK, [[Meikyo Shisui]] then solo a light skillchain because DRK may use [[Blood Weapon]].
 
 
 
*Using the above strategey, duoed with 75SAM/NIN(hume) and 75WHM/BLM(mithra) with little trouble in 21min.
 
**1st part SAM walks in and aggroes all the mobs while WHM opens with [[Elemental Seal]] + [[Sleepga]] (only one minion woke up early, then keept it slept with repose after). keeping [[Stoneskin]] [[Blink]] and [[Aquaveil]] up for when they're hitting you. [[Healer's Duckbills]] helped too, never got interuptted even with all 10 mobs hitting me. using [[Healer's Briault]] [[Cleric's Mitts]] and [[Balrahn's Ring]] to sleep, stuck every time, except the one at the start. WHM should try and rest for mp when they can, (I ended on 1 minion with 8mp left after i slept it with repose).
 
**2nd part WHM opens with [[Elemental Seal]] + [[Sleepga]] again. Trion went for the PLD > DRK > BLM. the PLD took a little time to get down, while the WHM keeps his arms slept with repose, then the SAM used [[Meikyo Shisui]] on the DRK, and finised with the blm.
 
 
 
*Can be duo'd by a 75DRK/SAM and 75RDM/BLM. Both of us used a [[Tavnazian Taco]] and Protect IV to help with defense. Used Meditate and then waited until recast timer was ready before going in.
 
 
 
:'''Part 1''', DRK casts [[Dread Spikes]] and [[Seigan]] + [[Third Eye]] and runs in to aggro the mobs. RDM uses [[Elemental Seal]] and [[Sleepga]]'s the weak orcs once they surround the DRK. (RDM needs to keep [[Stoneskin]] and [[Phalanx]] up at all times as he will be controlling all the mobs while the DRK picks them off.) RDM will now kite the ranger orc around and continue using [[Sleepga]] on the weaker orcs while the DRK takes care of the Warmachine. When the machine falls, the DRK will pick the weak orcs off one by one (leave one alive). After all but one of the weak orcs are dead, he will kill the ranger orc. Keep the last orc slept until the RDM is finished resting to full. Kill the last orc and part 2 begins.
 
 
 
:'''Part 2''', RDM should [[Elemental Seal]] and [[Sleepga]] the DRK and BLM orcs to begin with (also just a note, ES never made sleep stick on the paladin even though above it says he is not immune). [[Trion]] seems to go for the BLM first most of the time (we did it a few times before we won and he always went for BLM first). The RDM should keep [[Gravity]] on the PLD (if [[Trion]] does not go for him first) and kite him. Help [[Trion]] kill the first mob and he should then head to the other sleeping orc (maybe the PLD if lucky). The RDM must keep an eye on [[Trion]]'s health at all times because he can die extremely quickly. After the BLM and DRK are down, it is pretty much down hill from there. Just beat on the PLD with [[Trion]] and kite it during [[Invincible]] with the help of [[Gravity]].
 
 
 
*Trio'd by Pld/nin, Whm/blm, and War/nin
 
 
 
*Entered, the whm buffed, and kept haste on the pld throughout the entire battle. Pld used [[Sentinel]] and aggro'd everything in the BCNM, Whm used [[Elemental Seal]] [[Sleepga]]. Pld pulled [[Death Clan Destroyer]]([[White Mage]]) to the entrance of the BC and held it there. War killed [[Yukvok of Clan Death]]([[Ranger]]) in the side rooms of the BC, all the while the Whm kept the other 9 Orcs Slept and kited when neccisary in the BC circle. The war received one [[Cure V]] while fighting the rng. When the rng was dead war assisted the pld with the whm warmachine. After the whm was dead pld and war picked off the remaining weak orcs one at a time and left one orc till the end. Rested till full Hp/Mp. The orcs are very weak, war could take off 70%~ of ones Hp with a [[Raging Rush]]. After fully rested kill the last orc.
 
 
 
*2nd part [[Trion]] when after [[Rojgnoj's Left Hand]]([[Black Mage]]). Whm silenced the Blm, and War killed it along with [[Trion]]. Pld Kited [[Warlord Rojgnoj]] and [[Rojgnoj's Right Hand]] untill the Blm was dead. Note: Pld had [[Crimson Cuisses]]. Trion then Went after [[Rojgnoj's Right Hand]]([[Dark Knight]]) and the War took him out. Watch out for [[Blood Weapon]] as it healed the drk from 20% back to 40% very quickly. Try to keep haste on whoever at this point if you are tanking the drk while subbing nin. After drk was dead all went after [[Warlord Rojgnoj]]. Pld tanked it and kited during its invincible, kiting wasn't really neccisary tho. Fight ended with everybody in good shape and whm over 50% mp. Buffs and food used: [[Protectra V]], [[Shellra V]], [[Haste]], Pld: [[Tavnazian Taco]], War: [[Meat Mithkabob]]. Thunderhawk~ (Cerberus) 12:57 am(MTN)
 
 
 
*Safety in numbers? Bst/War, Bst/Pld, Rdm/Whm, Rdm/Blm (all level 75) for a very easy and fun fight!
 
:'''Part 1''', Bst/War sics carrie on the RNG and lets them all link, then pulls them all back to the entrance where the Rdm/Blm sleeps them. Pull the RNG back into the hallway and let him play with carrie, then return to the main room.  As they all leave, Bst/Pld pulls the war machine off the pack and holds it in the main room, starts killing with the Rdm/Whm. Bst/War returns and the war machine goes down fast!  Pull carrie back with the RNG still attached and finish him off (carrie got him to 30% solo), then kill off the 9 crowding the entrance while the Rdm/Blm keeps up sleepga. Hold one to rest for part 2.
 
 
 
:'''Part 2''', Bst/Pld uses carrie and pulls the PLD into the hallway to play with her before Trion moves. Bst/War starts in on the Left Hand (BLM) while the Rdm/Blm sleeps the Right Hand. Bst/War uses provoke and snarl to get hate off Trion and onto the pet. Bst/Pld returns to help take out the Left Hand and then the Right Hand (keep feeding the pet on the PLD !!!) then call Carrie back to bring the main mob back in. All hands on deck and take him down quickly (he has very high regen and was still at 100% when he came back in!). Our clear time was 21 mins, 15 secs - plenty of time!
 
 
 
*Trio'd by 75PLD/WAR, 75BLU/NIN, 75SCH/RDM
 
**Part 1:  Entered the fight and buffed up.  BLU used [[Diamondhide]] and [[Diffusion]] [[Cocoon]] and SCH use [[Accession]] [[Phalanx]] before PLD ran in and aggroed all the mobs.  SCH remained on [[Dark Arts]] the entire first half of the fight sleeping the orcs with [[Manifestation]] [[Sleep II]] and [[Gravity]] and [[Bind]].  PLD and BLU kept themselves healed pretty well and took down the Warmachine followed by the RNG.  SCH kept the Warmachine silenced with [[Chaotic Eye]] as backup.  After the NMs were dead, killed orc by orc and rested up on the last one.
 
**Part 2:  Easy fight now, PLD ran in and aggroed all the mobs and SCH switched to [[Light Arts]] to heal and [[Silence]] the BLM.  Just took em down one by easily.  Also [[Accession]] buffs do effect Trion so you can buff him with [[Stoneskin]], [[Phalanx]], and any other buff you want.  Fight took around 15 mins.
 
  
*Duo by BLU/NIN and WHM/BLM
+
{{Mission/Description
:WHM and BLU traded off sleeping the Orcs with [[Sleepga]] and [[Soporific]]. The RNG didn't sleep but it did not matter since his attacks were weak. WHM then healed while BLU fought off the Orcs one by one. Order was Warmachine (stun Curaga) -> RNG -> Other EP Orcs. Rest to full while last Orc slept. For Part 2 WHM used ES [[Sleepga]] and waited for Trion to choose an Orc. BLU use [[Soporific]] for resists and [[Actinic Burst]] to keep hate off WHM and Trion. Go all out with physical spells for the first two Orcs and they will go down quickly (unless the PLD is first which will take a little more time). BLU used [[Tavnazian Taco]]. Fight took 27 minutes.
+
| orders = The Rites of Succession will be held at the cathedral in Northern San d'Oria. You are to report there for guard duty.
----
+
}}
  
===Game Description===
+
{{spoiler2}}
:;Mission Orders:The Rites of Succession will be held at the cathedral in Northern San d'Oria. You are to report there for guard duty.
 

Latest revision as of 11:58, 30 July 2017


Mission Name The Heir to the Light
Number 9-2
Start NPC Any San d'Orian Gate Guard
Level 70+
Title Granted San d'Orian Royal Heir
Reward Rank 10
100,000g
San d'Orian Flag
Ability to purchase Key ItemAtma of the Heir
← Previous Mission Next Mission →
Breaking Barriers None

Walkthrough[edit]

  • Trade 9 crystals (~5-6 Light/Dark crystals on 11/29/2015) to one of the gate guards, or repeat Mission 1-2 10 times for the necessary Rank Points to get the mission.
  • After accepting the mission, zone into Northern San d'Oria for a very long cutscene. ~5min.
  • At the end of the first cutscene, zone into the Chateau d'Oraguille for another cutscene. During this cutscene you will be given orders to head to Qu'Bia Arena.
  • Now gather a full party of level 70+. Only players that have previously done the mission, or are currently doing the mission, can enter the BCNM. ie, if you know someone that is part of a different allegiance (say, Windurst) but has completed San d'Oria's Mission storyline, they can assist.
  • Having a mage that can Sleepga is useful for this mission. Sleepga II is not necessary as these Orcs will fall quickly to a level 75 DD job.
  • Enter Fei'Yin, watch a cutscene, and proceed to Qu'Bia Arena.BE CAREFUL! Due to the new update there is a new mob called Wekufe. He is IT to LVL 90s. It would be a good idea to take Sneak. You can get Circumspection from the Grounds of Valor book for 5 tabs. Once the party is ready, enter the BCNM.
  • The battlefield is not level capped, but it does place Level Restriction status anyway, meaning buffs will be lost upon entry.
  • Upon entering the BCNM, an event will begin. Once you appear in the battlefield, cast your pre-fight buffs.
    • As this is a mission battlefield, no EXP is lost upon death in this BCNM.

Part 1[edit]

  • Have your tank round up all the orcs for the Black Mage/Scholar/Bard/Blue Mage to Sleepga.
  • Next it is imperative you silence the Warmachine. Strangely enough, that hulking thing is actually a White Mage and will cast Curaga quite often waking the horde up and causing problems. (The danger here is not the HP restored from the Curagas, even its Curaga II only restores roughly 190 HP tops. The danger is waking up the horde.) Note that it has caster mob behavior, meaning that it will not rush in to attack the person with hate at first until it is silenced, or its health drops lower.
  • As such, kill the Warmachine first, Ranger second then pick off the remaining orcs. It does not matter on which orc you do next after the RNG is dead. They are easy prey.
  • Keep a weak one alive and slept and rest to full. Killing the final orc will trigger an event.
  • Alternative to killing them quicker, have a SMN kill some of the orcs. They are INCREDIBLY weak to Predator Claws.
  • It is possible to get within casting range of the orcs before they aggro, so you can get an initial cast off on Yukvok of Clan Death. (He is the Orc standing the farthest forward. The rest are in a semi-circle just behind him spread out along the far wall of the arena.) However, they are so spread out that Sleepga is ineffective until they all aggro/link and gather together.
  • (see testimonials)

Part 2[edit]

  • For Part 2, Prince Trion will join you. Mages must keep him alive because, if he falls, your party will be ejected from the battlefield. Prince Trion will wait for a short time before he randomly engages one of the mobs. This part of the BCNM will consist of 3 Orcs:
  • The desired order should be BLM - PLD - DRK. However, Trion will randomly attack one of them. The tank should engage the PLD (as he is 'VERY' resistant to sleep, but not immune) However the PLD will bind for up to 60 second without elemental seal. The DDs with provoke should go after whatever Trion goes with. If you get lucky, Trion will go after the Paladin helping you immensely. Even if Trion goes to another one, if you have SMN in the PT, just keep the SMN on the BLM. Get that one down at all cost as it will destroy you if you're not careful. The Red or White Mage should be focused on silencing everyone, though the Paladin will prove difficult to silence while the Black Mage sleeps whatever is not being engaged at the moment. The Red or White Mage should keep Trion alive for even though he's a Paladin, his attached AI isn't all that intelligent. Once all three orcs are dead, another event will occur.
  • SCH buffs with Accession will also buff Trion as well. Even if you cannot directly cast them on him like Stoneskin for example.
  • (see testimonials)

Afterwards[edit]

  • Zone into Northern San d'Oria for short cutscene.
  • Return to Chateau d'Oraguille and click on the Great Hall for a cutscene.
  • Go to the heavy stone door in King Ranperre's Tomb at H-8 of the first map for a cutscene.
    • Optional: You can view two cutscenes by checking Pieuje's door and Trion's door in Chateau d'Oraguille. These cutscenes are viewable before going to the heavy stone door as well.
    • Optional: If you check the Papal Chambers door at the top floor of the Cathedral, you can view another cutscene. This can also be done after completing the mission.
  • Report back to Halver for a final cutscene and your reward.

Game Description

Mission Orders
The Rites of Succession will be held at the cathedral in Northern San d'Oria. You are to report there for guard duty.