Difference between revisions of "Template:Weapon"

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<includeonly>{{#switch:{{lc:{{{1|}}}}}|no categories = |nc = |#default = [[Category:Weapons]]{{#if:{{{type|}}}|[[Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|string instrument = String Instruments|wind instrument = Wind Instruments|grip = Grips|fishing tackle = Fishing||#default = {{{type}}}}}]]}}}}</includeonly>{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|100px}}}|thumb|{{{image caption|}}}]]|}}
+
<includeonly>{{#switch:{{lc:{{{1|}}}}}|no categories = |nc = |#default = [[Category:Weapons]]{{#if:{{{type|}}}|[[Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|string instrument = String Instruments|wind instrument = Wind Instruments|grip = Grips|fishing tackle = Fishing|ammo = Ammunition|pet item = Pet Items||#default = {{{type}}}}}]]}}}}</includeonly><!--
{|style="border: 0px" cellspacing="0" cellpadding="0"
+
-->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|100px}}}|thumb|{{{image caption|}}}]]|}}
|'''{{{name|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}}'''
+
{|style="border: 0px; padding:0px; margin: 0px;" cellspacing="0" cellpadding="0"
|rowspan="2" align="right" valign="top" style="padding: 0px 0px 0px 5px; margin: 0px"|{{#if:{{{tags|}}}|{{{tags}}}|}}
+
|'''{{{name|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}}'''{{#if:{{{tags|}}}|{{!}}{{!}}rowspan="2" align="right" valign="top" style="padding: 0px 0px 0px 5px; margin: 0px"{{!}}{{{tags}}}|}}
 
|-
 
|-
|colspan="2" valign="top" style="padding: 0px; margin: 0px; white-space: nowrap"|{{#switch:{{lc:{{{type|}}}}}|grip|grips| = |#default = '''({{#switch:{{lc:{{{type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{type}}}]]}})'''}} {{#switch:{{lc:{{{races}}}}}
+
|colspan="2" valign="top" style="padding: 0px; margin: 0px; white-space: nowrap"|{{#switch:{{lc:{{{type|}}}}}|grip|grips|ammo|ammunition|pet item|pet items| = |#default = '''({{#switch:{{lc:{{{type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{type}}}]]}})'''}} {{#switch:{{lc:{{{races}}}}}
 
| male = {{ht|Male|&#x2642;}}
 
| male = {{ht|Male|&#x2642;}}
 
| female = {{ht|Female|&#x2640;}}
 
| female = {{ht|Female|&#x2640;}}
| hume = '''[[Hume|H]]'''
+
| hume = '''[[Hume|{{ht|Hume|H}}]]'''
 
| hume male = [[Hume|{{ht|Hume Male|'''H'''&#x2642;}}]]
 
| hume male = [[Hume|{{ht|Hume Male|'''H'''&#x2642;}}]]
 
| hume female = [[Hume|{{ht|Hume Female|'''H'''&#x2640;}}]]
 
| hume female = [[Hume|{{ht|Hume Female|'''H'''&#x2640;}}]]
| elvaan = '''[[Elvaan|E]]'''
+
| elvaan = '''[[Elvaan|{{ht|Elvaan|E}}]]'''
 
| elvaan male = [[Elvaan|{{ht|Elvaan Male|'''E'''&#x2642;}}]]
 
| elvaan male = [[Elvaan|{{ht|Elvaan Male|'''E'''&#x2642;}}]]
 
| elvaan female = [[Elvaan|{{ht|Elvaan Female|'''E'''&#x2640;}}]]
 
| elvaan female = [[Elvaan|{{ht|Elvaan Female|'''E'''&#x2640;}}]]
| tarutaru = '''[[Tarutaru|T]]'''
+
| tarutaru = '''[[Tarutaru|{{ht|Tarutaru|T}}]]'''
 
| tarutaru male = [[Tarutaru|{{ht|Tarutaru Male|'''T'''&#x2642;}}]]
 
| tarutaru male = [[Tarutaru|{{ht|Tarutaru Male|'''T'''&#x2642;}}]]
 
| tarutaru female = [[Tarutaru|{{ht|Tarutaru Female|'''T'''&#x2640;}}]]
 
| tarutaru female = [[Tarutaru|{{ht|Tarutaru Female|'''T'''&#x2640;}}]]
| mithra = '''[[Mithra|M]]'''
+
| mithra = '''[[Mithra|{{ht|Mithra|M}}]]'''
| galka = '''[[Galka|G]]'''
+
| galka = '''[[Galka|{{ht|Galka|G}}]]'''
 
| #default = '''{{{races|All Races}}}'''
 
| #default = '''{{{races|All Races}}}'''
 
}}<br>{{#if:{{{description|}}}|''{{{description}}}''<br>|{{#if:{{{damage|}}}|'''DMG:''' {{{damage}}} '''Delay:''' {{{delay}}} {{{stats|}}}<br>|{{#if:{{{stats|}}}|{{{stats}}}<br>|}} }} }}{{#if:{{{level|}}}|'''Lv.''' {{{level}}} '''{{{jobs|All Jobs}}}'''|}}
 
}}<br>{{#if:{{{description|}}}|''{{{description}}}''<br>|{{#if:{{{damage|}}}|'''DMG:''' {{{damage}}} '''Delay:''' {{{delay}}} {{{stats|}}}<br>|{{#if:{{{stats|}}}|{{{stats}}}<br>|}} }} }}{{#if:{{{level|}}}|'''Lv.''' {{{level}}} '''{{{jobs|All Jobs}}}'''|}}
{{#if:{{{ilevel|}}}|
+
|-
:::'''Item Lv. {{{ilevel}}}|}}
+
{{#if:{{{item level|{{{ilevel|}}}}}}|{{!}}colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"{{!}}'''&lt;[[Item Level|Item Level:]]''' {{{item level|{{{ilevel}}}}}}'''&gt;'''|}}
|-  
+
|-
|colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"|{{#if:{{{charges|}}}|<includeonly>{{EnchantmentDetails|{{{charges}}}|{{{use delay}}}|{{{recast}}}}}</includeonly>|}}
+
{{#if:{{{charges|}}}|{{!}}colspan="2" align="right" style="padding: 0px 0px 0px 20px; margin: 0px"{{!}}<includeonly>{{EnchantmentDetails|{{{charges}}}|{{{use delay}}}|{{{recast}}}}}</includeonly>|}}
|}
+
|}<!--
{{#if:{{{evolith1|}}}|<br style="line-height:1.1em"/>'''Evolith apertures:'''
+
-->{{#if:{{{damage|}}}|<br style="line-height:1.1em"/>'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}<br><!--
:'''[1]''' {{{evolith1}}}{{#if:{{{evolith2|}}}|
+
-->'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{type}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{type}}}}}}}{{#ifeq:{{lc:{{{type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}<br><!--
:'''[2]''' {{{evolith2}}}{{#if:{{{evolith3|}}}|
+
-->{{#ifeq:{{lc:{{{type}}}}}|hand-to-hand|<small>*Base delay for Hand-to-Hand is assumed to be 480.</small>}}|}}<!--
:'''[3]''' {{{evolith3}}}|}}|}}|}}
+
-->{{#if:{{{stackable|}}}|{{#if:{{{damage|}}}|<br>|<br style="line-height:1.1em"/>}}'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1 = ''Not Stackable''|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}<br>|}}<!--
{{#if:{{{damage|}}}|<br style="line-height:1.1em"/>'''Damage Per Second:''' {{#ifeq:Hand-to-Hand|{{{type}}}|+{{#expr: ({{{damage}}} * 60) / (480 + {{{delay}}}) * 2 round 2}}*|{{#expr: ({{{damage}}} * 60) / {{{delay}}} round 2}} }}{{#if:{{{alternate dps|}}}|<nowiki/> / {{{alternate dps}}}}}<br>
+
-->{{#if:{{{evolith 1|{{{evolith1|}}}}}}|{{#if:{{{damage|}}}{{{stackable|}}}|<br>|<br style="line-height:1.1em"/>}}
'''TP Per Hit:''' {{#ifeq:Hand-to-Hand|{{{type}}}|+<!---
+
;Evolith apertures<nowiki>:</nowiki>:
--->{{#ifeq:1|{{#expr: ({{{delay}}} + 480) >= 530}}|{{#expr: (14.5 + ((({{{delay}}} - 50) * 3.5) / 470) - 14.18 round 1) * 10}}|<!---
+
:'''[1]''' {{{evolith 1|{{{evolith1}}}}}}{{#if:{{{evolith2|}}}{{{evolith 2|}}}|
--->{{#ifeq:1|{{#expr: ({{{delay}}} + 480) > 480}}|{{#expr: (13.0 + ((({{{delay}}} + 0) * 1.5) / 50) - 13.05 round 1) * 10}}|0}} }}%*<br><small>*Base delay for Hand-to-Hand is assumed to be 480.</small>|<!---
+
:'''[2]''' {{{evolith 2|{{{evolith2|}}}}}}{{#if:{{{evolith3|}}}{{{evolith 3|}}}|
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 530}}|{{#expr: (14.5 + ((({{{delay}}} - 530) * 3.5) / 470) - 0.05 round 1) * 10}}|<!---
+
:'''[3]''' {{{evolith 3|{{{evolith3|}}}}}}|}}|}}
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 480}}|{{#expr: (13.0 + ((({{{delay}}} - 480) * 1.5) / 50) - 0.05 round 1) * 10}}|<!---
+
<nowiki/>|}}<!--
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 450}}|{{#expr: (11.5 + ((({{{delay}}} - 450) * 1.5) / 30) - 0.05 round 1) * 10}}|<!---
+
-->{{#if:{{{ability activated|}}}|{{#if:{{{damage|}}}{{{stackable|}}}|<br>|<br style="line-height:1.1em"/>}}'''[[{{{ability activated}}}|{{{ability activated}}} Effects]]:'''{{#switch:{{lc:{{{ability activated|}}}}}|reward =<nowiki/> ([[Charm (Status Effect)|Charmed]] or [[Call Beast|Called]] pets only)|repair =<nowiki/> ([[Automaton]] only)}}<br>
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 180}}|{{#expr: (5.0 + ((({{{delay}}} - 180) * 6.5) / 270) - 0.05 round 1) * 10}}|<!---
+
{{#if:{{{ability effects|}}}|{{{ability effects}}}|*{{Information Needed}}}}
--->{{#ifeq:1|{{#expr: {{{delay}}} >= 0}}|{{#expr: (5.0 + ((({{{delay}}} - 180) * 1.5) / 180) - 0.05 round 1) * 10}}|}} }} }} }} }}%}}{{#if:{{{alternate tp|}}}|<nowiki/> / {{{alternate tp}}}}}<br>
+
}}<noinclude>
|}}{{#if:{{{stackable|}}}|{{#if:{{{damage|}}}|<br>|<br style="line-height:1.1em"/>}}'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1 = ''Not Stackable''|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}<br>|}}<noinclude>
 
 
[[Category:Templates|{{PAGENAMEE}}]]
 
[[Category:Templates|{{PAGENAMEE}}]]
 
==Usage==
 
==Usage==
Line 53: Line 52:
 
| level =  
 
| level =  
 
| jobs =  
 
| jobs =  
| ilevel =  
+
| item level =  
 
| charges =  
 
| charges =  
 
| use delay =  
 
| use delay =  
 
| recast =  
 
| recast =  
 
| stackable =  
 
| stackable =  
| alternate dps =  
+
| alternate damage =  
| alternate tp =  
+
| alternate delay =
 +
| evolith 1 =
 +
| evolith 2 =
 +
| evolith 3 =
 +
| ability activated =
 +
| ability effects =  
 
| image =  
 
| image =  
 
| image caption =  
 
| image caption =  
 
| image size =  
 
| image size =  
| evolith1 =
 
| evolith2 =
 
| evolith3 =
 
 
}}
 
}}
 
</pre>
 
</pre>
Line 78: Line 79:
 
*'''level:''' The level of the weapon.
 
*'''level:''' The level of the weapon.
 
*'''jobs:''' The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<nowiki><br></nowiki>) to create new lines where needed. See the talk page for examples.
 
*'''jobs:''' The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<nowiki><br></nowiki>) to create new lines where needed. See the talk page for examples.
*'''ilevel:''' The ''Item Level'' which has been introduced with Adoulin expansion describes the weapons relative level
+
*'''item level:''' The ''Item Level'' which has been introduced with Adoulin expansion describes the weapons relative level. Omit if unsed.
 
*'''charges:''' The number of charges the weapon has, if any. Omit if unused.
 
*'''charges:''' The number of charges the weapon has, if any. Omit if unused.
 
*'''use delay:''' How long it takes to consume a charge on this weapon. Omit if the weapon has no charges.
 
*'''use delay:''' How long it takes to consume a charge on this weapon. Omit if the weapon has no charges.
 
*'''recast:''' The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges.
 
*'''recast:''' The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges.
 
*'''stackable:''' The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused.
 
*'''stackable:''' The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused.
*'''alternate dps:''' An alternative DPS (damage per second) calculation for this weapon. Used when items have a triggered effect that modifies the base damage or delay of the weapon. Omit if unused.
+
*'''alternate damage:''' An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon. Omit if unused.
*'''alternate tp:''' An alternative TP per hit calculation for this weapon. (see alternate dps for more details)
+
*'''alternate delay:''' An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit. Omit if unused.
 +
*'''evolith 1''', '''evolith 2''', '''evolith 3:''' The evolith slots of the weapon (see {{tl|Evolith}}). Omit if unused.
 +
*'''ability activated:''' The ability that consumes this type of weapon, such as pet food or automaton oil. Omit if unused.
 +
*'''ability effects:''' The effects gained when this item is consumed by an ability (see {{tl|Effect}}). Omit if unused.
 
*'''image:''' An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused.
 
*'''image:''' An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused.
 
*'''image caption:''' Sets a caption for the image. Omit if unused.
 
*'''image caption:''' Sets a caption for the image. Omit if unused.
 
*'''image size:''' Sets the size of the image. Omit if unused.
 
*'''image size:''' Sets the size of the image. Omit if unused.
*'''evolith1''', '''evolith2''', '''evolith3:''' The evolith slots of the weapon (see {{tl|Evolith}}). Omit if unused.
+
===Examples===
''See the [[Template talk:Weapon|talk page]] for an example of this template in action.''
+
{|border="1"
 +
|- BGCOLOR="e3e3e3"
 +
! Code !! Result
 +
|-
 +
|<pre>{{Weapon
 +
| name = Maple harp
 +
| type = String Instrument
 +
| level = 1
 +
| jobs = [[BRD]]
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Maple harp
 +
| type = String Instrument
 +
| level = 1
 +
| jobs = [[BRD]]
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Happy egg
 +
| tags = {{Rare}}{{Exclusive}}
 +
| type = Ammo
 +
| stats = '''[[HP]]''' +1% '''[[VIT]]''' +1
 +
| level = 1
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Happy egg
 +
| tags = {{Rare|nc}}{{Exclusive|nc}}
 +
| type = Ammo
 +
| stats = '''[[HP]]''' +1% '''[[VIT]]''' +1
 +
| level = 1
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Sweet sachet
 +
| tags = {{Rare}}{{Exclusive}}
 +
| type = Ammunition
 +
| races = Tarutaru
 +
| stats = '''[[INT]]''' +2
 +
| level = 30
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Sweet sachet
 +
| tags = {{Rare|nc}}{{Exclusive|nc}}
 +
| type = Ammunition
 +
| races = Tarutaru
 +
| stats = '''[[INT]]''' +2
 +
| level = 30
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Balm sachet
 +
| tags = {{Rare}}{{Exclusive}}
 +
| type = Ammunition
 +
| races = Hume Male
 +
| stats = '''[[STR]]''' +1 '''[[INT]]''' +1
 +
| level = 30
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Balm sachet
 +
| tags = {{Rare|nc}}{{Exclusive|nc}}
 +
| type = Ammunition
 +
| races = Hume Male
 +
| stats = '''[[STR]]''' +1 '''[[INT]]''' +1
 +
| level = 30
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Wooden katana
 +
| tags = {{Rare}}{{Exclusive}}
 +
| type = Great Katana
 +
| damage = 1
 +
| delay = 450
 +
| level = 1
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Wooden katana
 +
| tags = {{Rare|nc}}{{Exclusive|nc}}
 +
| type = Great Katana
 +
| damage = 1
 +
| delay = 450
 +
| level = 1
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Claws
 +
| type = Hand-to-Hand
 +
| damage = +7
 +
| delay = +66
 +
| level = 30
 +
| jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Claws
 +
| type = Hand-to-Hand
 +
| damage = +7
 +
| delay = +66
 +
| level = 30
 +
| jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Warp cudgel
 +
| type = Club
 +
| damage = 15
 +
| delay = 264
 +
| stats = <br>'''{{Enchantment}}: "[[Warp]]"'''
 +
| level = 36
 +
| charges = 30
 +
| use delay = 0:10
 +
| recast = 0:01:00
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Warp cudgel
 +
| type = Club
 +
| damage = 15
 +
| delay = 264
 +
| stats = <br>'''[[Enchantment]]: "[[Warp]]"'''
 +
| level = 36
 +
| charges = 30
 +
| use delay = 0:10
 +
| recast = 0:01:00
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Battle bow
 +
| type = Archery
 +
| damage = 54
 +
| delay = 540
 +
| level = 40
 +
| jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]]
 +
| evolith 1 = {{Evolith|Light|Filled Diamond|3}}
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Battle bow
 +
| type = Archery
 +
| damage = 54
 +
| delay = 540
 +
| level = 40
 +
| jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]]
 +
| evolith 1 = {{Evolith|Light|Filled Diamond|3}}
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Nadrs
 +
| tags = {{Rare}}{{Exclusive}}
 +
| type = Sword
 +
| damage = 18
 +
| delay = 236
 +
| stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}}
 +
| level = 24
 +
| jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]]
 +
| image = Nadrs-candid.PNG
 +
| image size = 80px
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Nadrs
 +
| tags = {{Rare|nc}}{{Exclusive|nc}}
 +
| type = Sword
 +
| damage = 18
 +
| delay = 236
 +
| stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}}
 +
| level = 24
 +
| jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]]
 +
| image = Nadrs-candid.PNG
 +
| image size = 80px
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Eminent crossbow
 +
| tags = {{Rare}}{{Exclusive}}
 +
| type = Marksmanship
 +
| damage = 88
 +
| delay = 288
 +
| stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br>
 +
'''[[Latent effect]]:''' '''DMG:'''93<br>
 +
'''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10
 +
| level = 99
 +
| jobs = [[RNG]]
 +
| item level = 117
 +
| alternate dps = 19.38
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Eminent crossbow
 +
| tags = {{Rare|nc}}{{Exclusive|nc}}
 +
| type = Marksmanship
 +
| damage = 88
 +
| delay = 288
 +
| stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br>'''[[Latent effect]]:''' '''DMG:'''93<br> '''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10
 +
| level = 99
 +
| jobs = [[RNG]]
 +
| item level = 117
 +
| alternate damage = 93
 +
}}
 +
|-
 +
|<pre>{{Weapon
 +
| name = Pet Food Zeta biscuit
 +
| type = Pet Item
 +
| description = A biscuit created by the legendary<br>
 +
beastmaster [[Choh Moui|Moui]].<br>
 +
It contains all the nutrients a beast<br>
 +
needs for a healthy diet.
 +
| level = 72
 +
| stackable = 12
 +
| ability activated = Reward
 +
| ability effects =
 +
*{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}}
 +
*{{Effect|Positive|Regen (Status Effect)|display = Regen effect}}
 +
}}</pre>
 +
|{{{{FULLPAGENAME}}|nc
 +
| name = Pet Food Zeta biscuit
 +
| type = Pet Item
 +
| description = A biscuit created by the legendary<br>beastmaster [[Choh Moui|Moui]].<br>It contains all the nutrients a beast<br>needs for a healthy diet.
 +
| level = 72
 +
| stackable = 12
 +
| ability activated = Reward
 +
| ability effects =
 +
*{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}}
 +
*{{Effect|Positive|Regen (Status Effect)|display = Regen effect}}
 +
}}
 +
|}
 
</noinclude>
 
</noinclude>

Latest revision as of 18:06, 13 July 2017

Weapon
All Races

Usage[edit]

{{Weapon
| name = 
| tags = 
| type = 
| races = 
| description = 
| damage = 
| delay = 
| stats = 
| level = 
| jobs = 
| item level = 
| charges = 
| use delay = 
| recast = 
| stackable = 
| alternate damage = 
| alternate delay = 
| evolith 1 =
| evolith 2 =
| evolith 3 =
| ability activated = 
| ability effects = 
| image = 
| image caption = 
| image size = 
}}
  • name: The full name of the item, as shown on the item in-game. If this parameter isn't set, the page's name is displayed.
  • tags: {{Rare}}, {{Exclusive}}, {{Augment}}, and/or {{Temp}}
  • type: The type of the weapon, such as Sword, Club, Wind Instrument, or Grip.
  • races: The races that can use this weapon. If this parameter isn't set, it defaults to All Races.
  • description: The description given on the item in-game.
  • damage: The damage of the weapon. Only enter numeric values for this parameter (12, +4, etc.).
  • delay: The delay of the weapon. Only enter numeric values for this parameter (180, +60, etc.).
  • stats: Any additional stats this weapon has, as shown on the item in-game.
  • level: The level of the weapon.
  • jobs: The jobs that can use this weapon. The jobs should be listed all on one line with breaks (<br>) to create new lines where needed. See the talk page for examples.
  • item level: The Item Level which has been introduced with Adoulin expansion describes the weapons relative level. Omit if unsed.
  • charges: The number of charges the weapon has, if any. Omit if unused.
  • use delay: How long it takes to consume a charge on this weapon. Omit if the weapon has no charges.
  • recast: The amount of time that needs to pass before another charge on this weapon can be consumed. Omit if the weapon has no charges.
  • stackable: The maximum stack size of this item (1, 12, 99) or "Not Stackable." Only used for ammunition; omit if unused.
  • alternate damage: An alternative damage for this weapon. Used to calculate an alternate DPS (damage per second). Used when items have a triggered effect that modifies the base damage of the weapon. Omit if unused.
  • alternate delay: An alternative delay for this weapon. Used when items have a triggered effect that modifies the base delay of the weapon. Used to calculate an alternate DPS and TP per hit. Omit if unused.
  • evolith 1, evolith 2, evolith 3: The evolith slots of the weapon (see {{Evolith}}). Omit if unused.
  • ability activated: The ability that consumes this type of weapon, such as pet food or automaton oil. Omit if unused.
  • ability effects: The effects gained when this item is consumed by an ability (see {{Effect}}). Omit if unused.
  • image: An image of the weapon when equipped. Only use on items that have a unique model. Omit if unused.
  • image caption: Sets a caption for the image. Omit if unused.
  • image size: Sets the size of the image. Omit if unused.

Examples[edit]

Code Result
{{Weapon
| name = Maple harp
| type = String Instrument
| level = 1
| jobs = [[BRD]]
}}
Maple harp
(String Instr.) All Races
Lv. 1 BRD
{{Weapon
| name = Happy egg
| tags = {{Rare}}{{Exclusive}}
| type = Ammo
| stats = '''[[HP]]''' +1% '''[[VIT]]''' +1
| level = 1
}}
Happy egg RareExclusive
All Races
HP +1% VIT +1
Lv. 1 All Jobs
{{Weapon
| name = Sweet sachet
| tags = {{Rare}}{{Exclusive}}
| type = Ammunition
| races = Tarutaru
| stats = '''[[INT]]''' +2
| level = 30
}}
Sweet sachet RareExclusive
T
INT +2
Lv. 30 All Jobs
{{Weapon
| name = Balm sachet
| tags = {{Rare}}{{Exclusive}}
| type = Ammunition
| races = Hume Male
| stats = '''[[STR]]''' +1 '''[[INT]]''' +1
| level = 30
}}
Balm sachet RareExclusive
H
STR +1 INT +1
Lv. 30 All Jobs
{{Weapon
| name = Wooden katana
| tags = {{Rare}}{{Exclusive}}
| type = Great Katana
| damage = 1
| delay = 450
| level = 1
}}
Wooden katana RareExclusive
(Great Katana) All Races
DMG: 1 Delay: 450
Lv. 1 All Jobs

Damage Per Second: 0.13
TP Per Hit: 115
{{Weapon
| name = Claws
| type = Hand-to-Hand
| damage = +7
| delay = +66
| level = 30
| jobs = [[WAR]] / [[MNK]] / [[DRK]] / [[BST]] / [[NIN]] / [[PUP]]
}}
Claws
(Hand-to-Hand) All Races
DMG: +7 Delay: +66
Lv. 30 WAR / MNK / DRK / BST / NIN / PUP

Damage Per Second: +1.54*
TP Per Hit: +4*
*Base delay for Hand-to-Hand is assumed to be 480.
{{Weapon
| name = Warp cudgel
| type = Club
| damage = 15
| delay = 264
| stats = <br>'''{{Enchantment}}: "[[Warp]]"'''
| level = 36
| charges = 30
| use delay = 0:10
| recast = 0:01:00
}}
Warp cudgel
(Club) All Races
DMG: 15 Delay: 264
Enchantment: "Warp"
Lv. 36 All Jobs
<30/30 0:10/[0:01:00, 0:10]>

Damage Per Second: 3.41
TP Per Hit: 70
{{Weapon
| name = Battle bow
| type = Archery
| damage = 54
| delay = 540
| level = 40
| jobs = [[WAR]] / [[PLD]] / [[DRK]] / [[RNG]] / [[SAM]]
| evolith 1 = {{Evolith|Light|Filled Diamond|3}}
}}
Battle bow
(Archery) All Races
DMG: 54 Delay: 540
Lv. 40 WAR / PLD / DRK / RNG / SAM

Damage Per Second: 6
TP Per Hit: 145

Evolith apertures:
[1] Light LightShape FilledDiamond.gif3

{{Weapon
| name = Nadrs
| tags = {{Rare}}{{Exclusive}}
| type = Sword
| damage = 18
| delay = 236
| stats = {{Resist|Water|+3}}<br>{{Additional Effect|Poison}}
| level = 24
| jobs = [[WAR]] / [[THF]] / [[DRK]] / [[SAM]] / [[BLU]]
| image = Nadrs-candid.PNG
| image size = 80px
}}
Nadrs-candid.PNG
Nadrs RareExclusive
(Sword) All Races
DMG: 18 Delay: 236 Resistance to Water+3
Additional effect: Poison
Lv. 24 WAR / THF / DRK / SAM / BLU

Damage Per Second: 4.58
TP Per Hit: 63
{{Weapon
| name = Eminent crossbow
| tags = {{Rare}}{{Exclusive}}
| type = Marksmanship
| damage = 88
| delay = 288
| stats = <br>'''[[Marksmanship|Marksmanship skill]]''' +215<br>
'''[[Latent effect]]:''' '''DMG:'''93<br>
'''[[Ranged Accuracy]]'''+15 '''[[Ranged Attack]]'''+10
| level = 99
| jobs = [[RNG]]
| item level = 117
| alternate dps = 19.38
}}
Eminent crossbow RareExclusive
(Marksmanship) All Races
DMG: 88 Delay: 288
Marksmanship skill +215
Latent effect: DMG:93
Ranged Accuracy+15 Ranged Attack+10
Lv. 99 RNG
<Item Level: 117>

Damage Per Second: 18.33 / 19.38
TP Per Hit: 76
{{Weapon
| name = Pet Food Zeta biscuit
| type = Pet Item
| description = A biscuit created by the legendary<br>
beastmaster [[Choh Moui|Moui]].<br>
It contains all the nutrients a beast<br>
needs for a healthy diet.
| level = 72
| stackable = 12
| ability activated = Reward
| ability effects =
*{{Effect|Positive|Hit Points|display = Instantly restores ~900 HP}}
*{{Effect|Positive|Regen (Status Effect)|display = Regen effect}}
}}
Pet Food Zeta biscuit
All Races
A biscuit created by the legendary
beastmaster Moui.
It contains all the nutrients a beast
needs for a healthy diet.

Lv. 72 All Jobs

Stackable: 12

Reward Effects: (Charmed or Called pets only)